package controller import ( "github.com/gravitl/netmaker/logger" "github.com/gravitl/netmaker/logic" "github.com/gravitl/netmaker/models" "github.com/gravitl/netmaker/serverctl" ) func runServerPeerUpdate() error { var serverData = models.ServerUpdateData{ UpdatePeers: true, } serverctl.Push(serverData) var settings, err = serverctl.Pop() if err != nil { return err } return handlePeerUpdate(&settings.ServerNode) } func runServerUpdateIfNeeded(shouldPeersUpdate bool, serverNode *models.Node) error { // check if a peer/server update is needed var serverData = models.ServerUpdateData{ UpdatePeers: shouldPeersUpdate, } if serverNode.IsServer == "yes" { serverData.ServerNode = *serverNode } serverctl.Push(serverData) return handleServerUpdate() } func handleServerUpdate() error { var settings, settingsErr = serverctl.Pop() if settingsErr != nil { return settingsErr } var currentServerNodeID, err = logic.GetNetworkServerNodeID(settings.ServerNode.Network) if err != nil { return err } // ensure server client is available if settings.UpdatePeers || (settings.ServerNode.ID == currentServerNodeID) { serverctl.SyncServerNetwork(&settings.ServerNode) } // if peers should update, update peers on network if settings.UpdatePeers { if err = handlePeerUpdate(&settings.ServerNode); err != nil { return err } logger.Log(1, "updated peers on network:", settings.ServerNode.Network) } // if the server node had an update, run the update function if settings.ServerNode.ID == currentServerNodeID { if err = logic.ServerUpdate(&settings.ServerNode); err != nil { return err } logger.Log(1, "server node:", settings.ServerNode.ID, "was updated") } return nil } // tells server to update it's peers func handlePeerUpdate(serverNode *models.Node) error { logger.Log(1, "updating peers on network:", serverNode.Network) logic.SetNetworkServerPeers(serverNode) return nil }