serverctl.go 4.6 KB

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  1. package serverctl
  2. import (
  3. "net"
  4. "os"
  5. "strings"
  6. "github.com/gravitl/netmaker/database"
  7. "github.com/gravitl/netmaker/logger"
  8. "github.com/gravitl/netmaker/logic"
  9. "github.com/gravitl/netmaker/logic/acls"
  10. "github.com/gravitl/netmaker/logic/acls/nodeacls"
  11. "github.com/gravitl/netmaker/logic/pro"
  12. "github.com/gravitl/netmaker/netclient/ncutils"
  13. "github.com/gravitl/netmaker/servercfg"
  14. )
  15. const (
  16. // NETMAKER_BINARY_NAME - name of netmaker binary
  17. NETMAKER_BINARY_NAME = "netmaker"
  18. )
  19. // InitServerNetclient - intializes the server netclient
  20. // 1. Check if config directory exists, if not attempt to make
  21. // 2. Check current networks and run pull to get interface up to date in case of restart
  22. func InitServerNetclient() error {
  23. netclientDir := ncutils.GetNetclientPath()
  24. _, err := os.Stat(netclientDir + "/config")
  25. if os.IsNotExist(err) {
  26. os.MkdirAll(netclientDir+"/config", 0700)
  27. } else if err != nil {
  28. logger.Log(1, "could not find or create", netclientDir)
  29. return err
  30. }
  31. var networks, netsErr = logic.GetNetworks()
  32. if netsErr == nil || database.IsEmptyRecord(netsErr) {
  33. for _, network := range networks {
  34. var currentServerNode, nodeErr = logic.GetNetworkServerLocal(network.NetID)
  35. if nodeErr == nil {
  36. if currentServerNode.Version != servercfg.Version {
  37. currentServerNode.Version = servercfg.Version
  38. logic.UpdateNode(&currentServerNode, &currentServerNode)
  39. }
  40. if err = logic.ServerPull(&currentServerNode, true); err != nil {
  41. logger.Log(1, "failed pull for network", network.NetID, ", on server node", currentServerNode.ID)
  42. }
  43. }
  44. if err = logic.InitializeNetUsers(&network); err != nil {
  45. logger.Log(0, "something went wrong syncing usrs on network", network.NetID, "-", err.Error())
  46. }
  47. }
  48. }
  49. return nil
  50. }
  51. // SyncServerNetwork - ensures a wg interface and node exists for server
  52. func SyncServerNetwork(network string) error {
  53. serverNetworkSettings, err := logic.GetNetwork(network)
  54. if err != nil {
  55. return err
  56. }
  57. localnets, err := net.Interfaces()
  58. if err != nil {
  59. return err
  60. }
  61. ifaceExists := false
  62. for _, localnet := range localnets {
  63. if serverNetworkSettings.DefaultInterface == localnet.Name {
  64. ifaceExists = true
  65. }
  66. }
  67. serverNode, err := logic.GetNetworkServerLocal(network)
  68. if !ifaceExists && (err == nil && serverNode.ID != "") {
  69. return logic.ServerUpdate(&serverNode, true)
  70. } else if !ifaceExists {
  71. _, err := logic.ServerJoin(&serverNetworkSettings)
  72. if err != nil {
  73. logger.Log(0, "network add failed for "+serverNetworkSettings.NetID)
  74. }
  75. }
  76. return nil
  77. }
  78. func SetDefaults() error {
  79. if err := setNodeDefaults(); err != nil {
  80. return err
  81. }
  82. if err := setNetworkDefaults(); err != nil {
  83. return err
  84. }
  85. if err := setUserDefaults(); err != nil {
  86. return err
  87. }
  88. return nil
  89. }
  90. // setNodeDefaults - runs through each node and set defaults
  91. func setNodeDefaults() error {
  92. // upgraded systems will not have ACL's set, which is why we need this function
  93. nodes, err := logic.GetAllNodes()
  94. if err != nil {
  95. return err
  96. }
  97. for i := range nodes {
  98. logic.SetNodeDefaults(&nodes[i])
  99. logic.UpdateNode(&nodes[i], &nodes[i])
  100. currentNodeACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID))
  101. if (err != nil && (database.IsEmptyRecord(err) || strings.Contains(err.Error(), "no node ACL present"))) || currentNodeACL == nil {
  102. if _, err = nodeacls.CreateNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID), acls.Allowed); err != nil {
  103. logger.Log(1, "could not create a default ACL for node", nodes[i].ID)
  104. }
  105. }
  106. }
  107. return nil
  108. }
  109. func setNetworkDefaults() error {
  110. // upgraded systems will not have NetworkUsers's set, which is why we need this function
  111. networks, err := logic.GetNetworks()
  112. if err != nil && !database.IsEmptyRecord(err) {
  113. return err
  114. }
  115. for _, net := range networks {
  116. if err = pro.InitializeNetworkUsers(net.NetID); err != nil {
  117. logger.Log(0, "could not initialize NetworkUsers on network", net.NetID)
  118. }
  119. pro.AddProNetDefaults(&net)
  120. _, _, _, _, _, _, err = logic.UpdateNetwork(&net, &net)
  121. if err != nil {
  122. logger.Log(0, "could not set defaults on network", net.NetID)
  123. }
  124. }
  125. return nil
  126. }
  127. func setUserDefaults() error {
  128. users, err := logic.GetUsers()
  129. if err != nil && !database.IsEmptyRecord(err) {
  130. return err
  131. }
  132. for _, user := range users {
  133. updateUser, err := logic.GetUser(user.UserName)
  134. if err != nil {
  135. logger.Log(0, "could not update user", updateUser.UserName)
  136. }
  137. logic.SetUserDefaults(&updateUser)
  138. if _, err = logic.UpdateUser(updateUser, updateUser); err != nil {
  139. logger.Log(0, "could not update user", updateUser.UserName)
  140. }
  141. }
  142. return nil
  143. }