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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "StartingPointCamera/StartingPointCameraConstants.h"
- #include <AzCore/Math/Transform.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/RTTI/ReflectContext.h>
- #include <CameraFramework/ICameraLookAtBehavior.h>
- namespace Camera
- {
- //////////////////////////////////////////////////////////////////////////
- /// This will slide the look at target along a desired axis based on a
- /// particular Euler angle. As an example setting this up with ForwardBackward
- /// and Pitch, the more the target pitches the further forward it will slide.
- /// This will have the behavior that when looking down you will be looking
- /// down ahead of the target instead of directly at the top. A similar result
- /// will occur when looking up. This could also be used for peeking around
- /// corners. This is primarily useful for third person cameras.
- //////////////////////////////////////////////////////////////////////////
- class SlideAlongAxisBasedOnAngle
- : public ICameraLookAtBehavior
- {
- public:
- ~SlideAlongAxisBasedOnAngle() override = default;
- AZ_RTTI(SlideAlongAxisBasedOnAngle, "{8DDA8D0B-5BC3-437E-894B-5144E6E81236}", ICameraLookAtBehavior);
- AZ_CLASS_ALLOCATOR(SlideAlongAxisBasedOnAngle, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* reflection);
- //////////////////////////////////////////////////////////////////////////
- // ICameraLookAtBehavior
- void AdjustLookAtTarget(float deltaTime, const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform) override;
- void Activate(AZ::EntityId) override {}
- void Deactivate() override {}
- bool XAndYIgnored() const;
- bool XAndZIgnored() const;
- bool YAndZIgnored() const;
- private:
- //////////////////////////////////////////////////////////////////////////
- // Reflected data
- RelativeAxisType m_axisToSlideAlong = ForwardBackward;
- EulerAngleType m_angleTypeToChangeFor = Pitch;
- float m_maximumPositiveSlideDistance = 0.0f;
- float m_maximumNegativeSlideDistance = 0.0f;
- bool m_ignoreX = false;
- bool m_ignoreY = false;
- bool m_ignoreZ = false;
- };
- } // namespace Camera
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