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- package auth
- import (
- "bytes"
- "fmt"
- "net/http"
- "time"
- "github.com/gorilla/mux"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/logic"
- "github.com/gravitl/netmaker/logic/pro"
- "github.com/gravitl/netmaker/logic/pro/netcache"
- "github.com/gravitl/netmaker/models"
- "github.com/gravitl/netmaker/models/promodels"
- )
- var (
- redirectUrl string
- )
- // HandleNodeSSOCallback handles the callback from the sso endpoint
- // It is the analogue of auth.handleNodeSSOCallback but takes care of the end point flow
- // Retrieves the mkey from the state cache and adds the machine to the users email namespace
- // TODO: A confirmation page for new machines should be added to avoid phishing vulnerabilities
- // TODO: Add groups information from OIDC tokens into machine HostInfo
- // Listens in /oidc/callback.
- func HandleNodeSSOCallback(w http.ResponseWriter, r *http.Request) {
- var functions = getCurrentAuthFunctions()
- if functions == nil {
- w.WriteHeader(http.StatusBadRequest)
- w.Write([]byte("bad conf"))
- logger.Log(0, "Missing Oauth config in HandleNodeSSOCallback")
- return
- }
- state, code := getStateAndCode(r)
- var userClaims, err = functions[get_user_info].(func(string, string) (*OAuthUser, error))(state, code)
- if err != nil {
- logger.Log(0, "error when getting user info from callback:", err.Error())
- handleOauthNotConfigured(w)
- return
- }
- if code == "" || state == "" {
- w.WriteHeader(http.StatusBadRequest)
- w.Write([]byte("Wrong params"))
- logger.Log(0, "Missing params in HandleSSOCallback")
- return
- }
- // all responses should be in html format from here on out
- w.Header().Add("content-type", "text/html; charset=utf-8")
- // retrieve machinekey from state cache
- reqKeyIf, machineKeyFoundErr := netcache.Get(state)
- if machineKeyFoundErr != nil {
- logger.Log(0, "requested machine state key expired before authorisation completed -", machineKeyFoundErr.Error())
- reqKeyIf = &netcache.CValue{
- Network: "invalid",
- Value: state,
- Pass: "",
- User: "netmaker",
- Expiration: time.Now(),
- }
- response := returnErrTemplate("", "requested machine state key expired before authorisation completed", state, reqKeyIf)
- w.WriteHeader(http.StatusInternalServerError)
- w.Write(response)
- return
- }
- user, err := isUserIsAllowed(userClaims.getUserName(), reqKeyIf.Network, true)
- if err != nil {
- logger.Log(0, "error occurred during SSO node join for user", userClaims.getUserName(), "on network", reqKeyIf.Network, "-", err.Error())
- response := returnErrTemplate(user.UserName, err.Error(), state, reqKeyIf)
- w.WriteHeader(http.StatusNotAcceptable)
- w.Write(response)
- return
- }
- logger.Log(1, "registering new node for user:", user.UserName, "on network", reqKeyIf.Network)
- // Send OK to user in the browser
- var response bytes.Buffer
- if err := ssoCallbackTemplate.Execute(&response, ssoCallbackTemplateConfig{
- User: userClaims.getUserName(),
- Verb: "Authenticated",
- }); err != nil {
- logger.Log(0, "Could not render SSO callback template ", err.Error())
- response := returnErrTemplate(user.UserName, "Could not render SSO callback template", state, reqKeyIf)
- w.WriteHeader(http.StatusInternalServerError)
- w.Write(response)
- } else {
- w.WriteHeader(http.StatusOK)
- w.Write(response.Bytes())
- }
- // Need to send access key to the client
- logger.Log(1, "Handling new machine addition to network",
- reqKeyIf.Network, "with key",
- reqKeyIf.Value, " identity:", userClaims.getUserName(), "claims:", fmt.Sprintf("%+v", userClaims))
- var answer string
- // The registation logic is starting here:
- // we request access key with 1 use for the required network
- accessToken, err := requestAccessKey(reqKeyIf.Network, 1, userClaims.getUserName())
- if err != nil {
- answer = fmt.Sprintf("Error from the netmaker controller %s", err.Error())
- } else {
- answer = fmt.Sprintf("AccessToken: %s", accessToken)
- }
- logger.Log(0, "Updating the token for the client request ... ")
- // Give the user the access token via Pass in the DB
- reqKeyIf.Pass = answer
- if err = netcache.Set(state, reqKeyIf); err != nil {
- logger.Log(0, "machine failed to complete join on network,", reqKeyIf.Network, "-", err.Error())
- return
- }
- }
- func setNetcache(ncache *netcache.CValue, state string) error {
- if ncache == nil {
- return fmt.Errorf("cache miss")
- }
- var err error
- if err = netcache.Set(state, ncache); err != nil {
- logger.Log(0, "machine failed to complete join on network,", ncache.Network, "-", err.Error())
- }
- return err
- }
- func returnErrTemplate(uname, message, state string, ncache *netcache.CValue) []byte {
- var response bytes.Buffer
- if ncache != nil {
- ncache.Pass = message
- }
- err := ssoErrCallbackTemplate.Execute(&response, ssoCallbackTemplateConfig{
- User: uname,
- Verb: message,
- })
- if err != nil {
- return []byte(err.Error())
- }
- err = setNetcache(ncache, state)
- if err != nil {
- return []byte(err.Error())
- }
- return response.Bytes()
- }
- // RegisterNodeSSO redirects to the IDP for authentication
- // Puts machine key in cache so the callback can retrieve it using the oidc state param
- // Listens in /oidc/register/:regKey.
