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EditorSurfaceDataSystemComponent.cpp 8.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "EditorSurfaceDataSystemComponent.h"
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <AzCore/Serialization/EditContext.h>
  11. #include <AzFramework/Asset/GenericAssetHandler.h>
  12. #include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
  13. namespace SurfaceData
  14. {
  15. namespace Details
  16. {
  17. AzFramework::GenericAssetHandler<EditorSurfaceTagListAsset>* s_surfaceTagListAssetHandler = nullptr;
  18. void RegisterAssethandlers()
  19. {
  20. s_surfaceTagListAssetHandler = aznew AzFramework::GenericAssetHandler<EditorSurfaceTagListAsset>("Surface Tag Name List", "Other", "surfaceTagNameList");
  21. s_surfaceTagListAssetHandler->Register();
  22. }
  23. void UnregisterAssethandlers()
  24. {
  25. if (s_surfaceTagListAssetHandler)
  26. {
  27. s_surfaceTagListAssetHandler->Unregister();
  28. delete s_surfaceTagListAssetHandler;
  29. s_surfaceTagListAssetHandler = nullptr;
  30. }
  31. }
  32. }
  33. void EditorSurfaceDataSystemConfig::Reflect(AZ::ReflectContext* context)
  34. {
  35. EditorSurfaceTagListAsset::Reflect(context);
  36. AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
  37. if (serialize)
  38. {
  39. serialize->Class<EditorSurfaceDataSystemConfig, AZ::ComponentConfig>()
  40. ->Version(0)
  41. ;
  42. AZ::EditContext* edit = serialize->GetEditContext();
  43. if (edit)
  44. {
  45. edit->Class<EditorSurfaceDataSystemConfig>(
  46. "Editor Surface Data System Config", "")
  47. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  48. ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
  49. ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
  50. ;
  51. }
  52. }
  53. }
  54. void EditorSurfaceDataSystemComponent::Reflect(AZ::ReflectContext* context)
  55. {
  56. EditorSurfaceDataSystemConfig::Reflect(context);
  57. if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
  58. {
  59. serialize->Class<EditorSurfaceDataSystemComponent, AzToolsFramework::Components::EditorComponentBase>()
  60. ->Version(0)
  61. ->Field("Configuration", &EditorSurfaceDataSystemComponent::m_configuration)
  62. ;
  63. if (AZ::EditContext* ec = serialize->GetEditContext())
  64. {
  65. ec->Class<EditorSurfaceDataSystemComponent>("Editor Surface Data System", "Manages discovery and registration of surface tag list assets")
  66. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  67. ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
  68. ->DataElement(0, &EditorSurfaceDataSystemComponent::m_configuration, "Configuration", "")
  69. ;
  70. }
  71. }
  72. }
  73. void EditorSurfaceDataSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
  74. {
  75. provided.push_back(AZ_CRC("SurfaceDataTagProviderService", 0x21e6b583));
  76. }
  77. void EditorSurfaceDataSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
  78. {
  79. incompatible.push_back(AZ_CRC("SurfaceDataTagProviderService", 0x21e6b583));
  80. }
  81. void EditorSurfaceDataSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
  82. {
  83. required.push_back(AZ_CRC("SurfaceDataSystemService", 0x1d44d25f));
  84. }
  85. void EditorSurfaceDataSystemComponent::Init()
  86. {
  87. AzToolsFramework::Components::EditorComponentBase::Init();
  88. }
  89. void EditorSurfaceDataSystemComponent::Activate()
  90. {
  91. Details::RegisterAssethandlers();
  92. AzFramework::AssetCatalogEventBus::Handler::BusConnect();
  93. AzToolsFramework::Components::EditorComponentBase::Activate();
  94. SurfaceDataTagProviderRequestBus::Handler::BusConnect();
  95. }
  96. void EditorSurfaceDataSystemComponent::Deactivate()
  97. {
  98. m_surfaceTagNameAssets.clear();
  99. AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
  100. AzToolsFramework::Components::EditorComponentBase::Deactivate();
  101. SurfaceDataTagProviderRequestBus::Handler::BusDisconnect();
  102. Details::UnregisterAssethandlers();
