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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <CameraFramework/ICameraLookAtBehavior.h>
- #include <AzCore/RTTI/RTTI.h>
- #include <AzCore/Math/Vector3.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/Memory/SystemAllocator.h>
- namespace AZ
- {
- class ReflectContext;
- }
- namespace Camera
- {
- //////////////////////////////////////////////////////////////////////////
- /// Offset Position will offset the current LookAt target transform by "Positional Offset"
- //////////////////////////////////////////////////////////////////////////
- class OffsetPosition
- : public ICameraLookAtBehavior
- {
- public:
- ~OffsetPosition() override = default;
- AZ_RTTI(OffsetPosition, "{5B2975A6-839B-4DE0-842B-EDE78D778BC9}", ICameraLookAtBehavior);
- AZ_CLASS_ALLOCATOR(OffsetPosition, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* reflection);
- //////////////////////////////////////////////////////////////////////////
- // ICameraLookAtBehavior
- void AdjustLookAtTarget(float deltaTime, const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform) override;
- void Activate(AZ::EntityId) override {}
- void Deactivate() override {}
- private:
- AZ::Vector3 m_positionalOffset = AZ::Vector3::CreateZero();
- bool m_isRelativeOffset = false;
- };
- } // namespace Camera
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