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ScriptEventsEditorGem.cpp 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <ScriptEvents/ScriptEventsGem.h>
  9. #include <Source/Editor/ScriptEventsSystemEditorComponent.h>
  10. #include <Builder/ScriptEventsBuilderComponent.h>
  11. #include <ScriptEvents/ScriptEventsBus.h>
  12. #include <AzCore/Asset/AssetSerializer.h>
  13. #if defined(SCRIPTEVENTS_EDITOR)
  14. namespace ScriptEvents
  15. {
  16. class ScriptEventsSystemComponentEditorImpl
  17. : public ScriptEventsSystemComponentImpl
  18. {
  19. public:
  20. AZ_CLASS_ALLOCATOR(ScriptEventsSystemComponentEditorImpl, AZ::SystemAllocator)
  21. ~ScriptEventsSystemComponentEditorImpl() override
  22. {
  23. }
  24. void RegisterAssetHandler() override
  25. {
  26. AZ::Data::AssetType assetType(azrtti_typeid<ScriptEvents::ScriptEventsAsset>());
  27. if (AZ::Data::AssetManager::Instance().GetHandler(assetType))
  28. {
  29. return; // Asset Type already handled
  30. }
  31. m_assetHandler = AZStd::make_unique<ScriptEventsEditor::ScriptEventAssetHandler>(
  32. ScriptEvents::ScriptEventsAsset::GetDisplayName(),
  33. ScriptEvents::ScriptEventsAsset::GetGroup(),
  34. ScriptEvents::ScriptEventsAsset::GetFileFilter(),
  35. AZ::AzTypeInfo<ScriptEventsEditor::ScriptEventEditorSystemComponent>::Uuid());
  36. AZ::Data::AssetManager::Instance().RegisterHandler(m_assetHandler.get(), assetType);
  37. // Use AssetCatalog service to register ScriptEvent asset type and extension
  38. AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
  39. AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
  40. AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension,
  41. ScriptEvents::ScriptEventsAsset::GetFileFilter());
  42. }
  43. void UnregisterAssetHandler() override
  44. {
  45. if (m_assetHandler)
  46. {
  47. AZ::Data::AssetManager::Instance().UnregisterHandler(m_assetHandler.get());
  48. m_assetHandler.reset();
  49. }
  50. }
  51. AZStd::unique_ptr<AzFramework::GenericAssetHandler<ScriptEvents::ScriptEventsAsset>> m_assetHandler;
  52. };
  53. ScriptEventsModule::ScriptEventsModule()
  54. : AZ::Module()
  55. , m_systemImpl(nullptr)
  56. {
  57. ScriptEvents::ScriptEventModuleConfigurationRequestBus::Handler::BusConnect();
  58. m_descriptors.insert(m_descriptors.end(), {
  59. ScriptEventsEditor::ScriptEventEditorSystemComponent::CreateDescriptor(),
  60. ScriptEventsBuilder::ScriptEventsBuilderComponent::CreateDescriptor(),
  61. });
  62. }
  63. ScriptEventsSystemComponentImpl* ScriptEventsModule::GetSystemComponentImpl()
  64. {
  65. if (!m_systemImpl)
  66. {
  67. m_systemImpl = aznew ScriptEventsSystemComponentEditorImpl();
  68. }
  69. return m_systemImpl;
  70. }
  71. /**
  72. * Add required SystemComponents to the SystemEntity.
  73. */
  74. AZ::ComponentTypeList ScriptEventsModule::GetRequiredSystemComponents() const
  75. {
  76. return AZ::ComponentTypeList{
  77. azrtti_typeid<ScriptEventsEditor::ScriptEventEditorSystemComponent >(),
  78. };
  79. }
  80. }
  81. #if defined(O3DE_GEM_NAME)
  82. AZ_DECLARE_MODULE_CLASS(AZ_JOIN(Gem_, O3DE_GEM_NAME, _Editor), ScriptEvents::ScriptEventsModule)
  83. #else
  84. AZ_DECLARE_MODULE_CLASS(Gem_ScriptEvents_Editor, ScriptEvents::ScriptEventsModule)
  85. #endif
  86. #endif