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remove point to site from nmctl

Matthew R Kasun 2 years ago
parent
commit
92af578ab1
3 changed files with 0 additions and 9 deletions
  1. 0 4
      cli/cmd/network/create.go
  2. 0 1
      cli/cmd/network/flags.go
  3. 0 4
      cli/cmd/network/update.go

+ 0 - 4
cli/cmd/network/create.go

@@ -41,9 +41,6 @@ var networkCreateCmd = &cobra.Command{
 			if defaultACL {
 				network.DefaultACL = "yes"
 			}
-			if pointToSite {
-				network.IsPointToSite = "yes"
-			}
 			network.DefaultInterface = defaultInterface
 			network.DefaultListenPort = int32(defaultListenPort)
 			network.NodeLimit = int32(nodeLimit)
@@ -69,7 +66,6 @@ func init() {
 	networkCreateCmd.Flags().BoolVar(&udpHolePunch, "udp_hole_punch", false, "Enable UDP Hole Punching ?")
 	networkCreateCmd.Flags().BoolVar(&localNetwork, "local", false, "Is the network local (LAN) ?")
 	networkCreateCmd.Flags().BoolVar(&defaultACL, "default_acl", false, "Enable default Access Control List ?")
-	networkCreateCmd.Flags().BoolVar(&pointToSite, "point_to_site", false, "Enforce all clients to have only 1 central peer ?")
 	networkCreateCmd.Flags().StringVar(&defaultInterface, "interface", "", "Name of the network interface")
 	networkCreateCmd.Flags().StringVar(&defaultPostUp, "post_up", "", "Commands to run after server is up `;` separated")
 	networkCreateCmd.Flags().StringVar(&defaultPostDown, "post_down", "", "Commands to run after server is down `;` separated")

+ 0 - 1
cli/cmd/network/flags.go

@@ -8,7 +8,6 @@ var (
 	udpHolePunch              bool
 	localNetwork              bool
 	defaultACL                bool
-	pointToSite               bool
 	defaultInterface          string
 	defaultListenPort         int
 	nodeLimit                 int

+ 0 - 4
cli/cmd/network/update.go

@@ -44,9 +44,6 @@ var networkUpdateCmd = &cobra.Command{
 			if defaultACL {
 				network.DefaultACL = "yes"
 			}
-			if pointToSite {
-				network.IsPointToSite = "yes"
-			}
 			network.DefaultInterface = defaultInterface
 			network.DefaultListenPort = int32(defaultListenPort)
 			network.NodeLimit = int32(nodeLimit)
@@ -70,7 +67,6 @@ func init() {
 	networkUpdateCmd.Flags().BoolVar(&udpHolePunch, "udp_hole_punch", false, "Enable UDP Hole Punching ?")
 	networkUpdateCmd.Flags().BoolVar(&localNetwork, "local", false, "Is the network local (LAN) ?")
 	networkUpdateCmd.Flags().BoolVar(&defaultACL, "default_acl", false, "Enable default Access Control List ?")
-	networkUpdateCmd.Flags().BoolVar(&pointToSite, "point_to_site", false, "Enforce all clients to have only 1 central peer ?")
 	networkUpdateCmd.Flags().StringVar(&defaultInterface, "interface", "", "Name of the network interface")
 	networkUpdateCmd.Flags().StringVar(&defaultPostUp, "post_up", "", "Commands to run after server is up `;` separated")
 	networkUpdateCmd.Flags().StringVar(&defaultPostDown, "post_down", "", "Commands to run after server is down `;` separated")