auth.go 12 KB

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  1. package logic
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "time"
  7. "github.com/go-playground/validator/v10"
  8. "github.com/gravitl/netmaker/database"
  9. "github.com/gravitl/netmaker/logger"
  10. "github.com/gravitl/netmaker/logic/pro"
  11. "github.com/gravitl/netmaker/models"
  12. "github.com/gravitl/netmaker/models/promodels"
  13. "golang.org/x/crypto/bcrypt"
  14. )
  15. // HasAdmin - checks if server has an admin
  16. func HasAdmin() (bool, error) {
  17. collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
  18. if err != nil {
  19. if database.IsEmptyRecord(err) {
  20. return false, nil
  21. } else {
  22. return true, err
  23. }
  24. }
  25. for _, value := range collection { // filter for isadmin true
  26. var user models.User
  27. err = json.Unmarshal([]byte(value), &user)
  28. if err != nil {
  29. continue
  30. }
  31. if user.IsAdmin {
  32. return true, nil
  33. }
  34. }
  35. return false, err
  36. }
  37. // GetReturnUser - gets a user
  38. func GetReturnUser(username string) (models.ReturnUser, error) {
  39. var user models.ReturnUser
  40. record, err := database.FetchRecord(database.USERS_TABLE_NAME, username)
  41. if err != nil {
  42. return user, err
  43. }
  44. if err = json.Unmarshal([]byte(record), &user); err != nil {
  45. return models.ReturnUser{}, err
  46. }
  47. return user, err
  48. }
  49. // GetUsers - gets users
  50. func GetUsers() ([]models.ReturnUser, error) {
  51. var users []models.ReturnUser
  52. collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
  53. if err != nil {
  54. return users, err
  55. }
  56. for _, value := range collection {
  57. var user models.ReturnUser
  58. err = json.Unmarshal([]byte(value), &user)
  59. if err != nil {
  60. continue // get users
  61. }
  62. users = append(users, user)
  63. }
  64. return users, err
  65. }
  66. // CreateUser - creates a user
  67. func CreateUser(user models.User) (models.User, error) {
  68. // check if user exists
  69. if _, err := GetUser(user.UserName); err == nil {
  70. return models.User{}, errors.New("user exists")
  71. }
  72. var err = ValidateUser(user)
  73. if err != nil {
  74. return models.User{}, err
  75. }
  76. // encrypt that password so we never see it again
  77. hash, err := bcrypt.GenerateFromPassword([]byte(user.Password), 5)
  78. if err != nil {
  79. return user, err
  80. }
  81. // set password to encrypted password
  82. user.Password = string(hash)
  83. tokenString, _ := CreateProUserJWT(user.UserName, user.Networks, user.Groups, user.IsAdmin)
  84. if tokenString == "" {
  85. // returnErrorResponse(w, r, errorResponse)
  86. return user, err
  87. }
  88. // connect db
  89. data, err := json.Marshal(&user)
  90. if err != nil {
  91. return user, err
  92. }
  93. err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME)
  94. if err != nil {
  95. return user, err
  96. }
  97. // == PRO == Add user to every network as network user ==
  98. currentNets, err := GetNetworks()
  99. if err != nil {
  100. currentNets = []models.Network{}
  101. }
  102. for i := range currentNets {
  103. newUser := promodels.NetworkUser{
  104. ID: promodels.NetworkUserID(user.UserName),
  105. Clients: []string{},
  106. Nodes: []string{},
  107. }
  108. pro.AddProNetDefaults(&currentNets[i])
  109. if pro.IsUserAllowed(&currentNets[i], user.UserName, user.Groups) {
  110. newUser.AccessLevel = currentNets[i].ProSettings.DefaultAccessLevel
  111. newUser.ClientLimit = currentNets[i].ProSettings.DefaultUserClientLimit
  112. newUser.NodeLimit = currentNets[i].ProSettings.DefaultUserNodeLimit
