| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 | package serverctlimport (	"errors"	"net"	"os"	"strings"	"github.com/gravitl/netmaker/database"	"github.com/gravitl/netmaker/logger"	"github.com/gravitl/netmaker/logic"	"github.com/gravitl/netmaker/logic/acls"	"github.com/gravitl/netmaker/logic/acls/nodeacls"	"github.com/gravitl/netmaker/netclient/ncutils"	"github.com/gravitl/netmaker/servercfg")const (	// NETMAKER_BINARY_NAME - name of netmaker binary	NETMAKER_BINARY_NAME = "netmaker")// InitServerNetclient - intializes the server netclient// 1. Check if config directory exists, if not attempt to make// 2. Check current networks and run pull to get interface up to date in case of restartfunc InitServerNetclient() error {	netclientDir := ncutils.GetNetclientPath()	_, err := os.Stat(netclientDir + "/config")	if os.IsNotExist(err) {		os.MkdirAll(netclientDir+"/config", 0700)	} else if err != nil {		logger.Log(1, "could not find or create", netclientDir)		return err	}	var networks, netsErr = logic.GetNetworks()	if netsErr == nil || database.IsEmptyRecord(netsErr) {		for _, network := range networks {			var currentServerNode, nodeErr = logic.GetNetworkServerLocal(network.NetID)			if nodeErr == nil {				if currentServerNode.Version != servercfg.Version {					currentServerNode.Version = servercfg.Version					logic.UpdateNode(¤tServerNode, ¤tServerNode)				}				if err = logic.ServerPull(¤tServerNode, true); err != nil {					logger.Log(1, "failed pull for network", network.NetID, ", on server node", currentServerNode.ID)				}			}		}	}	return nil}// SyncServerNetwork - ensures a wg interface and node exists for serverfunc SyncServerNetwork(network string) error {	serverNetworkSettings, err := logic.GetNetwork(network)	if err != nil {		return err	}	localnets, err := net.Interfaces()	if err != nil {		return err	}	ifaceExists := false	for _, localnet := range localnets {		if serverNetworkSettings.DefaultInterface == localnet.Name {			ifaceExists = true		}	}	serverNode, err := logic.GetNetworkServerLocal(network)	if !ifaceExists && (err == nil && serverNode.ID != "") {		return logic.ServerUpdate(&serverNode, true)	} else if !ifaceExists {		_, err := logic.ServerJoin(&serverNetworkSettings)		if err != nil {			if err == nil {				err = errors.New("network add failed for " + serverNetworkSettings.NetID)			}			if !strings.Contains(err.Error(), "macaddress_unique") { // ignore macaddress unique error throws				logger.Log(1, "error adding network", serverNetworkSettings.NetID, "during sync:", err.Error())			}		}	}	// remove networks locally that do not exist in database	/*		for _, localnet := range localnets {			if strings.Contains(localnet.Name, "nm-") {				var exists = ""				if serverNetworkSettings.DefaultInterface == localnet.Name {					exists = serverNetworkSettings.NetID				}				if exists == "" {					err := logic.DeleteNodeByID(serverNode, true)					if err != nil {						if err == nil {							err = errors.New("network delete failed for " + exists)						}						logger.Log(1, "error removing network", exists, "during sync", err.Error())					}				}			}		}	*/	return nil}// SetDefaultACLS - runs through each network to see if ACL's are set. If not, goes through each node in network and adds the default ACLfunc SetDefaultACLS() error {	// upgraded systems will not have ACL's set, which is why we need this function	nodes, err := logic.GetAllNodes()	if err != nil {		return err	}	for i := range nodes {		currentNodeACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID))		if (err != nil && (database.IsEmptyRecord(err) || strings.Contains(err.Error(), "no node ACL present"))) || currentNodeACL == nil {			if _, err = nodeacls.CreateNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID), acls.Allowed); err != nil {				logger.Log(1, "could not create a default ACL for node", nodes[i].ID)			}		}	}	return nil}
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