| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183 | //go:build e2e_testing// +build e2e_testingpackage nebulaimport (	"net/netip"	"github.com/google/gopacket"	"github.com/google/gopacket/layers"	"github.com/slackhq/nebula/header"	"github.com/slackhq/nebula/overlay"	"github.com/slackhq/nebula/udp")// WaitForType will pipe all messages from this control device into the pipeTo control device// returning after a message matching the criteria has been pipedfunc (c *Control) WaitForType(msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) {	h := &header.H{}	for {		p := c.f.outside.(*udp.TesterConn).Get(true)		if err := h.Parse(p.Data); err != nil {			panic(err)		}		pipeTo.InjectUDPPacket(p)		if h.Type == msgType && h.Subtype == subType {			return		}	}}// WaitForTypeByIndex is similar to WaitForType except it adds an index check// Useful if you have many nodes communicating and want to wait to find a specific nodes packetfunc (c *Control) WaitForTypeByIndex(toIndex uint32, msgType header.MessageType, subType header.MessageSubType, pipeTo *Control) {	h := &header.H{}	for {		p := c.f.outside.(*udp.TesterConn).Get(true)		if err := h.Parse(p.Data); err != nil {			panic(err)		}		pipeTo.InjectUDPPacket(p)		if h.RemoteIndex == toIndex && h.Type == msgType && h.Subtype == subType {			return		}	}}// InjectLightHouseAddr will push toAddr into the local lighthouse cache for the vpnIp// This is necessary if you did not configure static hosts or are not running a lighthousefunc (c *Control) InjectLightHouseAddr(vpnIp netip.Addr, toAddr netip.AddrPort) {	c.f.lightHouse.Lock()	remoteList := c.f.lightHouse.unlockedGetRemoteList([]netip.Addr{vpnIp})	remoteList.Lock()	defer remoteList.Unlock()	c.f.lightHouse.Unlock()	if toAddr.Addr().Is4() {		remoteList.unlockedPrependV4(vpnIp, netAddrToProtoV4AddrPort(toAddr.Addr(), toAddr.Port()))	} else {		remoteList.unlockedPrependV6(vpnIp, netAddrToProtoV6AddrPort(toAddr.Addr(), toAddr.Port()))	}}// InjectRelays will push relayVpnIps into the local lighthouse cache for the vpnIp// This is necessary to inform an initiator of possible relays for communicating with a responderfunc (c *Control) InjectRelays(vpnIp netip.Addr, relayVpnIps []netip.Addr) {	c.f.lightHouse.Lock()	remoteList := c.f.lightHouse.unlockedGetRemoteList([]netip.Addr{vpnIp})	remoteList.Lock()	defer remoteList.Unlock()	c.f.lightHouse.Unlock()	remoteList.unlockedSetRelay(vpnIp, relayVpnIps)}// GetFromTun will pull a packet off the tun side of nebulafunc (c *Control) GetFromTun(block bool) []byte {	return c.f.inside.(*overlay.TestTun).Get(block)}// GetFromUDP will pull a udp packet off the udp side of nebulafunc (c *Control) GetFromUDP(block bool) *udp.Packet {	return c.f.outside.(*udp.TesterConn).Get(block)}func (c *Control) GetUDPTxChan() <-chan *udp.Packet {	return c.f.outside.(*udp.TesterConn).TxPackets}func (c *Control) GetTunTxChan() <-chan []byte {	return c.f.inside.(*overlay.TestTun).TxPackets}// InjectUDPPacket will inject a packet into the udp side of nebulafunc (c *Control) InjectUDPPacket(p *udp.Packet) {	c.f.outside.(*udp.TesterConn).Send(p)}// InjectTunUDPPacket puts a udp packet on the tun interface. Using UDP here because it's a simpler protocolfunc (c *Control) InjectTunUDPPacket(toAddr netip.Addr, toPort uint16, fromAddr netip.Addr, fromPort uint16, data []byte) {	serialize := make([]gopacket.SerializableLayer, 0)	var netLayer gopacket.NetworkLayer	if toAddr.Is6() {		if !fromAddr.Is6() {			panic("Cant send ipv6 to ipv4")		}		ip := &layers.IPv6{			Version:    6,			NextHeader: layers.IPProtocolUDP,			SrcIP:      fromAddr.Unmap().AsSlice(),			DstIP:      toAddr.Unmap().AsSlice(),		}		serialize = append(serialize, ip)		netLayer = ip	} else {		if !fromAddr.Is4() {			panic("Cant send ipv4 to ipv6")		}		ip := &layers.IPv4{			Version:  4,			TTL:      64,			Protocol: layers.IPProtocolUDP,			SrcIP:    fromAddr.Unmap().AsSlice(),			DstIP:    toAddr.Unmap().AsSlice(),		}		serialize = append(serialize, ip)		netLayer = ip	}	udp := layers.UDP{		SrcPort: layers.UDPPort(fromPort),		DstPort: layers.UDPPort(toPort),	}	err := udp.SetNetworkLayerForChecksum(netLayer)	if err != nil {		panic(err)	}	buffer := gopacket.NewSerializeBuffer()	opt := gopacket.SerializeOptions{		ComputeChecksums: true,		FixLengths:       true,	}	serialize = append(serialize, &udp, gopacket.Payload(data))	err = gopacket.SerializeLayers(buffer, opt, serialize...)	if err != nil {		panic(err)	}	c.f.inside.(*overlay.TestTun).Send(buffer.Bytes())}func (c *Control) GetVpnAddrs() []netip.Addr {	return c.f.myVpnAddrs}func (c *Control) GetUDPAddr() netip.AddrPort {	return c.f.outside.(*udp.TesterConn).Addr}func (c *Control) KillPendingTunnel(vpnIp netip.Addr) bool {	hostinfo := c.f.handshakeManager.QueryVpnAddr(vpnIp)	if hostinfo == nil {		return false	}	c.f.handshakeManager.DeleteHostInfo(hostinfo)	return true}func (c *Control) GetHostmap() *HostMap {	return c.f.hostMap}func (c *Control) GetCertState() *CertState {	return c.f.pki.getCertState()}func (c *Control) ReHandshake(vpnIp netip.Addr) {	c.f.handshakeManager.StartHandshake(vpnIp, nil)}
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