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- package logic
- import (
- "context"
- "time"
- "github.com/google/uuid"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/models"
- )
- const (
- // ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status
- ZOMBIE_TIMEOUT = 60
- // ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion
- ZOMBIE_DELETE_TIME = 10
- )
- var (
- zombies []uuid.UUID
- hostZombies []uuid.UUID
- newZombie chan uuid.UUID = make(chan (uuid.UUID), 10)
- newHostZombie chan uuid.UUID = make(chan (uuid.UUID), 10)
- )
- // CheckZombies - checks if new node has same hostid as existing node
- // if so, existing node is added to zombie node quarantine list
- // also cleans up nodes past their expiration date
- func CheckZombies(newnode *models.Node) {
- nodes, err := GetNetworkNodes(newnode.Network)
- if err != nil {
- logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
- return
- }
- for _, node := range nodes {
- if node.ID == newnode.ID {
- //skip self
- continue
- }
- if node.HostID == newnode.HostID || time.Now().After(node.ExpirationDateTime) {
- logger.Log(0, "adding ", node.ID.String(), " to zombie list")
- newZombie <- node.ID
- }
- }
- }
- // checkForZombieHosts - checks if new host has the same macAddress as an existing host
- // if true, existing host is added to host zombie collection
- func checkForZombieHosts(h *models.Host) {
- hosts, err := GetAllHosts()
- if err != nil {
- logger.Log(3, "errror retrieving all hosts", err.Error())
- }
- for _, existing := range hosts {
- if existing.ID == h.ID {
- //probably an unnecessary check as new host should not be in database yet, but just in case
- //skip self
- continue
- }
- if existing.MacAddress.String() == h.MacAddress.String() {
- //add to hostZombies
- newHostZombie <- existing.ID
- //add all nodes belonging to host to zombile list
- for _, node := range existing.Nodes {
- id, err := uuid.Parse(node)
- if err != nil {
- logger.Log(3, "error parsing uuid from host.Nodes", err.Error())
- continue
- }
- newHostZombie <- id
- }
- }
- }
- }
- // ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
- func ManageZombies(ctx context.Context, peerUpdate chan *models.Node) {
- logger.Log(2, "Zombie management started")
- InitializeZombies()
- for {
- select {
- case <-ctx.Done():
- close(peerUpdate)
- return
- case id := <-newZombie:
- zombies = append(zombies, id)
- case id := <-newHostZombie:
- hostZombies = append(hostZombies, id)
- case <-time.After(time.Second * ZOMBIE_TIMEOUT):
- logger.Log(3, "checking for zombie nodes")
- if len(zombies) > 0 {
- for i := len(zombies) - 1; i >= 0; i-- {
- node, err := GetNodeByID(zombies[i].String())
- if err != nil {
- logger.Log(1, "error retrieving zombie node", zombies[i].String(), err.Error())
- logger.Log(1, "deleting ", node.ID.String(), " from zombie list")
- zombies = append(zombies[:i], zombies[i+1:]...)
- continue
- }
- if time.Since(node.LastCheckIn) > time.Minute*ZOMBIE_DELETE_TIME || time.Now().After(node.ExpirationDateTime) {
- if err := DeleteNode(&node, true); err != nil {
- logger.Log(1, "error deleting zombie node", zombies[i].String(), err.Error())
- continue
- }
- node.Action = models.NODE_DELETE
- peerUpdate <- &node
- logger.Log(1, "deleting zombie node", node.ID.String())
- zombies = append(zombies[:i], zombies[i+1:]...)
- }
- }
- }
- if len(hostZombies) > 0 {
- logger.Log(3, "checking host zombies")
- for i := len(hostZombies) - 1; i >= 0; i-- {
- host, err := GetHost(hostZombies[i].String())
- if err != nil {
- logger.Log(1, "error retrieving zombie host", err.Error())
- logger.Log(1, "deleting ", host.ID.String(), " from zombie list")
- zombies = append(zombies[:i], zombies[i+1:]...)
- continue
- }
- if len(host.Nodes) == 0 {
- if err := RemoveHost(host); err != nil {
- logger.Log(0, "error deleting zombie host", host.ID.String(), err.Error())
- }
- }
- }
- }
- }
- }
- }
- // InitializeZombies - populates the zombie quarantine list (should be called from initialization)
- func InitializeZombies() {
- nodes, err := GetAllNodes()
- if err != nil {
- logger.Log(1, "failed to retrieve nodes", err.Error())
- return
- }
- for _, node := range nodes {
- othernodes, err := GetNetworkNodes(node.Network)
- if err != nil {
- logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
- continue
- }
- for _, othernode := range othernodes {
- if node.ID == othernode.ID {
- continue
- }
- if node.HostID == othernode.HostID {
- if node.LastCheckIn.After(othernode.LastCheckIn) {
- newZombie <- othernode.ID
- logger.Log(1, "adding", othernode.ID.String(), "to zombie list")
- } else {
- newZombie <- node.ID
- logger.Log(1, "adding", node.ID.String(), "to zombie list")
- }
- }
- }
- }
- }
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