//go:build ee // +build ee package pro import ( "encoding/base64" "github.com/gravitl/netmaker/logic" ) // base64encode - base64 encode helper function func base64encode(input []byte) string { return base64.StdEncoding.EncodeToString(input) } // base64decode - base64 decode helper function func base64decode(input string) []byte { bytes, err := base64.StdEncoding.DecodeString(input) if err != nil { return nil } return bytes } func getCurrentServerUsage() (limits Usage) { limits.SetDefaults() hosts, hErr := logic.GetAllHosts() if hErr == nil { limits.Hosts = len(hosts) } clients, cErr := logic.GetAllExtClients() if cErr == nil { limits.Clients = len(clients) } users, err := logic.GetUsers() if err == nil { limits.Users = len(users) } networks, err := logic.GetNetworks() if err == nil { limits.Networks = len(networks) } ingresses, err := logic.GetAllIngresses() if err == nil { limits.Ingresses = len(ingresses) } egresses, err := logic.GetAllEgresses() if err == nil { limits.Egresses = len(egresses) } return }