auth.go 12 KB

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  1. package logic
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "time"
  7. "github.com/go-playground/validator/v10"
  8. "github.com/gravitl/netmaker/database"
  9. "github.com/gravitl/netmaker/logger"
  10. "github.com/gravitl/netmaker/logic/pro"
  11. "github.com/gravitl/netmaker/models"
  12. "github.com/gravitl/netmaker/models/promodels"
  13. "golang.org/x/crypto/bcrypt"
  14. )
  15. // HasAdmin - checks if server has an admin
  16. func HasAdmin() (bool, error) {
  17. collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
  18. if err != nil {
  19. if database.IsEmptyRecord(err) {
  20. return false, nil
  21. } else {
  22. return true, err
  23. }
  24. }
  25. for _, value := range collection { // filter for isadmin true
  26. var user models.User
  27. err = json.Unmarshal([]byte(value), &user)
  28. if err != nil {
  29. continue
  30. }
  31. if user.IsAdmin {
  32. return true, nil
  33. }
  34. }
  35. return false, err
  36. }
  37. // GetReturnUser - gets a user
  38. func GetReturnUser(username string) (models.ReturnUser, error) {
  39. var user models.ReturnUser
  40. record, err := database.FetchRecord(database.USERS_TABLE_NAME, username)
  41. if err != nil {
  42. return user, err
  43. }
  44. if err = json.Unmarshal([]byte(record), &user); err != nil {
  45. return models.ReturnUser{}, err
  46. }
  47. return user, err
  48. }
  49. // GetUsers - gets users
  50. func GetUsers() ([]models.ReturnUser, error) {
  51. var users []models.ReturnUser
  52. collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
  53. if err != nil {
  54. return users, err
  55. }
  56. for _, value := range collection {
  57. var user models.ReturnUser
  58. err = json.Unmarshal([]byte(value), &user)
  59. if err != nil {
  60. continue // get users
  61. }
  62. users = append(users, user)
  63. }
  64. return users, err
  65. }
  66. // CreateUser - creates a user
  67. func CreateUser(user models.User) (models.User, error) {
  68. // check if user exists
  69. if _, err := GetUser(user.UserName); err == nil {
  70. return models.User{}, errors.New("user exists")
  71. }
  72. var err = ValidateUser(user)
  73. if err != nil {
  74. return models.User{}, err
  75. }
  76. // encrypt that password so we never see it again
  77. hash, err := bcrypt.GenerateFromPassword([]byte(user.Password), 5)
  78. if err != nil {
  79. return user, err
  80. }
  81. // set password to encrypted password
  82. user.Password = string(hash)
  83. tokenString, _ := CreateProUserJWT(user.UserName, user.Networks, user.Groups, user.IsAdmin)
  84. if tokenString == "" {
  85. // returnErrorResponse(w, r, errorResponse)
  86. return user, err
  87. }
  88. SetUserDefaults(&user)
  89. // connect db
  90. data, err := json.Marshal(&user)
  91. if err != nil {
  92. return user, err
  93. }
  94. err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME)
  95. if err != nil {
  96. return user, err
  97. }
  98. // == PRO == Add user to every network as network user ==
  99. currentNets, err := GetNetworks()
  100. if err != nil {
  101. currentNets = []models.Network{}
  102. }
  103. for i := range currentNets {
  104. newUser := promodels.NetworkUser{
  105. ID: promodels.NetworkUserID(user.UserName),
  106. Clients: []string{},
  107. Nodes: []string{},
  108. }
  109. pro.AddProNetDefaults(&currentNets[i])
  110. if pro.IsUserAllowed(&currentNets[i], user.UserName, user.Groups) {
  111. newUser.AccessLevel = currentNets[i].ProSettings.DefaultAccessLevel
  112. newUser.ClientLimit = currentNets[i].ProSettings.DefaultUserClientLimit