- func RegisterNodeSSO(w http.ResponseWriter, r *http.Request) {
- if auth_provider == nil {
- w.WriteHeader(http.StatusBadRequest)
- w.Write([]byte("invalid login attempt"))
- return
- }
- vars := mux.Vars(r)
- // machineKeyStr this is not key but state
- machineKeyStr := vars["regKey"]
- logger.Log(1, "requested key:", machineKeyStr)
- if machineKeyStr == "" {
- w.WriteHeader(http.StatusBadRequest)
- w.Write([]byte("invalid login attempt"))
- return
- }
- // machineKeyStr this not key but state
- authURL := auth_provider.AuthCodeURL(machineKeyStr)
- //authURL = authURL + "&connector_id=" + "google"
- logger.Log(0, "Redirecting to ", authURL, " for authentication")
- http.Redirect(w, r, authURL, http.StatusSeeOther)
- }
- // == private ==
- // API to create an access key for a given network with a given name
- func requestAccessKey(network string, uses int, name string) (accessKey string, err error) {
- var sAccessKey models.AccessKey
- var sNetwork models.Network
- sNetwork, err = logic.GetParentNetwork(network)
- if err != nil {
- logger.Log(0, "err calling GetParentNetwork API=%s", err.Error())
- return "", fmt.Errorf("internal controller error %s", err.Error())
- }
- // If a key already exists, we recreate it.
- // @TODO Is that a preferred handling ? We could also trying to re-use.
- // can happen if user started log in but did not finish
- for _, currentkey := range sNetwork.AccessKeys {
- if currentkey.Name == name {
- logger.Log(0, "erasing existing AccessKey for: ", name)
- err = logic.DeleteKey(currentkey.Name, network)
- if err != nil {
- logger.Log(0, "err calling CreateAccessKey API ", err.Error())
- return "", fmt.Errorf("key already exists. Contact admin to resolve")
- }
- break
- }
- }
- // Only one usage is needed - for the next time new access key will be required
- // it will be created next time after another IdP approval
- sAccessKey.Uses = 1
- sAccessKey.Name = name
- accessToken, err := logic.CreateAccessKey(sAccessKey, sNetwork)
- if err != nil {
- logger.Log(0, "err calling CreateAccessKey API ", err.Error())
- return "", fmt.Errorf("error from the netmaker controller %s", err.Error())
- } else {
- logger.Log(1, "created access key", sAccessKey.Name, "on", network)
- }
- return accessToken.AccessString, nil
- }
- func isUserIsAllowed(username, network string, shouldAddUser bool) (*models.User, error) {
- user, err := logic.GetUser(username)
- if err != nil && shouldAddUser { // user must not exist, so try to make one
- if err = addUser(username); err != nil {
- logger.Log(0, "failed to add user", username, "during a node SSO network join on network", network)
- // response := returnErrTemplate(user.UserName, "failed to add user", state, reqKeyIf)
- // w.WriteHeader(http.StatusInternalServerError)
- // w.Write(response)
- return nil, fmt.Errorf("failed to add user to system")
- }
- logger.Log(0, "user", username, "was added during a node SSO network join on network", network)
- user, _ = logic.GetUser(username)
- }
- if !user.IsAdmin { // perform check to see if user is allowed to join a node to network
- netUser, err := pro.GetNetworkUser(network, promodels.NetworkUserID(user.UserName))
- if err != nil {
- logger.Log(0, "failed to get net user details for user", user.UserName, "during node SSO")
- return nil, fmt.Errorf("failed to verify network user")
- }
- if netUser.AccessLevel != pro.NET_ADMIN { // if user is a net admin on network, good to go
- // otherwise, check if they have node access + haven't reached node limit on network
- if netUser.AccessLevel == pro.NODE_ACCESS {
- if len(netUser.Nodes) >= netUser.NodeLimit {
- logger.Log(0, "user", user.UserName, "has reached their node limit on network", network)
- return nil, fmt.Errorf("user node limit exceeded")
- }
- } else {
- logger.Log(0, "user", user.UserName, "attempted to access network", network, "via node SSO")
- return nil, fmt.Errorf("network user not allowed")
- }
- }
- }
- return user, nil
- }
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