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- package ee
- import (
- "encoding/base64"
- "github.com/gravitl/netmaker/logic"
- )
- var isEnterprise bool
- // SetIsEnterprise - sets server to use enterprise features
- func SetIsEnterprise() {
- isEnterprise = true
- }
- // IsEnterprise - checks if enterprise binary or not
- func IsEnterprise() bool {
- return isEnterprise
- }
- // base64encode - base64 encode helper function
- func base64encode(input []byte) string {
- return base64.StdEncoding.EncodeToString(input)
- }
- // base64decode - base64 decode helper function
- func base64decode(input string) []byte {
- bytes, err := base64.StdEncoding.DecodeString(input)
- if err != nil {
- return nil
- }
- return bytes
- }
- func getCurrentServerLimit() (limits LicenseLimits) {
- limits.SetDefaults()
- nodes, err := logic.GetAllNodes()
- if err == nil {
- limits.Nodes = len(nodes)
- }
- clients, err := logic.GetAllExtClients()
- if err == nil {
- limits.Clients = len(clients)
- }
- users, err := logic.GetUsers()
- if err == nil {
- limits.Users = len(users)
- }
- limits.Servers = logic.GetServerCount()
- return
- }
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