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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Components/TerrainHeightGradientListComponent.h>
- #include <AzCore/Asset/AssetManagerBus.h>
- #include <AzCore/Component/Entity.h>
- #include <AzCore/Asset/AssetManager.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Math/Aabb.h>
- #include <AzCore/std/smart_ptr/make_shared.h>
- #include <GradientSignal/Ebuses/GradientRequestBus.h>
- #include <SurfaceData/SurfaceDataProviderRequestBus.h>
- #include <TerrainProfiler.h>
- namespace Terrain
- {
- void TerrainHeightGradientListConfig::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
- if (serialize)
- {
- serialize->Class<TerrainHeightGradientListConfig, AZ::ComponentConfig>()
- ->Version(1)
- ->Field("GradientEntities", &TerrainHeightGradientListConfig::m_gradientEntities)
- ;
- AZ::EditContext* edit = serialize->GetEditContext();
- if (edit)
- {
- edit->Class<TerrainHeightGradientListConfig>(
- "Terrain Height Gradient List Component", "Provide height data for a region of the world")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(0, &TerrainHeightGradientListConfig::m_gradientEntities, "Gradient Entities", "Ordered list of gradients to use as height providers.")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, true)
- ->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC_CE("GradientService"))
- ;
- }
- if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
- {
- behaviorContext->Class<TerrainHeightGradientListConfig>()
- ->Attribute(AZ::Script::Attributes::Category, "Terrain")
- ->Constructor()
- ->Property("gradientEntities", BehaviorValueProperty(&TerrainHeightGradientListConfig::m_gradientEntities))
- ;
- }
- }
- }
- void TerrainHeightGradientListComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
- {
- services.push_back(AZ_CRC_CE("TerrainHeightProviderService"));
- }
- void TerrainHeightGradientListComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
- {
- services.push_back(AZ_CRC_CE("TerrainHeightProviderService"));
- services.push_back(AZ_CRC_CE("GradientService"));
- }
- void TerrainHeightGradientListComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
- {
- services.push_back(AZ_CRC_CE("TerrainAreaService"));
- services.push_back(AZ_CRC_CE("AxisAlignedBoxShapeService"));
- }
- void TerrainHeightGradientListComponent::Reflect(AZ::ReflectContext* context)
- {
- TerrainHeightGradientListConfig::Reflect(context);
- AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
- if (serialize)
- {
- serialize->Class<TerrainHeightGradientListComponent, AZ::Component>()
- ->Version(0)
- ->Field("Configuration", &TerrainHeightGradientListComponent::m_configuration)
- ;
- }
- }
- TerrainHeightGradientListComponent::TerrainHeightGradientListComponent(const TerrainHeightGradientListConfig& configuration)
- : m_configuration(configuration)
- {
- }
- void TerrainHeightGradientListComponent::Activate()
- {
- LmbrCentral::DependencyNotificationBus::Handler::BusConnect(GetEntityId());
- AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusConnect();
- // Make sure we get update notifications whenever this entity or any dependent gradient entity changes in any way.
- // We'll use that to notify the terrain system that the height information needs to be refreshed.
- m_dependencyMonitor.Reset();
- m_dependencyMonitor.SetRegionChangedEntityNotificationFunction();
- m_dependencyMonitor.ConnectOwner(GetEntityId());
- m_dependencyMonitor.ConnectDependency(GetEntityId());
- for (auto& entityId : m_configuration.m_gradientEntities)
- {
- if (entityId != GetEntityId())
- {
- m_dependencyMonitor.ConnectDependency(entityId);
- }
- }
- Terrain::TerrainAreaHeightRequestBus::Handler::BusConnect(GetEntityId());
- // Cache any height data needed and notify that the area has changed.
- OnCompositionChanged();
- }
- void TerrainHeightGradientListComponent::Deactivate()
- {
- // Disconnect before doing any other teardown. This will guarantee that any active queries have finished before we proceed.
- Terrain::TerrainAreaHeightRequestBus::Handler::BusDisconnect();
- m_dependencyMonitor.Reset();
- AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusDisconnect();
- LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
- // Since this height data will no longer exist, notify the terrain system to refresh the area.
