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- package logic
- import (
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/logic"
- "github.com/gravitl/netmaker/models"
- )
- // SetFailover - finds a suitable failover candidate and sets it
- func SetFailover(node *models.Node) error {
- failoverNode := determineFailoverCandidate(node)
- if failoverNode != nil {
- return setFailoverNode(failoverNode, node)
- }
- return nil
- }
- // ResetFailover - sets the failover node and wipes disconnected status
- func ResetFailover(network string) error {
- nodes, err := logic.GetNetworkNodes(network)
- if err != nil {
- return err
- }
- for _, node := range nodes {
- err = SetFailover(&node)
- if err != nil {
- logger.Log(2, "error setting failover for node", node.Name, ":", err.Error())
- }
- err = WipeFailover(node.ID)
- if err != nil {
- logger.Log(2, "error wiping failover for node", node.Name, ":", err.Error())
- }
- }
- return nil
- }
- // determineFailoverCandidate - returns a list of nodes that
- // are suitable for relaying a given node
- func determineFailoverCandidate(nodeToBeRelayed *models.Node) *models.Node {
- currentNetworkNodes, err := logic.GetNetworkNodes(nodeToBeRelayed.Network)
- if err != nil {
- return nil
- }
- currentMetrics, err := logic.GetMetrics(nodeToBeRelayed.ID)
- if err != nil || currentMetrics == nil || currentMetrics.Connectivity == nil {
- return nil
- }
- minLatency := int64(9223372036854775807) // max signed int64 value
- var fastestCandidate *models.Node
- for i := range currentNetworkNodes {
- if currentNetworkNodes[i].ID == nodeToBeRelayed.ID {
- continue
- }
- if currentMetrics.Connectivity[currentNetworkNodes[i].ID].Connected && (currentNetworkNodes[i].Failover == "yes") {
- if currentMetrics.Connectivity[currentNetworkNodes[i].ID].Latency < int64(minLatency) {
- fastestCandidate = ¤tNetworkNodes[i]
- minLatency = currentMetrics.Connectivity[currentNetworkNodes[i].ID].Latency
- }
- }
- }
- if fastestCandidate == nil {
- leader, err := logic.GetNetworkServerLeader(nodeToBeRelayed.Network)
- if err != nil {
- return nil
- }
- return &leader
- }
- return fastestCandidate
- }
- // setFailoverNode - changes node's failover node
- func setFailoverNode(failoverNode, node *models.Node) error {
- node.FailoverNode = failoverNode.ID
- nodeToUpdate, err := logic.GetNodeByID(node.ID)
- if err != nil {
- return err
- }
- return logic.UpdateNode(&nodeToUpdate, node)
- }
- func WipeFailover(nodeid string) error {
- metrics, err := logic.GetMetrics(nodeid)
- if err != nil {
- return err
- }
- metrics.NeedsFailover = make(map[string]string)
- return logic.UpdateMetrics(nodeid, metrics)
- }
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