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- package mq
- import (
- "encoding/json"
- "errors"
- "fmt"
- "log"
- "strings"
- mqtt "github.com/eclipse/paho.mqtt.golang"
- "github.com/gravitl/netmaker/database"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/logic"
- "github.com/gravitl/netmaker/models"
- "github.com/gravitl/netmaker/servercfg"
- )
- // DefaultHandler default message queue handler - only called when GetDebug == true
- var DefaultHandler mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) {
- logger.Log(0, "MQTT Message: Topic: ", string(msg.Topic()), " Message: ", string(msg.Payload()))
- }
- // Ping message Handler -- handles ping topic from client nodes
- var Ping mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) {
- logger.Log(0, "Ping Handler: ", msg.Topic())
- go func() {
- id, err := GetID(msg.Topic())
- if err != nil {
- logger.Log(0, "error getting node.ID sent on ping topic ")
- return
- }
- node, err := logic.GetNodeByID(id)
- if err != nil {
- logger.Log(0, "mq-ping error getting node: ", err.Error())
- record, err := database.FetchRecord(database.NODES_TABLE_NAME, id)
- if err != nil {
- logger.Log(0, "error reading database ", err.Error())
- return
- }
- logger.Log(0, "record from database")
- logger.Log(0, record)
- return
- }
- _, decryptErr := decryptMsg(node.ID, msg.Payload())
- if decryptErr != nil {
- logger.Log(0, "error updating node ", node.ID, err.Error())
- return
- }
- node.SetLastCheckIn()
- if err := logic.UpdateNode(&node, &node); err != nil {
- logger.Log(0, "error updating node ", err.Error())
- }
- logger.Log(0, "ping processed")
- // --TODO --set client version once feature is implemented.
- //node.SetClientVersion(msg.Payload())
- }()
- }
- // UpdateNode message Handler -- handles updates from client nodes
- var UpdateNode mqtt.MessageHandler = func(client mqtt.Client, msg mqtt.Message) {
- go func() {
- id, err := GetID(msg.Topic())
- if err != nil {
- logger.Log(1, "error getting node.ID sent on ", msg.Topic(), err.Error())
- return
- }
- currentNode, err := logic.GetNodeByID(id)
- if err != nil {
- logger.Log(1, "error getting node ", id, err.Error())
- return
- }
- decrypted, decryptErr := decryptMsg(id, msg.Payload())
- if decryptErr != nil {
- logger.Log(1, "failed to decrypt message for node ", id, decryptErr.Error())
- return
- }
- logger.Log(1, "Update Node Handler", id)
- var newNode models.Node
- if err := json.Unmarshal(decrypted, &newNode); err != nil {
- logger.Log(1, "error unmarshaling payload ", err.Error())
- return
- }
- if err := logic.UpdateNode(¤tNode, &newNode); err != nil {
- logger.Log(1, "error saving node", err.Error())
- }
- if logic.ShouldPeersUpdate(¤tNode, &newNode) {
- if err := PublishPeerUpdate(&newNode); err != nil {
- logger.Log(1, "error publishing peer update ", err.Error())
- return
- }
- }
- }()
- }
- // PublishPeerUpdate --- deterines and publishes a peer update to all the peers of a node
- func PublishPeerUpdate(newNode *models.Node) error {
- if !servercfg.IsMessageQueueBackend() {
- return nil
- }
- networkNodes, err := logic.GetNetworkNodes(newNode.Network)
- if err != nil {
- logger.Log(1, "err getting Network Nodes", err.Error())
- return err
- }
- for _, node := range networkNodes {
- peerUpdate, err := logic.GetPeerUpdate(&node)
- if err != nil {
- logger.Log(1, "error getting peer update for node ", node.ID, err.Error())
- continue
- }
- data, err := json.Marshal(&peerUpdate)
- if err != nil {
- logger.Log(2, "error marshaling peer update for node", node.ID, err.Error())
- continue
- }
- if err = publish(node.ID, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {
- logger.Log(1, "failed to publish peer update for node", node.ID)
- }
- }
- return nil
- }
- // GetID -- decodes a message queue topic and returns the embedded node.ID
- func GetID(topic string) (string, error) {
- parts := strings.Split(topic, "/")
- count := len(parts)
- if count == 1 {
- return "", errors.New("invalid topic")
- }
- //the last part of the topic will be the node.ID
- return parts[count-1], nil
- }
- // NodeUpdate -- publishes a node update
- func NodeUpdate(node *models.Node) error {
- if !servercfg.IsMessageQueueBackend() {
- return nil
- }
- logger.Log(3, "publishing node update to "+node.Name)
- data, err := json.Marshal(node)
- if err != nil {
- logger.Log(2, "error marshalling node update ", err.Error())
- return err
- }
- if err = publish(node.ID, fmt.Sprintf("update/%s/%s", node.Network, node.ID), data); err != nil {
- logger.Log(2, "error publishing node update to peer ", node.ID, err.Error())
- return err
- }
- return nil
- }
- // SetupMQTT creates a connection to broker and return client
- func SetupMQTT() mqtt.Client {
- opts := mqtt.NewClientOptions()
- broker := servercfg.GetMessageQueueEndpoint()
- opts.AddBroker(broker)
- client := mqtt.NewClient(opts)
- if token := client.Connect(); token.Wait() && token.Error() != nil {
- log.Fatal(token.Error())
- }
- return client
- }
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