  113. newUser.NodeLimit = currentNets[i].ProSettings.DefaultUserNodeLimit
  114. } else {
  115. newUser.AccessLevel = pro.NO_ACCESS
  116. newUser.ClientLimit = 0
  117. newUser.NodeLimit = 0
  118. }
  119. // legacy
  120. if StringSliceContains(user.Networks, currentNets[i].NetID) {
  121. newUser.AccessLevel = pro.NET_ADMIN
  122. }
  123. userErr := pro.CreateNetworkUser(&currentNets[i], &newUser)
  124. if userErr != nil {
  125. logger.Log(0, "failed to add network user data on network", currentNets[i].NetID, "for user", user.UserName)
  126. }
  127. }
  128. // == END PRO ==
  129. return user, nil
  130. }
  131. // CreateAdmin - creates an admin user
  132. func CreateAdmin(admin models.User) (models.User, error) {
  133. hasadmin, err := HasAdmin()
  134. if err != nil {
  135. return models.User{}, err
  136. }
  137. if hasadmin {
  138. return models.User{}, errors.New("admin user already exists")
  139. }
  140. admin.IsAdmin = true
  141. return CreateUser(admin)
  142. }
  143. // VerifyAuthRequest - verifies an auth request
  144. func VerifyAuthRequest(authRequest models.UserAuthParams) (string, error) {
  145. var result models.User
  146. if authRequest.UserName == "" {
  147. return "", errors.New("username can't be empty")
  148. } else if authRequest.Password == "" {
  149. return "", errors.New("password can't be empty")
  150. }
  151. //Search DB for node with Mac Address. Ignore pending nodes (they should not be able to authenticate with API until approved).
  152. record, err := database.FetchRecord(database.USERS_TABLE_NAME, authRequest.UserName)
  153. if err != nil {
  154. return "", errors.New("error retrieving user from db: " + err.Error())
  155. }
  156. if err = json.Unmarshal([]byte(record), &result); err != nil {
  157. return "", errors.New("error unmarshalling user json: " + err.Error())
  158. }
  159. // compare password from request to stored password in database
  160. // might be able to have a common hash (certificates?) and compare those so that a password isn't passed in in plain text...
  161. // TODO: Consider a way of hashing the password client side before sending, or using certificates
  162. if err = bcrypt.CompareHashAndPassword([]byte(result.Password), []byte(authRequest.Password)); err != nil {
  163. return "", errors.New("incorrect credentials")
  164. }
  165. //Create a new JWT for the node
  166. tokenString, _ := CreateProUserJWT(authRequest.UserName, result.Networks, result.Groups, result.IsAdmin)
  167. return tokenString, nil
  168. }
  169. // UpdateUserNetworks - updates the networks of a given user
  170. func UpdateUserNetworks(newNetworks, newGroups []string, isadmin bool, currentUser *models.ReturnUser) error {
  171. // check if user exists
  172. returnedUser, err := GetUser(currentUser.UserName)
  173. if err != nil {
  174. return err
  175. } else if returnedUser.IsAdmin {
  176. return fmt.Errorf("can not make changes to an admin user, attempted to change %s", returnedUser.UserName)
  177. }
  178. if isadmin {
  179. currentUser.IsAdmin = true
  180. currentUser.Networks = nil
  181. } else {
  182. // == PRO ==
  183. currentUser.Groups = newGroups
  184. for _, n := range newNetworks {
  185. if !StringSliceContains(currentUser.Networks, n) {
  186. // make net admin of any network not previously assigned
  187. pro.MakeNetAdmin(n, currentUser.UserName)
  188. }
  189. }
  190. // Compare networks, find networks not in previous
  191. for _, n := range currentUser.Networks {
  192. if !StringSliceContains(newNetworks, n) {
  193. // if user was removed from a network, re-assign access to net default level
  194. if network, err := GetNetwork(n); err == nil {
  195. if network.ProSettings != nil {
