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StarsFeatureProcessor.cpp 11 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <StarsFeatureProcessor.h>
  9. #include <Atom/RHI/DrawPacketBuilder.h>
  10. #include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
  11. #include <Atom/RPI.Public/RenderPipeline.h>
  12. #include <Atom/RPI.Public/RPIUtils.h>
  13. #include <Atom/RPI.Public/Pass/PassFilter.h>
  14. #include <Atom/RPI.Public/Shader/Shader.h>
  15. #include <Atom/RPI.Public/Scene.h>
  16. #include <Atom/RPI.Public/View.h>
  17. #include <Atom/RPI.Public/ViewportContext.h>
  18. #include <Atom/RPI.Public/ViewportContextBus.h>
  19. #include <AzCore/Name/NameDictionary.h>
  20. namespace AZ::Render
  21. {
  22. void StarsFeatureProcessor::Reflect(ReflectContext* context)
  23. {
  24. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  25. {
  26. serializeContext
  27. ->Class<StarsFeatureProcessor, FeatureProcessor>()
  28. ->Version(1);
  29. }
  30. }
  31. void StarsFeatureProcessor::Activate()
  32. {
  33. const char* shaderFilePath = "Shaders/stars/stars.azshader";
  34. m_shader = RPI::LoadCriticalShader(shaderFilePath);
  35. if (!m_shader)
  36. {
  37. AZ_Error("StarsFeatureProcessor", false, "Failed to load required stars shader.");
  38. return;
  39. }
  40. Data::AssetBus::Handler::BusConnect(m_shader->GetAssetId());
  41. auto drawSrgLayout = m_shader->GetAsset()->GetDrawSrgLayout(m_shader->GetSupervariantIndex());
  42. AZ_Error("StarsFeatureProcessor", drawSrgLayout, "Failed to get the draw shader resource group layout for the stars shader.");
  43. if (drawSrgLayout)
  44. {
  45. m_drawSrg = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), drawSrgLayout->GetName());
  46. }
  47. m_drawListTag = m_shader->GetDrawListTag();
  48. m_starParamsIndex.Reset();
  49. m_rotationIndex.Reset();
  50. auto viewportContextInterface = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  51. auto viewportContext = viewportContextInterface->GetViewportContextByScene(GetParentScene());
  52. m_viewportSize = viewportContext->GetViewportSize();
  53. EnableSceneNotification();
  54. RPI::ViewportContextIdNotificationBus::Handler::BusConnect(viewportContext->GetId());
  55. }
  56. void StarsFeatureProcessor::Deactivate()
  57. {
  58. Data::AssetBus::Handler::BusDisconnect(m_shader->GetAssetId());
  59. RPI::ViewportContextIdNotificationBus::Handler::BusDisconnect();
  60. DisableSceneNotification();
  61. m_shader = nullptr;
  62. }
  63. void StarsFeatureProcessor::Simulate([[maybe_unused]] const FeatureProcessor::SimulatePacket& packet)
  64. {
  65. AZ_PROFILE_SCOPE(RPI, "StarsFeatureProcessor: Simulate");
  66. if (m_updateShaderConstants)
  67. {
  68. m_updateShaderConstants = false;
  69. UpdateShaderConstants();
  70. }
  71. }
  72. void StarsFeatureProcessor::UpdateShaderConstants()
  73. {
  74. const float width = static_cast<float>(m_viewportSize.m_width);
  75. const float height = static_cast<float>(m_viewportSize.m_height);
  76. constexpr float minWidth = 1280.f;
  77. constexpr float minHeight = 720.f;
  78. const float size = m_radiusFactor * AZStd::min<float>(1.f, AZStd::min<float>(width / minWidth, height / minHeight));
  79. m_shaderConstants.m_scaleX = size / width;
  80. m_shaderConstants.m_scaleY = size / height;
  81. m_shaderConstants.m_scaledExposure = pow(2.f, m_exposure) * AZStd::min(1.f, size);
  82. if (m_drawSrg)
  83. {
  84. m_drawSrg->SetConstant(m_starParamsIndex, m_shaderConstants);
  85. m_drawSrg->SetConstant(m_rotationIndex, m_orientation);