  113. } else {
  114. newUser.AccessLevel = pro.NO_ACCESS
  115. newUser.ClientLimit = 0
  116. newUser.NodeLimit = 0
  117. }
  118. // legacy
  119. if StringSliceContains(user.Networks, currentNets[i].NetID) {
  120. newUser.AccessLevel = pro.NET_ADMIN
  121. }
  122. userErr := pro.CreateNetworkUser(&currentNets[i], &newUser)
  123. if userErr != nil {
  124. logger.Log(0, "failed to add network user data on network", currentNets[i].NetID, "for user", user.UserName)
  125. }
  126. }
  127. // == END PRO ==
  128. return user, nil
  129. }
  130. // CreateAdmin - creates an admin user
  131. func CreateAdmin(admin models.User) (models.User, error) {
  132. hasadmin, err := HasAdmin()
  133. if err != nil {
  134. return models.User{}, err
  135. }
  136. if hasadmin {
  137. return models.User{}, errors.New("admin user already exists")
  138. }
  139. admin.IsAdmin = true
  140. return CreateUser(admin)
  141. }
  142. // VerifyAuthRequest - verifies an auth request
  143. func VerifyAuthRequest(authRequest models.UserAuthParams) (string, error) {
  144. var result models.User
  145. if authRequest.UserName == "" {
  146. return "", errors.New("username can't be empty")
  147. } else if authRequest.Password == "" {
  148. return "", errors.New("password can't be empty")
  149. }
  150. //Search DB for node with Mac Address. Ignore pending nodes (they should not be able to authenticate with API until approved).
  151. record, err := database.FetchRecord(database.USERS_TABLE_NAME, authRequest.UserName)
  152. if err != nil {
  153. return "", errors.New("error retrieving user from db: " + err.Error())
  154. }
  155. if err = json.Unmarshal([]byte(record), &result); err != nil {
  156. return "", errors.New("error unmarshalling user json: " + err.Error())
  157. }
  158. // compare password from request to stored password in database
  159. // might be able to have a common hash (certificates?) and compare those so that a password isn't passed in in plain text...
  160. // TODO: Consider a way of hashing the password client side before sending, or using certificates
  161. if err = bcrypt.CompareHashAndPassword([]byte(result.Password), []byte(authRequest.Password)); err != nil {
  162. return "", errors.New("incorrect credentials")
  163. }
  164. //Create a new JWT for the node
  165. tokenString, _ := CreateProUserJWT(authRequest.UserName, result.Networks, result.Groups, result.IsAdmin)
  166. return tokenString, nil
  167. }
  168. // UpdateUserNetworks - updates the networks of a given user
  169. func UpdateUserNetworks(newNetworks, newGroups []string, isadmin bool, currentUser *models.ReturnUser) error {
  170. // check if user exists
  171. returnedUser, err := GetUser(currentUser.UserName)
  172. if err != nil {
  173. return err
  174. } else if returnedUser.IsAdmin {
  175. return fmt.Errorf("can not make changes to an admin user, attempted to change %s", returnedUser.UserName)
  176. }
  177. if isadmin {
  178. currentUser.IsAdmin = true
  179. currentUser.Networks = nil
  180. } else {
  181. // == PRO ==
  182. currentUser.Groups = newGroups
  183. for _, n := range newNetworks {
  184. if !StringSliceContains(currentUser.Networks, n) {
  185. // make net admin of any network not previously assigned
  186. pro.MakeNetAdmin(n, currentUser.UserName)
  187. }
  188. }
  189. // Compare networks, find networks not in previous
  190. for _, n := range currentUser.Networks {
  191. if !StringSliceContains(newNetworks, n) {
  192. // if user was removed from a network, re-assign access to net default level
  193. if network, err := GetNetwork(n); err == nil {
  194. if network.ProSettings != nil {