- TerrainSystemServiceRequestBus::Broadcast(
- &TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId(),
- AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask::HeightData);
- }
- bool TerrainHeightGradientListComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
- {
- if (auto config = azrtti_cast<const TerrainHeightGradientListConfig*>(baseConfig))
- {
- m_configuration = *config;
- return true;
- }
- return false;
- }
- bool TerrainHeightGradientListComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
- {
- if (auto config = azrtti_cast<TerrainHeightGradientListConfig*>(outBaseConfig))
- {
- *config = m_configuration;
- return true;
- }
- return false;
- }
- void TerrainHeightGradientListComponent::GetHeight(
- const AZ::Vector3& inPosition,
- AZ::Vector3& outPosition,
- bool& terrainExists)
- {
- // Make sure we don't run queries simultaneously with changing any of the cached data.
- AZStd::shared_lock lock(m_queryMutex);
- float maxSample = 0.0f;
- terrainExists = false;
- AZ_ErrorOnce(
- "Terrain", !Terrain::TerrainAreaHeightRequestBus::HasReentrantEBusUseThisThread(),
- "Detected cyclic dependencies with terrain height entity references on entity '%s' (%s)", GetEntity()->GetName().c_str(),
- GetEntityId().ToString().c_str());
- if (!Terrain::TerrainAreaHeightRequestBus::HasReentrantEBusUseThisThread())
- {
- GradientSignal::GradientSampleParams params(inPosition);
- // Right now, when the list contains multiple entries, we will use the highest point from each gradient.
- // This is needed in part because gradients don't really have world bounds, so they exist everywhere but generally have a value
- // of 0 outside their data bounds if they're using bounded data. We should examine the possibility of extending the gradient
- // API to provide actual bounds so that it's possible to detect if the gradient even 'exists' in an area, at which point we
- // could just make this list a prioritized list from top to bottom for any points that overlap.
- for (auto& gradientId : m_configuration.m_gradientEntities)
- {
- if (gradientId.IsValid())
- {
- // If gradients ever provide bounds, or if we add a value threshold in this component, it would be possible for terrain
- // to *not* exist at a specific point.
- terrainExists = true;
- float sample = 0.0f;
- GradientSignal::GradientRequestBus::EventResult(
- sample, gradientId, &GradientSignal::GradientRequestBus::Events::GetValue, params);
- maxSample = AZ::GetMax(maxSample, sample);
- }
- }
- }
- const float height = AZ::Lerp(m_cachedShapeBounds.GetMin().GetZ(), m_cachedShapeBounds.GetMax().GetZ(), maxSample);
- outPosition.Set(inPosition.GetX(), inPosition.GetY(), AZ::GetClamp(height, m_cachedHeightBounds.m_min, m_cachedHeightBounds.m_max));
- }
- void TerrainHeightGradientListComponent::GetHeights(
- AZStd::span<AZ::Vector3> inOutPositionList, AZStd::span<bool> terrainExistsList)
- {
- TERRAIN_PROFILE_FUNCTION_VERBOSE
- // Make sure we don't run queries simultaneously with changing any of the cached data.
- AZStd::shared_lock lock(m_queryMutex);
- AZ_Assert(
- inOutPositionList.size() == terrainExistsList.size(), "The position list size doesn't match the terrainExists list size.");
- AZ_ErrorOnce(
- "Terrain", !Terrain::TerrainAreaHeightRequestBus::HasReentrantEBusUseThisThread(),
- "Detected cyclic dependencies with terrain height entity references on entity '%s' (%s)", GetEntity()->GetName().c_str(),
- GetEntityId().ToString().c_str());
- if (!Terrain::TerrainAreaHeightRequestBus::HasReentrantEBusUseThisThread())
- {
- // Start by initializing all our terrainExists flags to false.
- AZStd::fill(terrainExistsList.begin(), terrainExistsList.end(), false);
- // Create a temporary buffer for storing all the gradient values for the currently-queried gradient.
- AZStd::vector<float> curGradientSamples(inOutPositionList.size());
- // Create a temporary buffer for storing all the max gradient values.
- AZStd::vector<float> maxValueSamples(inOutPositionList.size());
- // Right now, when the list contains multiple entries, we will use the highest point from each gradient.
- // This is needed in part because gradients don't really have world bounds, so they exist everywhere but generally have a
- // value of 0 outside their data bounds if they're using bounded data. We should examine the possibility of extending the
- // gradient API to provide actual bounds so that it's possible to detect if the gradient even 'exists' in an area, at which
- // point we could just make this list a prioritized list from top to bottom for any points that overlap.
