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WhiteBoxComponent.cpp 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "WhiteBoxComponent.h"
  9. #include <AzCore/Component/TransformBus.h>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. #include <Rendering/WhiteBoxMaterial.h>
  12. #include <Rendering/WhiteBoxRenderData.h>
  13. #include <Rendering/WhiteBoxRenderMeshInterface.h>
  14. #include <WhiteBox/WhiteBoxBus.h>
  15. namespace WhiteBox
  16. {
  17. void WhiteBoxComponent::Reflect(AZ::ReflectContext* context)
  18. {
  19. WhiteBoxRenderData::Reflect(context);
  20. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  21. {
  22. serializeContext->Class<WhiteBoxComponent, AZ::Component>()->Version(1)->Field(
  23. "WhiteBoxRenderData", &WhiteBoxComponent::m_whiteBoxRenderData);
  24. }
  25. }
  26. WhiteBoxComponent::WhiteBoxComponent() = default;
  27. WhiteBoxComponent::~WhiteBoxComponent() = default;
  28. void WhiteBoxComponent::Activate()
  29. {
  30. WhiteBoxRequestBus::BroadcastResult(m_renderMesh, &WhiteBoxRequests::CreateRenderMeshInterface, GetEntityId());
  31. const AZ::EntityId entityId = GetEntityId();
  32. AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
  33. AZ::TransformBus::EventResult(worldFromLocal, entityId, &AZ::TransformBus::Events::GetWorldTM);
  34. // generate the mesh
  35. m_renderMesh->BuildMesh(m_whiteBoxRenderData, worldFromLocal);
  36. m_renderMesh->UpdateMaterial(m_whiteBoxRenderData.m_material);
  37. m_renderMesh->SetVisiblity(m_whiteBoxRenderData.m_material.m_visible);
  38. AZ::TransformNotificationBus::Handler::BusConnect(entityId);
  39. WhiteBoxComponentRequestBus::Handler::BusConnect(AZ::EntityComponentIdPair(entityId, GetId()));
  40. }
  41. void WhiteBoxComponent::Deactivate()
  42. {
  43. WhiteBoxComponentRequestBus::Handler::BusDisconnect();
  44. AZ::TransformNotificationBus::Handler::BusDisconnect();
  45. m_renderMesh.reset();
  46. }
  47. void WhiteBoxComponent::GenerateWhiteBoxMesh(const WhiteBoxRenderData& whiteBoxRenderData)
  48. {
  49. m_whiteBoxRenderData = whiteBoxRenderData;
  50. }
  51. void WhiteBoxComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
  52. {
  53. m_renderMesh->UpdateTransform(world);
  54. }
  55. bool WhiteBoxComponent::WhiteBoxIsVisible() const
  56. {
  57. return m_renderMesh->IsVisible();
  58. }
  59. } // namespace WhiteBox