  195. ok := pro.AssignAccessLvl(n, currentUser.UserName, network.ProSettings.DefaultAccessLevel)
  196. if ok {
  197. logger.Log(0, "changed", currentUser.UserName, "access level on network", network.NetID, "to", fmt.Sprintf("%d", network.ProSettings.DefaultAccessLevel))
  198. }
  199. }
  200. }
  201. }
  202. }
  203. if err := AdjustGroupPermissions(currentUser); err != nil {
  204. logger.Log(0, "failed to update user", currentUser.UserName, "after group update", err.Error())
  205. }
  206. // == END PRO ==
  207. currentUser.Networks = newNetworks
  208. }
  209. _, err = UpdateUser(models.User{
  210. UserName: currentUser.UserName,
  211. Networks: currentUser.Networks,
  212. IsAdmin: currentUser.IsAdmin,
  213. Password: "",
  214. Groups: currentUser.Groups,
  215. }, returnedUser)
  216. return err
  217. }
  218. // UpdateUser - updates a given user
  219. func UpdateUser(userchange models.User, user models.User) (models.User, error) {
  220. //check if user exists
  221. if _, err := GetUser(user.UserName); err != nil {
  222. return models.User{}, err
  223. }
  224. queryUser := user.UserName
  225. if userchange.UserName != "" {
  226. user.UserName = userchange.UserName
  227. }
  228. if len(userchange.Networks) > 0 {
  229. user.Networks = userchange.Networks
  230. }
  231. if len(userchange.Groups) > 0 {
  232. user.Groups = userchange.Groups
  233. }
  234. if userchange.Password != "" {
  235. // encrypt that password so we never see it again
  236. hash, err := bcrypt.GenerateFromPassword([]byte(userchange.Password), 5)
  237. if err != nil {
  238. return userchange, err
  239. }
  240. // set password to encrypted password
  241. userchange.Password = string(hash)
  242. user.Password = userchange.Password
  243. }
  244. err := ValidateUser(user)
  245. if err != nil {
  246. return models.User{}, err
  247. }
  248. if err = database.DeleteRecord(database.USERS_TABLE_NAME, queryUser); err != nil {
  249. return models.User{}, err
  250. }
  251. data, err := json.Marshal(&user)
  252. if err != nil {
  253. return models.User{}, err
  254. }
  255. if err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME); err != nil {
  256. return models.User{}, err
  257. }
  258. logger.Log(1, "updated user", queryUser)
  259. return user, nil
  260. }
  261. // ValidateUser - validates a user model
  262. func ValidateUser(user models.User) error {
  263. v := validator.New()
  264. _ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {
  265. isgood := user.NameInCharSet()
  266. return isgood
  267. })
  268. err := v.Struct(user)
  269. if err != nil {
  270. for _, e := range err.(validator.ValidationErrors) {
  271. logger.Log(2, e.Error())
  272. }
  273. }
  274. return err
  275. }
  276. // DeleteUser - deletes a given user
  277. func DeleteUser(user string) (bool, error) {
  278. if userRecord, err := database.FetchRecord(database.USERS_TABLE_NAME, user); err != nil || len(userRecord) == 0 {
  279. return false, errors.New("user does not exist")
  280. }
  281. err := database.DeleteRecord(database.USERS_TABLE_NAME, user)
  282. if err != nil {
  283. return false, err
  284. }
  285. // == pro - remove user from all network user instances ==
  286. currentNets, err := GetNetworks()
  287. if err != nil {
  288. return true, err
  289. }
  290. for i := range currentNets {
  291. netID := currentNets[i].NetID
  292. if err = pro.DeleteNetworkUser(netID, user); err != nil {
  293. logger.Log(0, "failed to remove", user, "as network user from network", netID, err.Error())
  294. }
  295. }
  296. return true, nil
  297. }
  298. // FetchAuthSecret - manages secrets for oauth