  196. ok := pro.AssignAccessLvl(n, currentUser.UserName, network.ProSettings.DefaultAccessLevel)
  197. if ok {
  198. logger.Log(0, "changed", currentUser.UserName, "access level on network", network.NetID, "to", fmt.Sprintf("%d", network.ProSettings.DefaultAccessLevel))
  199. }
  200. }
  201. }
  202. }
  203. }
  204. if err := AdjustGroupPermissions(currentUser); err != nil {
  205. logger.Log(0, "failed to update user", currentUser.UserName, "after group update", err.Error())
  206. }
  207. // == END PRO ==
  208. currentUser.Networks = newNetworks
  209. }
  210. _, err = UpdateUser(models.User{
  211. UserName: currentUser.UserName,
  212. Networks: currentUser.Networks,
  213. IsAdmin: currentUser.IsAdmin,
  214. Password: "",
  215. Groups: currentUser.Groups,
  216. }, returnedUser)
  217. return err
  218. }
  219. // UpdateUser - updates a given user
  220. func UpdateUser(userchange models.User, user models.User) (models.User, error) {
  221. //check if user exists
  222. if _, err := GetUser(user.UserName); err != nil {
  223. return models.User{}, err
  224. }
  225. queryUser := user.UserName
  226. if userchange.UserName != "" {
  227. user.UserName = userchange.UserName
  228. }
  229. if len(userchange.Networks) > 0 {
  230. user.Networks = userchange.Networks
  231. }
  232. if len(userchange.Groups) > 0 {
  233. user.Groups = userchange.Groups
  234. }
  235. if userchange.Password != "" {
  236. // encrypt that password so we never see it again
  237. hash, err := bcrypt.GenerateFromPassword([]byte(userchange.Password), 5)
  238. if err != nil {
  239. return userchange, err
  240. }
  241. // set password to encrypted password
  242. userchange.Password = string(hash)
  243. user.Password = userchange.Password
  244. }
  245. err := ValidateUser(user)
  246. if err != nil {
  247. return models.User{}, err
  248. }
  249. if err = database.DeleteRecord(database.USERS_TABLE_NAME, queryUser); err != nil {
  250. return models.User{}, err
  251. }
  252. data, err := json.Marshal(&user)
  253. if err != nil {
  254. return models.User{}, err
  255. }
  256. if err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME); err != nil {
  257. return models.User{}, err
  258. }
  259. logger.Log(1, "updated user", queryUser)
  260. return user, nil
  261. }
  262. // ValidateUser - validates a user model
  263. func ValidateUser(user models.User) error {
  264. v := validator.New()
  265. _ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {
  266. isgood := user.NameInCharSet()
  267. return isgood
  268. })
  269. err := v.Struct(user)
  270. if err != nil {
  271. for _, e := range err.(validator.ValidationErrors) {
  272. logger.Log(2, e.Error())
  273. }
  274. }
  275. return err
  276. }
  277. // DeleteUser - deletes a given user
  278. func DeleteUser(user string) (bool, error) {
  279. if userRecord, err := database.FetchRecord(database.USERS_TABLE_NAME, user); err != nil || len(userRecord) == 0 {
  280. return false, errors.New("user does not exist")
  281. }
  282. err := database.DeleteRecord(database.USERS_TABLE_NAME, user)
  283. if err != nil {
  284. return false, err
  285. }
  286. // == pro - remove user from all network user instances ==
  287. currentNets, err := GetNetworks()
  288. if err != nil {
  289. return true, err
  290. }
  291. for i := range currentNets {
  292. netID := currentNets[i].NetID
  293. if err = pro.DeleteNetworkUser(netID, user); err != nil {
  294. logger.Log(0, "failed to remove", user, "as network user from network", netID, err.Error())
  295. }
  296. }
  297. return true, nil
  298. }
  299. // FetchAuthSecret - manages secrets for oauth
