relay.go 4.0 KB

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  1. package logic
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "time"
  6. "github.com/gravitl/netmaker/database"
  7. "github.com/gravitl/netmaker/logger"
  8. "github.com/gravitl/netmaker/models"
  9. )
  10. // CreateRelay - creates a relay
  11. func CreateRelay(relay models.RelayRequest) (models.Node, error) {
  12. node, err := GetNodeByID(relay.NodeID)
  13. if err != nil {
  14. return models.Node{}, err
  15. }
  16. err = ValidateRelay(relay)
  17. if err != nil {
  18. return models.Node{}, err
  19. }
  20. node.IsRelay = "yes"
  21. node.RelayAddrs = relay.RelayAddrs
  22. node.SetLastModified()
  23. node.PullChanges = "yes"
  24. nodeData, err := json.Marshal(&node)
  25. if err != nil {
  26. return node, err
  27. }
  28. if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
  29. return models.Node{}, err
  30. }
  31. err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)
  32. if err != nil {
  33. return node, err
  34. }
  35. if err = NetworkNodesUpdatePullChanges(node.Network); err != nil {
  36. return models.Node{}, err
  37. }
  38. return node, nil
  39. }
  40. // SetRelayedNodes- set relayed nodes
  41. func SetRelayedNodes(yesOrno string, networkName string, addrs []string) error {
  42. collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
  43. if err != nil {
  44. return err
  45. }
  46. network, err := GetNetworkSettings(networkName)
  47. if err != nil {
  48. return err
  49. }
  50. for _, value := range collections {
  51. var node models.Node
  52. err := json.Unmarshal([]byte(value), &node)
  53. if err != nil {
  54. return err
  55. }
  56. if node.Network == networkName && !(node.IsServer == "yes") {
  57. for _, addr := range addrs {
  58. if addr == node.Address || addr == node.Address6 {
  59. node.IsRelayed = yesOrno
  60. if yesOrno == "yes" {
  61. node.UDPHolePunch = "no"
  62. } else {
  63. node.UDPHolePunch = network.DefaultUDPHolePunch
  64. }
  65. data, err := json.Marshal(&node)
  66. if err != nil {
  67. return err
  68. }
  69. database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
  70. }
  71. }
  72. }
  73. }
  74. return nil
  75. }
  76. // SetNodeIsRelayed - Sets IsRelayed to on or off for relay
  77. func SetNodeIsRelayed(yesOrno string, id string) error {
  78. node, err := GetNodeByID(id)
  79. if err != nil {
  80. return err
  81. }
  82. network, err := GetNetworkByNode(&node)
  83. if err != nil {
  84. return err
  85. }
  86. node.IsRelayed = yesOrno
  87. if yesOrno == "yes" {
  88. node.UDPHolePunch = "no"
  89. } else {
  90. node.UDPHolePunch = network.DefaultUDPHolePunch
  91. }
  92. data, err := json.Marshal(&node)
  93. if err != nil {
  94. return err
  95. }
  96. return database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
  97. }
  98. // PeerListUnRelay - call this function if a relayed node fails to get its relay: unrelays node and gets new peer list
  99. func PeerListUnRelay(id string, network string) ([]models.Node, error) {
  100. err := SetNodeIsRelayed("no", id)
  101. if err != nil {
  102. return nil, err
  103. }
  104. return GetPeersList(network, true, "")
  105. }
  106. // ValidateRelay - checks if relay is valid
  107. func ValidateRelay(relay models.RelayRequest) error {
  108. var err error
  109. //isIp := functions.IsIpCIDR(gateway.RangeString)
  110. empty := len(relay.RelayAddrs) == 0
  111. if empty {
  112. err = errors.New("IP Ranges Cannot Be Empty")
  113. }
  114. return err
  115. }
  116. // UpdateRelay - updates a relay
  117. func UpdateRelay(network string, oldAddrs []string, newAddrs []string) {
  118. time.Sleep(time.Second / 4)
  119. err := SetRelayedNodes("no", network, oldAddrs)
  120. if err != nil {
  121. logger.Log(1, err.Error())
  122. }
  123. err = SetRelayedNodes("yes", network, newAddrs)
  124. if err != nil {
  125. logger.Log(1, err.Error())
  126. }
  127. }
  128. // DeleteRelay - deletes a relay
  129. func DeleteRelay(network, nodeid string) (models.Node, error) {
  130. node, err := GetNodeByID(nodeid)
  131. if err != nil {
  132. return models.Node{}, err
  133. }
  134. err = SetRelayedNodes("no", node.Network, node.RelayAddrs)
  135. if err != nil {
  136. return node, err
  137. }
  138. node.IsRelay = "no"
  139. node.RelayAddrs = []string{}
  140. node.SetLastModified()
  141. node.PullChanges = "yes"
  142. data, err := json.Marshal(&node)
  143. if err != nil {
  144. return models.Node{}, err
  145. }
  146. if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {
  147. return models.Node{}, err
  148. }
  149. if err = NetworkNodesUpdatePullChanges(network); err != nil {
  150. return models.Node{}, err
  151. }
  152. return node, nil
  153. }