  86. m_drawSrg->Compile();
  87. }
  88. }
  89. void StarsFeatureProcessor::UpdateDrawPacket()
  90. {
  91. if(m_meshPipelineState && m_drawSrg && m_meshStreamBufferViews[0].GetByteCount() != 0)
  92. {
  93. m_drawPacket = BuildDrawPacket(m_drawSrg, m_meshPipelineState, m_drawListTag, m_meshStreamBufferViews, m_numStarsVertices);
  94. }
  95. }
  96. void StarsFeatureProcessor::Render(const FeatureProcessor::RenderPacket& packet)
  97. {
  98. AZ_PROFILE_FUNCTION(AzRender);
  99. if (m_drawPacket)
  100. {
  101. for (auto& view : packet.m_views)
  102. {
  103. if (!view->HasDrawListTag(m_drawListTag))
  104. {
  105. continue;
  106. }
  107. constexpr float depth = 0.f;
  108. view->AddDrawPacket(m_drawPacket.get(), depth);
  109. }
  110. }
  111. }
  112. void StarsFeatureProcessor::SetStars(const AZStd::vector<StarVertex>& starVertexData)
  113. {
  114. const uint32_t elementCount = static_cast<uint32_t>(starVertexData.size());
  115. const uint32_t elementSize = sizeof(StarVertex);
  116. const uint32_t bufferSize = elementCount * elementSize; // bytecount
  117. m_starsMeshData = starVertexData;
  118. m_numStarsVertices = elementCount;
  119. if (!m_starsVertexBuffer)
  120. {
  121. RPI::CommonBufferDescriptor desc;
  122. desc.m_poolType = RPI::CommonBufferPoolType::StaticInputAssembly;
  123. desc.m_bufferName = "StarsMeshBuffer";
  124. desc.m_byteCount = bufferSize;
  125. desc.m_elementSize = elementSize;
  126. desc.m_bufferData = m_starsMeshData.data();
  127. m_starsVertexBuffer = RPI::BufferSystemInterface::Get()->CreateBufferFromCommonPool(desc);
  128. }
  129. else
  130. {
  131. if (m_starsVertexBuffer->GetBufferSize() != bufferSize)
  132. {
  133. m_starsVertexBuffer->Resize(bufferSize);
  134. }
  135. m_starsVertexBuffer->UpdateData(m_starsMeshData.data(), bufferSize);
  136. }
  137. m_meshStreamBufferViews[0] = RHI::StreamBufferView(*m_starsVertexBuffer->GetRHIBuffer(), 0, bufferSize, elementSize);
  138. UpdateDrawPacket();
  139. }
  140. void StarsFeatureProcessor::SetExposure(float exposure)
  141. {
  142. m_exposure = exposure;
  143. m_updateShaderConstants = true;
  144. }
  145. void StarsFeatureProcessor::SetRadiusFactor(float radiusFactor)
  146. {
  147. m_radiusFactor = radiusFactor;
  148. m_updateShaderConstants = true;
  149. }
  150. void StarsFeatureProcessor::SetOrientation(AZ::Quaternion orientation)
  151. {
  152. m_orientation = AZ::Matrix3x3::CreateFromQuaternion(orientation);
  153. m_updateShaderConstants = true;
  154. }
  155. void StarsFeatureProcessor::SetTwinkleRate(float twinkleRate)
  156. {
  157. m_shaderConstants.m_twinkleRate = twinkleRate;
  158. m_updateShaderConstants = true;
  159. }
  160. void StarsFeatureProcessor::OnRenderPipelineChanged([[maybe_unused]] AZ::RPI::RenderPipeline* renderPipeline,
  161. AZ::RPI::SceneNotification::RenderPipelineChangeType changeType)
  162. {
  163. if (changeType == AZ::RPI::SceneNotification::RenderPipelineChangeType::Added)
  164. {
  165. if(!m_meshPipelineState)
  166. {
  167. m_meshPipelineState = aznew RPI::PipelineStateForDraw;
  168. m_meshPipelineState->Init(m_shader);
  169. RHI::InputStreamLayoutBuilder layoutBuilder;
  170. layoutBuilder.AddBuffer()
  171. ->Channel("POSITION", RHI::Format::R32G32B32_FLOAT)
  172. ->Channel("COLOR", RHI::Format::R8G8B8A8_UNORM);
  173. layoutBuilder.SetTopology(RHI::PrimitiveTopology::TriangleList);
  174. auto inputStreamLayout = layoutBuilder.End();
  175. m_meshPipelineState->SetInputStreamLayout(inputStreamLayout);
  176. m_meshPipelineState->SetOutputFromScene(GetParentScene());
