| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178 | package mqimport (	"encoding/json"	"fmt"	"github.com/gravitl/netmaker/database"	"github.com/gravitl/netmaker/logger"	"github.com/gravitl/netmaker/logic"	"github.com/gravitl/netmaker/models"	"github.com/gravitl/netmaker/servercfg"	"github.com/gravitl/netmaker/serverctl")// PublishPeerUpdate --- deterines and publishes a peer update to all the peers of a nodefunc PublishPeerUpdate(newNode *models.Node, publishToSelf bool) error {	if !servercfg.IsMessageQueueBackend() {		return nil	}	networkNodes, err := logic.GetNetworkNodes(newNode.Network)	if err != nil {		logger.Log(1, "err getting Network Nodes", err.Error())		return err	}	for _, node := range networkNodes {		if node.IsServer == "yes" {			continue		}		if !publishToSelf && newNode.ID == node.ID {			//skip self			continue		}		peerUpdate, err := logic.GetPeerUpdate(&node)		if err != nil {			logger.Log(1, "error getting peer update for node", node.ID, err.Error())			continue		}		data, err := json.Marshal(&peerUpdate)		if err != nil {			logger.Log(2, "error marshaling peer update for node", node.ID, err.Error())			continue		}		if err = publish(&node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {			logger.Log(1, "failed to publish peer update for node", node.ID)		} else {			logger.Log(1, "sent peer update for node", node.Name, "on network:", node.Network)		}	}	return nil}// PublishPeerUpdate --- publishes a peer update to all the peers of a nodefunc PublishExtPeerUpdate(node *models.Node) error {	var err error	if logic.IsLocalServer(node) {		if err = logic.ServerUpdate(node, false); err != nil {			logger.Log(1, "server node:", node.ID, "failed to update peers with ext clients")			return err		} else {			return nil		}	}	if !servercfg.IsMessageQueueBackend() {		return nil	}	peerUpdate, err := logic.GetPeerUpdate(node)	if err != nil {		return err	}	data, err := json.Marshal(&peerUpdate)	if err != nil {		return err	}	if err = publish(node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {		return err	}	go PublishPeerUpdate(node, false)	return nil}// NodeUpdate -- publishes a node updatefunc NodeUpdate(node *models.Node) error {	if !servercfg.IsMessageQueueBackend() || node.IsServer == "yes" {		return nil	}	logger.Log(3, "publishing node update to "+node.Name)	if len(node.NetworkSettings.AccessKeys) > 0 {		node.NetworkSettings.AccessKeys = []models.AccessKey{} // not to be sent (don't need to spread access keys around the network; we need to know how to reach other nodes, not become them)	}	data, err := json.Marshal(node)	if err != nil {		logger.Log(2, "error marshalling node update ", err.Error())		return err	}	if err = publish(node, fmt.Sprintf("update/%s/%s", node.Network, node.ID), data); err != nil {		logger.Log(2, "error publishing node update to peer ", node.ID, err.Error())		return err	}	return nil}// sendPeers - retrieve networks, send peer ports to all peersfunc sendPeers() {	var force bool	peer_force_send++	if peer_force_send == 5 {		// run iptables update to ensure gateways work correctly and mq is forwarded if containerized		if servercfg.ManageIPTables() != "off" {			serverctl.InitIPTables(false)		}		servercfg.SetHost()		force = true		peer_force_send = 0		err := logic.TimerCheckpoint() // run telemetry & log dumps if 24 hours has passed..		if err != nil {			logger.Log(3, "error occurred on timer,", err.Error())		}	}	networks, err := logic.GetNetworks()	if err != nil && !database.IsEmptyRecord(err) {		logger.Log(1, "error retrieving networks for keepalive", err.Error())	}	for _, network := range networks {		serverNode, errN := logic.GetNetworkServerLocal(network.NetID)		if errN == nil {			serverNode.SetLastCheckIn()			if err := logic.UpdateNode(&serverNode, &serverNode); err != nil {				logger.Log(0, "failed checkin for server node", serverNode.Name, "on network", network.NetID, err.Error())			}		}		isLeader := logic.IsLeader(&serverNode)		if errN == nil && isLeader {			if network.DefaultUDPHolePunch == "yes" {				if logic.ShouldPublishPeerPorts(&serverNode) || force {					if force {						logger.Log(2, "sending scheduled peer update (5 min)")					}					err = PublishPeerUpdate(&serverNode, false)					if err != nil {						logger.Log(1, "error publishing udp port updates for network", network.NetID)						logger.Log(1, errN.Error())					}				}			}		} else {			if isLeader {				logger.Log(1, "unable to retrieve leader for network ", network.NetID)			}			logger.Log(2, "server checkin complete for server", serverNode.Name, "on network", network.NetID)			serverctl.SyncServerNetwork(network.NetID)			if errN != nil {				logger.Log(1, errN.Error())			}		}	}}// ServerStartNotify - notifies all non server nodes to pull changes after a restartfunc ServerStartNotify() error {	nodes, err := logic.GetAllNodes()	if err != nil {		return err	}	for i := range nodes {		nodes[i].Action = models.NODE_FORCE_UPDATE		if err = NodeUpdate(&nodes[i]); err != nil {			logger.Log(1, "error when notifying node", nodes[i].Name, " - ", nodes[i].ID, "of a server startup")		}	}	return nil}
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