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- package acls
- import (
- "encoding/json"
- "github.com/gravitl/netmaker/database"
- )
- // == type functions ==
- // ACL.Allow - allows access by ID in memory
- func (acl ACL) Allow(ID AclID) {
- acl[ID] = Allowed
- }
- // ACL.DisallowNode - disallows access by ID in memory
- func (acl ACL) Disallow(ID AclID) {
- acl[ID] = NotAllowed
- }
- // ACL.Remove - removes a node from a ACL in memory
- func (acl ACL) Remove(ID AclID) {
- delete(acl, ID)
- }
- // ACL.Update - updates a ACL in DB
- func (acl ACL) Save(containerID ContainerID, ID AclID) (ACL, error) {
- return upsertACL(containerID, ID, acl)
- }
- // ACL.IsAllowed - sees if ID is allowed in referring ACL
- func (acl ACL) IsAllowed(ID AclID) bool {
- return acl[ID] == Allowed
- }
- // ACLContainer.IsAllowed - returns if the current ACL container contains allowed ACLs between two IDs
- func (aclContainer ACLContainer) IsAllowed(ID1, ID2 AclID) bool {
- return aclContainer[ID1].IsAllowed(ID2) && aclContainer[ID2].IsAllowed(ID1)
- }
- // ACLContainer.UpdateACL - saves the state of a ACL in the ACLContainer in memory
- func (aclContainer ACLContainer) UpdateACL(ID AclID, acl ACL) ACLContainer {
- aclContainer[ID] = acl
- return aclContainer
- }
- // ACLContainer.RemoveACL - removes the state of a ACL in the ACLContainer in memory
- func (aclContainer ACLContainer) RemoveACL(ID AclID) ACLContainer {
- delete(aclContainer, ID)
- return aclContainer
- }
- // ACLContainer.ChangeAccess - changes the relationship between two nodes in memory
- func (networkACL ACLContainer) ChangeAccess(ID1, ID2 AclID, value byte) {
- networkACL[ID1][ID2] = value
- networkACL[ID2][ID1] = value
- }
- // ACLContainer.Save - saves the state of a ACLContainer to the db
- func (aclContainer ACLContainer) Save(containerID ContainerID) (ACLContainer, error) {
- return upsertACLContainer(containerID, aclContainer)
- }
- // ACLContainer.New - saves the state of a ACLContainer to the db
- func (aclContainer ACLContainer) New(containerID ContainerID) (ACLContainer, error) {
- return upsertACLContainer(containerID, nil)
- }
- // ACLContainer.Get - saves the state of a ACLContainer to the db
- func (aclContainer ACLContainer) Get(containerID ContainerID) (ACLContainer, error) {
- return fetchACLContainer(containerID)
- }
- // == private ==
- // fetchACLContainer - fetches all current rules in given ACL container
- func fetchACLContainer(containerID ContainerID) (ACLContainer, error) {
- aclJson, err := fetchACLContainerJson(ContainerID(containerID))
- if err != nil {
- return nil, err
- }
- var currentNetworkACL ACLContainer
- if err := json.Unmarshal([]byte(aclJson), ¤tNetworkACL); err != nil {
- return nil, err
- }
- return currentNetworkACL, nil
- }
- // fetchACLContainerJson - fetch the current ACL of given container except in json string
- func fetchACLContainerJson(containerID ContainerID) (ACLJson, error) {
- currentACLs, err := database.FetchRecord(database.NODE_ACLS_TABLE_NAME, string(containerID))
- if err != nil {
- return ACLJson(""), err
- }
- return ACLJson(currentACLs), nil
- }
- // upsertACL - applies a ACL to the db, overwrites or creates
- func upsertACL(containerID ContainerID, ID AclID, acl ACL) (ACL, error) {
- currentNetACL, err := fetchACLContainer(containerID)
- if err != nil {
- return acl, err
- }
- currentNetACL[ID] = acl
- _, err = upsertACLContainer(containerID, currentNetACL)
- return acl, err
- }
- // upsertACLContainer - Inserts or updates a network ACL given the json string of the ACL and the container ID
- // if nil, create it
- func upsertACLContainer(containerID ContainerID, aclContainer ACLContainer) (ACLContainer, error) {
- if aclContainer == nil {
- aclContainer = make(ACLContainer)
- }
- return aclContainer, database.Insert(string(containerID), string(convertNetworkACLtoACLJson(aclContainer)), database.NODE_ACLS_TABLE_NAME)
- }
- func convertNetworkACLtoACLJson(networkACL ACLContainer) ACLJson {
- data, err := json.Marshal(networkACL)
- if err != nil {
- return ""
- }
- return ACLJson(data)
- }
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