package goja import ( "math" ) func (r *Runtime) math_abs(call FunctionCall) Value { return floatToValue(math.Abs(call.Argument(0).ToFloat())) } func (r *Runtime) math_acos(call FunctionCall) Value { return floatToValue(math.Acos(call.Argument(0).ToFloat())) } func (r *Runtime) math_asin(call FunctionCall) Value { return floatToValue(math.Asin(call.Argument(0).ToFloat())) } func (r *Runtime) math_atan(call FunctionCall) Value { return floatToValue(math.Atan(call.Argument(0).ToFloat())) } func (r *Runtime) math_atan2(call FunctionCall) Value { y := call.Argument(0).ToFloat() x := call.Argument(1).ToFloat() return floatToValue(math.Atan2(y, x)) } func (r *Runtime) math_ceil(call FunctionCall) Value { return floatToValue(math.Ceil(call.Argument(0).ToFloat())) } func (r *Runtime) math_cos(call FunctionCall) Value { return floatToValue(math.Cos(call.Argument(0).ToFloat())) } func (r *Runtime) math_exp(call FunctionCall) Value { return floatToValue(math.Exp(call.Argument(0).ToFloat())) } func (r *Runtime) math_floor(call FunctionCall) Value { return floatToValue(math.Floor(call.Argument(0).ToFloat())) } func (r *Runtime) math_log(call FunctionCall) Value { return floatToValue(math.Log(call.Argument(0).ToFloat())) } func (r *Runtime) math_max(call FunctionCall) Value { if len(call.Arguments) == 0 { return _negativeInf } result := call.Arguments[0].ToFloat() if math.IsNaN(result) { return _NaN } for _, arg := range call.Arguments[1:] { f := arg.ToFloat() if math.IsNaN(f) { return _NaN } result = math.Max(result, f) } return floatToValue(result) } func (r *Runtime) math_min(call FunctionCall) Value { if len(call.Arguments) == 0 { return _positiveInf } result := call.Arguments[0].ToFloat() if math.IsNaN(result) { return _NaN } for _, arg := range call.Arguments[1:] { f := arg.ToFloat() if math.IsNaN(f) { return _NaN } result = math.Min(result, f) } return floatToValue(result) } func (r *Runtime) math_pow(call FunctionCall) Value { x := call.Argument(0) y := call.Argument(1) if x, ok := x.(valueInt); ok { if y, ok := y.(valueInt); ok && y >= 0 && y < 64 { if y == 0 { return intToValue(1) } if x == 0 { return intToValue(0) } ip := ipow(int64(x), int64(y)) if ip != 0 { return intToValue(ip) } } } return floatToValue(math.Pow(x.ToFloat(), y.ToFloat())) } func (r *Runtime) math_random(call FunctionCall) Value { return floatToValue(r.rand()) } func (r *Runtime) math_round(call FunctionCall) Value { f := call.Argument(0).ToFloat() if math.IsNaN(f) { return _NaN } if f == 0 && math.Signbit(f) { return _negativeZero } t := math.Trunc(f) if f >= 0 { if f-t >= 0.5 { return floatToValue(t + 1) } } else { if t-f > 0.5 { return floatToValue(t - 1) } } return floatToValue(t) } func (r *Runtime) math_sin(call FunctionCall) Value { return floatToValue(math.Sin(call.Argument(0).ToFloat())) } func (r *Runtime) math_sqrt(call FunctionCall) Value { return floatToValue(math.Sqrt(call.Argument(0).ToFloat())) } func (r *Runtime) math_tan(call FunctionCall) Value { return floatToValue(math.Tan(call.Argument(0).ToFloat())) } func (r *Runtime) createMath(val *Object) objectImpl { m := &baseObject{ class: "Math", val: val, extensible: true, prototype: r.global.ObjectPrototype, } m.init() m._putProp("E", valueFloat(math.E), false, false, false) m._putProp("LN10", valueFloat(math.Ln10), false, false, false) m._putProp("LN2", valueFloat(math.Ln2), false, false, false) m._putProp("LOG2E", valueFloat(math.Log2E), false, false, false) m._putProp("LOG10E", valueFloat(math.Log10E), false, false, false) m._putProp("PI", valueFloat(math.Pi), false, false, false) m._putProp("SQRT1_2", valueFloat(sqrt1_2), false, false, false) m._putProp("SQRT2", valueFloat(math.Sqrt2), false, false, false) m._putProp("abs", r.newNativeFunc(r.math_abs, nil, "abs", nil, 1), true, false, true) m._putProp("acos", r.newNativeFunc(r.math_acos, nil, "acos", nil, 1), true, false, true) m._putProp("asin", r.newNativeFunc(r.math_asin, nil, "asin", nil, 1), true, false, true) m._putProp("atan", r.newNativeFunc(r.math_atan, nil, "atan", nil, 1), true, false, true) m._putProp("atan2", r.newNativeFunc(r.math_atan2, nil, "atan2", nil, 2), true, false, true) m._putProp("ceil", r.newNativeFunc(r.math_ceil, nil, "ceil", nil, 1), true, false, true) m._putProp("cos", r.newNativeFunc(r.math_cos, nil, "cos", nil, 1), true, false, true) m._putProp("exp", r.newNativeFunc(r.math_exp, nil, "exp", nil, 1), true, false, true) m._putProp("floor", r.newNativeFunc(r.math_floor, nil, "floor", nil, 1), true, false, true) m._putProp("log", r.newNativeFunc(r.math_log, nil, "log", nil, 1), true, false, true) m._putProp("max", r.newNativeFunc(r.math_max, nil, "max", nil, 2), true, false, true) m._putProp("min", r.newNativeFunc(r.math_min, nil, "min", nil, 2), true, false, true) m._putProp("pow", r.newNativeFunc(r.math_pow, nil, "pow", nil, 2), true, false, true) m._putProp("random", r.newNativeFunc(r.math_random, nil, "random", nil, 0), true, false, true) m._putProp("round", r.newNativeFunc(r.math_round, nil, "round", nil, 1), true, false, true) m._putProp("sin", r.newNativeFunc(r.math_sin, nil, "sin", nil, 1), true, false, true) m._putProp("sqrt", r.newNativeFunc(r.math_sqrt, nil, "sqrt", nil, 1), true, false, true) m._putProp("tan", r.newNativeFunc(r.math_tan, nil, "tan", nil, 1), true, false, true) return m } func (r *Runtime) initMath() { r.addToGlobal("Math", r.newLazyObject(r.createMath)) }