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- package logic
- import (
- "errors"
- "github.com/google/uuid"
- "github.com/gravitl/netmaker/logic"
- "github.com/gravitl/netmaker/models"
- )
- func SetFailOverCtx(failOverNode, victimNode, peerNode models.Node) error {
- if peerNode.FailOverPeers == nil {
- peerNode.FailOverPeers = make(map[string]struct{})
- }
- if victimNode.FailOverPeers == nil {
- victimNode.FailOverPeers = make(map[string]struct{})
- }
- peerNode.FailOverPeers[victimNode.ID.String()] = struct{}{}
- victimNode.FailOverPeers[peerNode.ID.String()] = struct{}{}
- victimNode.FailedOverBy = failOverNode.ID
- peerNode.FailedOverBy = failOverNode.ID
- if err := logic.UpsertNode(&failOverNode); err != nil {
- return err
- }
- if err := logic.UpsertNode(&victimNode); err != nil {
- return err
- }
- if err := logic.UpsertNode(&peerNode); err != nil {
- return err
- }
- return nil
- }
- // GetFailOverNode - gets the host acting as failOver
- func GetFailOverNode(network string, allNodes []models.Node) (models.Node, error) {
- nodes := logic.GetNetworkNodesMemory(allNodes, network)
- for _, node := range nodes {
- if node.IsFailOver {
- return node, nil
- }
- }
- return models.Node{}, errors.New("auto relay not found")
- }
- // FailOverExists - checks if failOver exists already in the network
- func FailOverExists(network string) (failOverNode models.Node, exists bool) {
- nodes, err := logic.GetNetworkNodes(network)
- if err != nil {
- return
- }
- for _, node := range nodes {
- if node.IsFailOver {
- exists = true
- failOverNode = node
- return
- }
- }
- return
- }
- // ResetFailedOverPeer - removes failed over node from network peers
- func ResetFailedOverPeer(failedOveredNode *models.Node) error {
- nodes, err := logic.GetNetworkNodes(failedOveredNode.Network)
- if err != nil {
- return err
- }
- failedOveredNode.FailedOverBy = uuid.Nil
- failedOveredNode.FailOverPeers = make(map[string]struct{})
- err = logic.UpsertNode(failedOveredNode)
- if err != nil {
- return err
- }
- for _, node := range nodes {
- if node.FailOverPeers == nil || node.ID == failedOveredNode.ID {
- continue
- }
- delete(node.FailOverPeers, failedOveredNode.ID.String())
- logic.UpsertNode(&node)
- }
- return nil
- }
- // ResetFailOver - reset failovered peers
- func ResetFailOver(failOverNode *models.Node) error {
- // Unset FailedOverPeers
- nodes, err := logic.GetNetworkNodes(failOverNode.Network)
- if err != nil {
- return err
- }
- for _, node := range nodes {
- if node.FailedOverBy == failOverNode.ID {
- node.FailedOverBy = uuid.Nil
- node.FailOverPeers = make(map[string]struct{})
- logic.UpsertNode(&node)
- }
- }
- return nil
- }
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