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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/IO/SystemFile.h>
- #include "TextureAtlas/TextureAtlasBus.h"
- #include "TextureAtlas/TextureAtlas.h"
- #include "TextureAtlas/TextureAtlasNotificationBus.h"
- #include <AzFramework/Asset/AssetCatalogBus.h>
- namespace TextureAtlasNamespace
- {
- class TextureAtlasSystemComponent : public AZ::Component, protected TextureAtlasRequestBus::Handler, public AzFramework::AssetCatalogEventBus::Handler
- {
- public:
- AZ_COMPONENT(TextureAtlasSystemComponent, "{436E8E5A-76CA-458D-8DAD-835C30D8C41B}");
-
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- protected:
- ////////////////////////////////////////////////////////////////////////
- // TextureAtlasRequestBus interface implementation
- //! Saves a texture atlas to file
- void SaveAtlasToFile(const AZStd::string& outputPath,
- AtlasCoordinateSets& handles, int width, int height) override;
- //! Tells the TextureAtlas system to load an Atlas and return a pointer for the atlas
- TextureAtlas* LoadAtlas(const AZStd::string& filePath) override;
- //! Returns a pointer to the first Atlas that contains the image, or nullptr if no atlas contains it
- TextureAtlas* FindAtlasContainingImage(const AZStd::string& filePath) override;
- //! Tells the TextureAtlas system to unload an Atlas
- void UnloadAtlas(TextureAtlas* atlas) override;
- ////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////
- // AZ::Component interface implementation
- void Init() override;
- void Activate() override;
- void Deactivate() override;
- ////////////////////////////////////////////////////////////////////////
- void OnCatalogAssetChanged(const AZ::Data::AssetId& assetId) override;
- //! A struct that aids in the management of texture atlases
- struct AtlasInfo
- {
- TextureAtlas* m_atlas;
- AZStd::string m_path;
- int m_refs;
- AZ::Data::AssetId m_atlasAssetId;
- //! A simple constructor that generates the AtlasInfo based on its parameters in a one to one fashion.
- AtlasInfo(TextureAtlas* atlas, AZStd::string path)
- {
- m_atlas = atlas;
- m_path = path;
- m_refs = 0;
- }
- AtlasInfo()
- {
- m_atlas = nullptr;
- m_path = "";
- m_refs = 0;
- }
- };
- private:
- AZStd::unordered_map<AZStd::string, AtlasInfo> m_atlases;
- };
- }
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