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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/std/smart_ptr/unique_ptr.h>
- #include <AzCore/Component/EntityId.h>
- #include <NvCloth/Types.h>
- namespace NvCloth
- {
- //! Manages motion and separation constraints for cloth.
- class ClothConstraints
- {
- public:
- AZ_TYPE_INFO(ClothConstraints, "{EB14ED7C-37FD-4CA3-9137-EC6590712E50}");
- static AZStd::unique_ptr<ClothConstraints> Create(
- const AZStd::vector<float>& motionConstraintsData,
- const float motionConstraintsMaxDistance,
- const AZStd::vector<AZ::Vector2>& backstopData,
- const float backstopMaxRadius,
- const float backstopMaxBackOffset,
- const float backstopMaxFrontOffset,
- const AZStd::vector<SimParticleFormat>& simParticles,
- const AZStd::vector<SimIndexType>& simIndices,
- const AZStd::vector<int>& meshRemappedVertices);
- ClothConstraints() = default;
- void CalculateConstraints(
- const AZStd::vector<SimParticleFormat>& simParticles,
- const AZStd::vector<SimIndexType>& simIndices);
- const AZStd::vector<AZ::Vector4>& GetMotionConstraints() const;
- const AZStd::vector<AZ::Vector4>& GetSeparationConstraints() const;
- void SetMotionConstraintMaxDistance(float distance);
- void SetBackstopMaxRadius(float radius);
- void SetBackstopMaxOffsets(float backOffset, float frontOffset);
- private:
- void CalculateMotionConstraints();
- void CalculateSeparationConstraints();
- AZ::Vector3 CalculateBackstopSpherePosition(
- const AZ::Vector3& position,
- const AZ::Vector3& normal,
- float offset,
- float radius) const;
- // Simulation Particles
- AZStd::vector<SimParticleFormat> m_simParticles;
- // Motion constraints data
- AZStd::vector<float> m_motionConstraintsData;
- float m_motionConstraintsMaxDistance = 0.0f;
- // Backstop data
- AZStd::vector<AZ::Vector2> m_backstopData;
- float m_backstopMaxRadius = 0.0f;
- float m_backstopMaxBackOffset = 0.0f;
- float m_backstopMaxFrontOffset = 0.0f;
- AZStd::vector<AZ::Vector3> m_normals;
- // The current positions and radius of motion constraints.
- AZStd::vector<AZ::Vector4> m_motionConstraints;
- // The current positions and radius of separation constraints.
- AZStd::vector<AZ::Vector4> m_separationConstraints;
- };
- } // namespace NvCloth
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