zombie.go 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. package logic
  2. import (
  3. "context"
  4. "time"
  5. "github.com/gravitl/netmaker/logger"
  6. "github.com/gravitl/netmaker/models"
  7. )
  8. const (
  9. // ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status
  10. ZOMBIE_TIMEOUT = 60
  11. // ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion
  12. ZOMBIE_DELETE_TIME = 10
  13. )
  14. var (
  15. zombies []string
  16. removeZombie chan string = make(chan (string), 10)
  17. newZombie chan string = make(chan (string), 10)
  18. )
  19. // CheckZombies - checks if new node has same macaddress as existing node
  20. // if so, existing node is added to zombie node quarantine list
  21. func CheckZombies(newnode *models.Node) {
  22. nodes, err := GetNetworkNodes(newnode.Network)
  23. if err != nil {
  24. logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
  25. return
  26. }
  27. for _, node := range nodes {
  28. if node.MacAddress == newnode.MacAddress {
  29. newZombie <- node.ID
  30. }
  31. }
  32. }
  33. // ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
  34. func ManageZombies(ctx context.Context) {
  35. for {
  36. select {
  37. case <-ctx.Done():
  38. return
  39. case id := <-newZombie:
  40. logger.Log(1, "adding", id, "to zombie quaratine list")
  41. zombies = append(zombies, id)
  42. case id := <-removeZombie:
  43. found := false
  44. if len(zombies) > 0 {
  45. for i := len(zombies) - 1; i >= 0; i-- {
  46. if zombies[i] == id {
  47. logger.Log(1, "removing zombie from quaratine list", zombies[i])
  48. zombies = append(zombies[:i], zombies[i+1:]...)
  49. found = true
  50. }
  51. }
  52. }
  53. if !found {
  54. logger.Log(3, "no zombies found")
  55. }
  56. case <-time.After(time.Second * ZOMBIE_TIMEOUT):
  57. if len(zombies) > 0 {
  58. for i := len(zombies) - 1; i >= 0; i-- {
  59. node, err := GetNodeByID(zombies[i])
  60. if err != nil {
  61. logger.Log(1, "error retrieving zombie node", zombies[i], err.Error())
  62. continue
  63. }
  64. if time.Since(time.Unix(node.LastCheckIn, 0)) > time.Minute*ZOMBIE_DELETE_TIME {
  65. if err := DeleteNodeByID(&node, true); err != nil {
  66. logger.Log(1, "error deleting zombie node", zombies[i], err.Error())
  67. continue
  68. }
  69. logger.Log(1, "deleting zombie node", node.Name)
  70. zombies = append(zombies[:i], zombies[i+1:]...)
  71. }
  72. }
  73. }
  74. }
  75. }
  76. }
  77. // InitializeZombies - populates the zombie quarantine list (should be called from initialization)
  78. func InitalizeZombies() {
  79. nodes, err := GetAllNodes()
  80. if err != nil {
  81. logger.Log(1, "failed to retrieve nodes", err.Error())
  82. return
  83. }
  84. for _, node := range nodes {
  85. othernodes, err := GetNetworkNodes(node.Network)
  86. if err != nil {
  87. logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
  88. continue
  89. }
  90. for _, othernode := range othernodes {
  91. if node.ID == othernode.ID {
  92. continue
  93. }
  94. if node.MacAddress == othernode.MacAddress {
  95. if node.LastCheckIn > othernode.LastCheckIn {
  96. zombies = append(zombies, othernode.ID)
  97. } else {
  98. zombies = append(zombies, node.ID)
  99. }
  100. }
  101. }
  102. }
  103. }