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- package controller
- import (
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/logic"
- )
- func runServerPeerUpdate(network string, shouldPeerUpdate bool) error {
- var currentServerNodeID, err = logic.GetNetworkServerNodeID(network)
- if err != nil {
- return err
- }
- var currentServerNode, currErr = logic.GetNodeByID(currentServerNodeID)
- if currErr != nil {
- return currErr
- }
- if err = logic.ServerUpdate(¤tServerNode, shouldPeerUpdate); err != nil {
- logger.Log(1, "server node:", currentServerNode.ID, "failed update")
- return err
- }
- return nil
- }
- // func runServerUpdateIfNeeded(shouldPeersUpdate bool, node models.Node) error {
- // // check if a peer/server update is needed
- // var serverData = models.ServerUpdateData{
- // UpdatePeers: shouldPeersUpdate,
- // Node: node,
- // }
- // serverctl.Push(serverData)
- // return handleServerUpdate()
- // }
- // func handleServerUpdate() error {
- // var settings, settingsErr = serverctl.Pop()
- // if settingsErr != nil {
- // return settingsErr
- // }
- // var currentServerNodeID, err = logic.GetNetworkServerNodeID(settings.Node.Network)
- // if err != nil {
- // return err
- // }
- // // ensure server client is available
- // if settings.UpdatePeers || (settings.Node.ID == currentServerNodeID) {
- // err = serverctl.SyncServerNetwork(&settings.Node)
- // if err != nil {
- // logger.Log(1, "failed to sync,", settings.Node.Network, ", error:", err.Error())
- // }
- // }
- // // if peers should update, update peers on network
- // if settings.UpdatePeers {
- // if err = handlePeerUpdate(&settings.Node); err != nil {
- // return err
- // }
- // logger.Log(1, "updated peers on network:", settings.Node.Network)
- // }
- // // if the server node had an update, run the update function
- // if settings.Node.ID == currentServerNodeID {
- // if err = logic.ServerUpdate(&settings.Node); err != nil {
- // return err
- // }
- // logger.Log(1, "server node:", settings.Node.ID, "was updated")
- // }
- // return nil
- // }
- // // tells server to update it's peers
- // func handlePeerUpdate(node *models.Node) error {
- // logger.Log(1, "updating peers on network:", node.Network)
- // var currentServerNodeID, err = logic.GetNetworkServerNodeID(node.Network)
- // if err != nil {
- // return err
- // }
- // var currentServerNode, currErr = logic.GetNodeByID(currentServerNodeID)
- // if currErr != nil {
- // return currErr
- // }
- // if err = logic.ServerUpdate(¤tServerNode); err != nil {
- // logger.Log(1, "server node:", currentServerNode.ID, "failed update")
- // return err
- // }
- // logger.Log(1, "finished a peer update for network,", currentServerNode.Network)
- // return nil
- // }
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