| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 | package logicimport (	"context"	"time"	"github.com/gravitl/netmaker/logger"	"github.com/gravitl/netmaker/models")const (	// ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status	ZOMBIE_TIMEOUT = 60	// ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion	ZOMBIE_DELETE_TIME = 10)var (	zombies      []string	removeZombie chan string = make(chan (string), 10)	newZombie    chan string = make(chan (string), 10))// CheckZombies - checks if new node has same macaddress as existing node// if so, existing node is added to zombie node quarantine listfunc CheckZombies(newnode *models.Node) {	nodes, err := GetNetworkNodes(newnode.Network)	if err != nil {		logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())		return	}	for _, node := range nodes {		if node.MacAddress == newnode.MacAddress {			logger.Log(0, "adding ", node.ID, " to zombie list")			newZombie <- node.ID		}	}}// ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine listfunc ManageZombies(ctx context.Context) {	logger.Log(2, "Zombie management started")	InitializeZombies()	for {		select {		case <-ctx.Done():			return		case id := <-newZombie:			logger.Log(1, "adding", id, "to zombie quaratine list")			zombies = append(zombies, id)		case id := <-removeZombie:			found := false			if len(zombies) > 0 {				for i := len(zombies) - 1; i >= 0; i-- {					if zombies[i] == id {						logger.Log(1, "removing zombie from quaratine list", zombies[i])						zombies = append(zombies[:i], zombies[i+1:]...)						found = true					}				}			}			if !found {				logger.Log(3, "no zombies found")			}		case <-time.After(time.Second * ZOMBIE_TIMEOUT):			logger.Log(0, "checking for zombie nodes")			if len(zombies) > 0 {				for i := len(zombies) - 1; i >= 0; i-- {					node, err := GetNodeByID(zombies[i])					if err != nil {						logger.Log(1, "error retrieving zombie node", zombies[i], err.Error())						logger.Log(1, "deleting ", node.Name, " from zombie list")						zombies = append(zombies[:i], zombies[i+1:]...)						continue					}					if time.Since(time.Unix(node.LastCheckIn, 0)) > time.Minute*ZOMBIE_DELETE_TIME {						if err := DeleteNodeByID(&node, true); err != nil {							logger.Log(1, "error deleting zombie node", zombies[i], err.Error())							continue						}						logger.Log(1, "deleting zombie node", node.Name)						zombies = append(zombies[:i], zombies[i+1:]...)					}				}			}		}	}}// InitializeZombies - populates the zombie quarantine list (should be called from initialization)func InitializeZombies() {	nodes, err := GetAllNodes()	if err != nil {		logger.Log(1, "failed to retrieve nodes", err.Error())		return	}	for _, node := range nodes {		othernodes, err := GetNetworkNodes(node.Network)		if err != nil {			logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())			continue		}		for _, othernode := range othernodes {			if node.ID == othernode.ID {				continue			}			if node.MacAddress == othernode.MacAddress {				if node.LastCheckIn > othernode.LastCheckIn {					zombies = append(zombies, othernode.ID)					logger.Log(1, "adding ", othernode.Name, " with ID ", othernode.ID, " to zombie list")				} else {					zombies = append(zombies, node.ID)					logger.Log(1, "adding ", node.Name, " with ID ", node.ID, " to zombie list")				}			}		}	}}
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