  177. m_meshPipelineState->Finalize();
  178. UpdateDrawPacket();
  179. UpdateBackgroundClearColor();
  180. }
  181. }
  182. else if (changeType == AZ::RPI::SceneNotification::RenderPipelineChangeType::PassChanged)
  183. {
  184. if(m_meshPipelineState)
  185. {
  186. m_meshPipelineState->SetOutputFromScene(GetParentScene());
  187. m_meshPipelineState->Finalize();
  188. UpdateDrawPacket();
  189. UpdateBackgroundClearColor();
  190. }
  191. }
  192. }
  193. void StarsFeatureProcessor::OnViewportSizeChanged(AzFramework::WindowSize size)
  194. {
  195. m_viewportSize = size;
  196. m_updateShaderConstants = true;
  197. }
  198. void StarsFeatureProcessor::OnAssetReloaded([[maybe_unused]] Data::Asset<Data::AssetData> asset)
  199. {
  200. UpdateDrawPacket();
  201. }
  202. void StarsFeatureProcessor::UpdateBackgroundClearColor()
  203. {
  204. // This function is only necessary for now because the default clear value
  205. // color is not black, and is set in various .pass files in places a user
  206. // is unlikely to find. Unfortunately, the viewport will revert to the
  207. // grey color when resizing momentarily.
  208. const RHI::ClearValue blackClearValue = RHI::ClearValue::CreateVector4Float(0.f, 0.f, 0.f, 0.f);
  209. RPI::PassFilter passFilter;
  210. AZStd::string slot;
  211. auto setClearValue = [&](RPI::Pass* pass)-> RPI::PassFilterExecutionFlow
  212. {
  213. Name slotName = Name::FromStringLiteral(slot, AZ::Interface<AZ::NameDictionary>::Get());
  214. if (auto binding = pass->FindAttachmentBinding(slotName))
  215. {
  216. binding->m_unifiedScopeDesc.m_loadStoreAction.m_clearValue = blackClearValue;
  217. }
  218. return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
  219. };
  220. slot = "SpecularOutput";
  221. passFilter= RPI::PassFilter::CreateWithTemplateName(Name("ForwardPassTemplate"), GetParentScene());
  222. RPI::PassSystemInterface::Get()->ForEachPass(passFilter, setClearValue);
  223. passFilter = RPI::PassFilter::CreateWithTemplateName(Name("ForwardMSAAPassTemplate"), GetParentScene());
  224. RPI::PassSystemInterface::Get()->ForEachPass(passFilter, setClearValue);
  225. slot = "ReflectionOutput";
  226. passFilter = RPI::PassFilter::CreateWithTemplateName(Name("ReflectionGlobalFullscreenPassTemplate"), GetParentScene());
  227. RPI::PassSystemInterface::Get()->ForEachPass(passFilter, setClearValue);
  228. }
  229. RHI::ConstPtr<RHI::DrawPacket> StarsFeatureProcessor::BuildDrawPacket(
  230. const Data::Instance<RPI::ShaderResourceGroup>& srg,
  231. const RPI::Ptr<RPI::PipelineStateForDraw>& pipelineState,
  232. const RHI::DrawListTag& drawListTag,
  233. const AZStd::span<const AZ::RHI::StreamBufferView>& streamBufferViews,
  234. uint32_t vertexCount)
  235. {
  236. RHI::DrawLinear drawLinear;
  237. drawLinear.m_vertexCount = vertexCount;
  238. drawLinear.m_vertexOffset = 0;
  239. drawLinear.m_instanceCount = 1;
  240. drawLinear.m_instanceOffset = 0;
  241. RHI::DrawPacketBuilder drawPacketBuilder;
  242. drawPacketBuilder.Begin(nullptr);
  243. drawPacketBuilder.SetDrawArguments(drawLinear);
  244. drawPacketBuilder.AddShaderResourceGroup(srg->GetRHIShaderResourceGroup());
  245. RHI::DrawPacketBuilder::DrawRequest drawRequest;
  246. drawRequest.m_listTag = drawListTag;
  247. drawRequest.m_pipelineState = pipelineState->GetRHIPipelineState();
  248. drawRequest.m_streamBufferViews = streamBufferViews;
  249. drawPacketBuilder.AddDrawItem(drawRequest);
  250. return drawPacketBuilder.End();
  251. }
  252. } // namespace AZ::Render