  300. func FetchAuthSecret(key string, secret string) (string, error) {
  301. var record, err = database.FetchRecord(database.GENERATED_TABLE_NAME, key)
  302. if err != nil {
  303. if err = database.Insert(key, secret, database.GENERATED_TABLE_NAME); err != nil {
  304. return "", err
  305. } else {
  306. return secret, nil
  307. }
  308. }
  309. return record, nil
  310. }
  311. // GetState - gets an SsoState from DB, if expired returns error
  312. func GetState(state string) (*models.SsoState, error) {
  313. var s models.SsoState
  314. record, err := database.FetchRecord(database.SSO_STATE_CACHE, state)
  315. if err != nil {
  316. return &s, err
  317. }
  318. if err = json.Unmarshal([]byte(record), &s); err != nil {
  319. return &s, err
  320. }
  321. if s.IsExpired() {
  322. return &s, fmt.Errorf("state expired")
  323. }
  324. return &s, nil
  325. }
  326. // SetState - sets a state with new expiration
  327. func SetState(state string) error {
  328. s := models.SsoState{
  329. Value: state,
  330. Expiration: time.Now().Add(models.DefaultExpDuration),
  331. }
  332. data, err := json.Marshal(&s)
  333. if err != nil {
  334. return err
  335. }
  336. return database.Insert(state, string(data), database.SSO_STATE_CACHE)
  337. }
  338. // IsStateValid - checks if given state is valid or not
  339. // deletes state after call is made to clean up, should only be called once per sign-in
  340. func IsStateValid(state string) (string, bool) {
  341. s, err := GetState(state)
  342. if s.Value != "" {
  343. delState(state)
  344. }
  345. if err != nil {
  346. logger.Log(2, "error retrieving oauth state:", err.Error())
  347. }
  348. return s.Value, err == nil
  349. }
  350. // delState - removes a state from cache/db
  351. func delState(state string) error {
  352. return database.DeleteRecord(database.SSO_STATE_CACHE, state)
  353. }
  354. // PRO
  355. // AdjustGroupPermissions - adjusts a given user's network access based on group changes
  356. func AdjustGroupPermissions(user *models.ReturnUser) error {
  357. networks, err := GetNetworks()
  358. if err != nil {
  359. return err
  360. }
  361. // UPDATE
  362. // go through all networks and see if new group is in
  363. // if access level of current user is greater (value) than network's default
  364. // assign network's default
  365. // DELETE
  366. // if user not allowed on network a
  367. for i := range networks {
  368. AdjustNetworkUserPermissions(user, &networks[i])
  369. }
  370. return nil
  371. }
  372. // AdjustGroupPermissions - adjusts a given user's network access based on group changes
  373. func AdjustNetworkUserPermissions(user *models.ReturnUser, network *models.Network) error {
  374. networkUser, err := pro.GetNetworkUser(
  375. network.NetID,
  376. promodels.NetworkUserID(user.UserName),
  377. )
  378. if err == nil && network.ProSettings != nil {
  379. if pro.IsUserAllowed(network, user.UserName, user.Groups) {
  380. if networkUser.AccessLevel > network.ProSettings.DefaultAccessLevel {
  381. networkUser.AccessLevel = network.ProSettings.DefaultAccessLevel
  382. }
  383. if networkUser.NodeLimit < network.ProSettings.DefaultUserNodeLimit {
  384. networkUser.NodeLimit = network.ProSettings.DefaultUserNodeLimit
  385. }
  386. if networkUser.ClientLimit < network.ProSettings.DefaultUserClientLimit {
  387. networkUser.ClientLimit = network.ProSettings.DefaultUserClientLimit
  388. }
  389. } else {
  390. networkUser.AccessLevel = pro.NO_ACCESS
  391. networkUser.NodeLimit = 0
  392. networkUser.ClientLimit = 0
  393. }
  394. pro.UpdateNetworkUser(network.NetID, networkUser)
  395. }
  396. return err
  397. }