| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 | package eeimport "fmt"const (	api_endpoint               = "https://api.accounts.netmaker.io/api/v1/license/validate"	license_cache_key          = "license_response_cache"	license_validation_err_msg = "invalid license"	server_id_key              = "nm-server-id")var errValidation = fmt.Errorf(license_validation_err_msg)// LicenseKey - the license key struct representation with associated datatype LicenseKey struct {	LicenseValue  string `json:"license_value"` // actual (public) key and the unique value for the key	Expiration    int64  `json:"expiration"`	LimitServers  int    `json:"limit_servers"`	LimitUsers    int    `json:"limit_users"`	LimitHosts    int    `json:"limit_hosts"`	LimitNetworks int    `json:"limit_networks"`	LimitClients  int    `json:"limit_clients"`	Metadata      string `json:"metadata"`	IsActive      bool   `json:"is_active"` // yes if active}// ValidatedLicense - the validated license structtype ValidatedLicense struct {	LicenseValue     string `json:"license_value" binding:"required"`     // license that validation is being requested for	EncryptedLicense string `json:"encrypted_license" binding:"required"` // to be decrypted by Netmaker using Netmaker server's private key}// LicenseSecret - the encrypted struct for sending user-idtype LicenseSecret struct {	AssociatedID string        `json:"associated_id" binding:"required"` // UUID for user foreign key to User table	Limits       LicenseLimits `json:"limits" binding:"required"`}// LicenseLimits - struct license limitstype LicenseLimits struct {	Servers  int `json:"servers"`	Users    int `json:"users"`	Hosts    int `json:"hosts"`	Clients  int `json:"clients"`	Networks int `json:"networks"`}// LicenseLimits.SetDefaults - sets the default values for limitsfunc (l *LicenseLimits) SetDefaults() {	l.Clients = 0	l.Servers = 1	l.Hosts = 0	l.Users = 1	l.Networks = 0}// ValidateLicenseRequest - used for request to validate license endpointtype ValidateLicenseRequest struct {	LicenseKey     string `json:"license_key" binding:"required"`	NmServerPubKey string `json:"nm_server_pub_key" binding:"required"` // Netmaker server public key used to send data back to Netmaker for the Netmaker server to decrypt (eg output from validating license)	EncryptedPart  string `json:"secret" binding:"required"`}type licenseResponseCache struct {	Body []byte `json:"body" binding:"required"`}
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