  299. func FetchAuthSecret(key string, secret string) (string, error) {
  300. var record, err = database.FetchRecord(database.GENERATED_TABLE_NAME, key)
  301. if err != nil {
  302. if err = database.Insert(key, secret, database.GENERATED_TABLE_NAME); err != nil {
  303. return "", err
  304. } else {
  305. return secret, nil
  306. }
  307. }
  308. return record, nil
  309. }
  310. // GetState - gets an SsoState from DB, if expired returns error
  311. func GetState(state string) (*models.SsoState, error) {
  312. var s models.SsoState
  313. record, err := database.FetchRecord(database.SSO_STATE_CACHE, state)
  314. if err != nil {
  315. return &s, err
  316. }
  317. if err = json.Unmarshal([]byte(record), &s); err != nil {
  318. return &s, err
  319. }
  320. if s.IsExpired() {
  321. return &s, fmt.Errorf("state expired")
  322. }
  323. return &s, nil
  324. }
  325. // SetState - sets a state with new expiration
  326. func SetState(state string) error {
  327. s := models.SsoState{
  328. Value: state,
  329. Expiration: time.Now().Add(models.DefaultExpDuration),
  330. }
  331. data, err := json.Marshal(&s)
  332. if err != nil {
  333. return err
  334. }
  335. return database.Insert(state, string(data), database.SSO_STATE_CACHE)
  336. }
  337. // IsStateValid - checks if given state is valid or not
  338. // deletes state after call is made to clean up, should only be called once per sign-in
  339. func IsStateValid(state string) (string, bool) {
  340. s, err := GetState(state)
  341. if s.Value != "" {
  342. delState(state)
  343. }
  344. if err != nil {
  345. logger.Log(2, "error retrieving oauth state:", err.Error())
  346. }
  347. return s.Value, err == nil
  348. }
  349. // delState - removes a state from cache/db
  350. func delState(state string) error {
  351. return database.DeleteRecord(database.SSO_STATE_CACHE, state)
  352. }
  353. // PRO
  354. // AdjustGroupPermissions - adjusts a given user's network access based on group changes
  355. func AdjustGroupPermissions(user *models.ReturnUser) error {
  356. networks, err := GetNetworks()
  357. if err != nil {
  358. return err
  359. }
  360. // UPDATE
  361. // go through all networks and see if new group is in
  362. // if access level of current user is greater (value) than network's default
  363. // assign network's default
  364. // DELETE
  365. // if user not allowed on network a
  366. for i := range networks {
  367. AdjustNetworkUserPermissions(user, &networks[i])
  368. }
  369. return nil
  370. }
  371. // AdjustGroupPermissions - adjusts a given user's network access based on group changes
  372. func AdjustNetworkUserPermissions(user *models.ReturnUser, network *models.Network) error {
  373. networkUser, err := pro.GetNetworkUser(
  374. network.NetID,
  375. promodels.NetworkUserID(user.UserName),
  376. )
  377. if err == nil && network.ProSettings != nil {
  378. if pro.IsUserAllowed(network, user.UserName, user.Groups) {
  379. if networkUser.AccessLevel > network.ProSettings.DefaultAccessLevel {
  380. networkUser.AccessLevel = network.ProSettings.DefaultAccessLevel
  381. }
  382. if networkUser.NodeLimit < network.ProSettings.DefaultUserNodeLimit {
  383. networkUser.NodeLimit = network.ProSettings.DefaultUserNodeLimit
  384. }
  385. if networkUser.ClientLimit < network.ProSettings.DefaultUserClientLimit {
  386. networkUser.ClientLimit = network.ProSettings.DefaultUserClientLimit
  387. }
  388. } else {
  389. networkUser.AccessLevel = pro.NO_ACCESS
  390. networkUser.NodeLimit = 0
  391. networkUser.ClientLimit = 0
  392. }
  393. pro.UpdateNetworkUser(network.NetID, networkUser)
  394. }
  395. return err
  396. }