- for (auto& gradientId : m_configuration.m_gradientEntities)
- {
- if (gradientId.IsValid())
- {
- GradientSignal::GradientRequestBus::Event(
- gradientId, &GradientSignal::GradientRequestBus::Events::GetValues, inOutPositionList, curGradientSamples);
- for (size_t index = 0; index < maxValueSamples.size(); index++)
- {
- maxValueSamples[index] = AZ::GetMax(maxValueSamples[index], curGradientSamples[index]);
- // If gradients ever provide bounds, or if we add a value threshold in this component, it would be possible for
- // terrain to *not* exist at a specific point.
- terrainExistsList[index] = true;
- }
- }
- }
- for (size_t index = 0; index < inOutPositionList.size(); index++)
- {
- if (terrainExistsList[index])
- {
- const float height =
- AZ::Lerp(m_cachedShapeBounds.GetMin().GetZ(), m_cachedShapeBounds.GetMax().GetZ(), maxValueSamples[index]);
- inOutPositionList[index].SetZ(AZ::GetClamp(height, m_cachedHeightBounds.m_min, m_cachedHeightBounds.m_max));
- }
- }
- }
- }
- void TerrainHeightGradientListComponent::OnCompositionChanged()
- {
- OnCompositionRegionChanged(AZ::Aabb::CreateNull());
- }
- void TerrainHeightGradientListComponent::OnCompositionRegionChanged(const AZ::Aabb& dirtyRegion)
- {
- // We query the shape and world bounds prior to locking the queryMutex to help reduce the chances of deadlocks between
- // threads due to the EBus call mutexes.
- // Get the height range of our height provider based on the shape component.
- AZ::Aabb shapeBounds = AZ::Aabb::CreateNull();
- LmbrCentral::ShapeComponentRequestsBus::EventResult(
- shapeBounds, GetEntityId(), &LmbrCentral::ShapeComponentRequestsBus::Events::GetEncompassingAabb);
- // Get the height range of the entire world
- AzFramework::Terrain::FloatRange heightBounds = AzFramework::Terrain::FloatRange::CreateNull();
- AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
- heightBounds, &AzFramework::Terrain::TerrainDataRequestBus::Events::GetTerrainHeightBounds);
- // Ensure that we only change our cached data and terrain registration status when no queries are actively running.
- {
- AZStd::unique_lock lock(m_queryMutex);
- m_cachedShapeBounds = shapeBounds;
- // Save off the min/max heights so that we don't have to re-query them on every single height query.
- m_cachedHeightBounds = heightBounds;
- }
- // We specifically refresh this outside of the queryMutex lock to avoid lock inversion deadlocks. These can occur if one thread
- // is calling TerrainHeightGradientListComponent::OnCompositionChanged -> TerrainSystem::RefreshArea, and another thread
- // is running a query like TerrainSystem::GetHeights -> TerrainHeightGradientListComponent::GetHeights.
- // It's ok if a query is able to run in-between the cache change and the RefreshArea call, because the RefreshArea should cause
- // the querying system to refresh and achieve eventual consistency.
- if (dirtyRegion.IsValid())
- {
- // Only send a terrain update if the dirty region overlaps the bounds of the terrain spawner
- if (dirtyRegion.Overlaps(shapeBounds))
- {
- AZ::Aabb clampedDirtyRegion = dirtyRegion.GetClamped(shapeBounds);
- TerrainSystemServiceRequestBus::Broadcast(
- &TerrainSystemServiceRequestBus::Events::RefreshRegion,
- clampedDirtyRegion,
- AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask::HeightData);
- }
- }
- else
- {
- TerrainSystemServiceRequestBus::Broadcast(
- &TerrainSystemServiceRequestBus::Events::RefreshArea,
- GetEntityId(),
- AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask::HeightData);
- }
- }
- void TerrainHeightGradientListComponent::OnTerrainDataChanged(const AZ::Aabb& dirtyRegion, TerrainDataChangedMask dataChangedMask)
- {
- if ((dataChangedMask & TerrainDataChangedMask::Settings) == TerrainDataChangedMask::Settings)
- {
- // If the terrain system settings changed, it's possible that the world bounds have changed, which can affect our height data.
- // Refresh the min/max heights and notify that the height data for this area needs to be refreshed.
- OnCompositionRegionChanged(dirtyRegion);
- }
- }
- }
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