  103. AZ::Data::AssetBus::MultiHandler::BusDisconnect();
  104. }
  105. void EditorSurfaceDataSystemComponent::GetRegisteredSurfaceTagNames(SurfaceTagNameSet& masks) const
  106. {
  107. masks.insert(Constants::s_unassignedTagName);
  108. for (const auto& assetPair : m_surfaceTagNameAssets)
  109. {
  110. const auto& asset = assetPair.second;
  111. if (asset.IsReady())
  112. {
  113. const auto& tags = asset.Get()->m_surfaceTagNames;
  114. masks.insert(tags.begin(), tags.end());
  115. }
  116. }
  117. }
  118. void EditorSurfaceDataSystemComponent::OnCatalogLoaded(const char* /*catalogFile*/)
  119. {
  120. //automatically register all existing surface tag list assets at Editor startup
  121. AZStd::vector<AZ::Data::AssetId> surfaceTagAssetIds;
  122. // First run through all the assets and gather up the asset IDs for all surface tag list assets
  123. AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets,
  124. nullptr,
  125. [&surfaceTagAssetIds](const AZ::Data::AssetId assetId, const AZ::Data::AssetInfo& assetInfo) {
  126. const auto assetType = azrtti_typeid<EditorSurfaceTagListAsset>();
  127. if (assetInfo.m_assetType == assetType)
  128. {
  129. surfaceTagAssetIds.emplace_back(assetId);
  130. }
  131. },
  132. nullptr);
  133. // Next, trigger all the loads. This is done outside of EnumerateAssets to ensure that we don't have any deadlocks caused by
  134. // lock inversion. If this thread locks AssetCatalogRequestBus mutex with EnumerateAssets, then locks m_assetMutex in
  135. // AssetManager::FindOrCreateAsset, it's possible for those locks to get locked in reverse on a loading thread, causing a deadlock.
  136. for (auto& assetId : surfaceTagAssetIds)
  137. {
  138. LoadAsset(assetId);
  139. }
  140. }
  141. void EditorSurfaceDataSystemComponent::LoadAsset(const AZ::Data::AssetId& assetId)
  142. {
  143. m_surfaceTagNameAssets[assetId] = AZ::Data::AssetManager::Instance().GetAsset(
  144. assetId, azrtti_typeid<EditorSurfaceTagListAsset>(), AZ::Data::AssetLoadBehavior::Default);
  145. // Connect to the bus for this asset so we can monitor for both OnAssetReady and OnAssetReloaded events
  146. AZ::Data::AssetBus::MultiHandler::BusConnect(assetId);
  147. }
  148. void EditorSurfaceDataSystemComponent::OnCatalogAssetAdded(const AZ::Data::AssetId& assetId)
  149. {
  150. AZ::Data::AssetInfo assetInfo;
  151. AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, assetId);
  152. if (assetInfo.m_assetType == azrtti_typeid<EditorSurfaceTagListAsset>())
  153. {
  154. // A new Surface Tag asset was added, so load it.
  155. LoadAsset(assetId);
  156. }
  157. }
  158. void EditorSurfaceDataSystemComponent::OnCatalogAssetRemoved(const AZ::Data::AssetId& assetId, const AZ::Data::AssetInfo& assetInfo)
  159. {
  160. if (assetInfo.m_assetType == azrtti_typeid<EditorSurfaceTagListAsset>())
  161. {
  162. // A Surface Tag asset was removed, so stop listening for it and remove it from our set of loaded assets.
  163. // Note: This case should never really happen in practice - we're keeping the asset loaded, so the file will remain
  164. // locked while the Editor is running and shouldn't be able to be deleted.
  165. AZ::Data::AssetBus::MultiHandler::BusDisconnect(assetId);
  166. m_surfaceTagNameAssets.erase(assetId);
  167. }
  168. }
  169. void EditorSurfaceDataSystemComponent::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
  170. {
  171. AddAsset(asset);
  172. }
  173. void EditorSurfaceDataSystemComponent::OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset)
  174. {
  175. AddAsset(asset);
  176. }
  177. void EditorSurfaceDataSystemComponent::AddAsset(AZ::Data::Asset<AZ::Data::AssetData>& asset)
  178. {
  179. if (asset.GetType() == azrtti_typeid<EditorSurfaceTagListAsset>())
  180. {
  181. m_surfaceTagNameAssets[asset.GetId()] = asset;
  182. AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
  183. &AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh,
  184. AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues);
  185. }
  186. }
  187. }