123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466 |
- package logic
- import (
- "encoding/json"
- "errors"
- "fmt"
- "time"
- validator "github.com/go-playground/validator/v10"
- "github.com/gravitl/netmaker/database"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/logic/pro"
- "github.com/gravitl/netmaker/models"
- "github.com/gravitl/netmaker/models/promodels"
- "github.com/gravitl/netmaker/servercfg"
- "golang.org/x/crypto/bcrypt"
- )
- // HasAdmin - checks if server has an admin
- func HasAdmin() (bool, error) {
- collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
- if err != nil {
- if database.IsEmptyRecord(err) {
- return false, nil
- } else {
- return true, err
- }
- }
- for _, value := range collection { // filter for isadmin true
- var user models.User
- err = json.Unmarshal([]byte(value), &user)
- if err != nil {
- continue
- }
- if user.IsAdmin {
- return true, nil
- }
- }
- return false, err
- }
- // GetReturnUser - gets a user
- func GetReturnUser(username string) (models.ReturnUser, error) {
- var user models.ReturnUser
- record, err := database.FetchRecord(database.USERS_TABLE_NAME, username)
- if err != nil {
- return user, err
- }
- if err = json.Unmarshal([]byte(record), &user); err != nil {
- return models.ReturnUser{}, err
- }
- return user, err
- }
- // GetUsers - gets users
- func GetUsers() ([]models.ReturnUser, error) {
- var users []models.ReturnUser
- collection, err := database.FetchRecords(database.USERS_TABLE_NAME)
- if err != nil {
- return users, err
- }
- for _, value := range collection {
- var user models.ReturnUser
- err = json.Unmarshal([]byte(value), &user)
- if err != nil {
- continue // get users
- }
- users = append(users, user)
- }
- return users, err
- }
- // CreateUser - creates a user
- func CreateUser(user models.User) (models.User, error) {
- // check if user exists
- if _, err := GetUser(user.UserName); err == nil {
- return models.User{}, errors.New("user exists")
- }
- var err = ValidateUser(user)
- if err != nil {
- return models.User{}, err
- }
- // encrypt that password so we never see it again
- hash, err := bcrypt.GenerateFromPassword([]byte(user.Password), 5)
- if err != nil {
- return user, err
- }
- // set password to encrypted password
- user.Password = string(hash)
- tokenString, _ := CreateProUserJWT(user.UserName, user.Networks, user.Groups, user.IsAdmin)
- if tokenString == "" {
- // logic.ReturnErrorResponse(w, r, errorResponse)
- return user, err
- }
- SetUserDefaults(&user)
- // connect db
- data, err := json.Marshal(&user)
- if err != nil {
- return user, err
- }
- err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME)
- if err != nil {
- return user, err
- }
- // == PRO == Add user to every network as network user ==
- currentNets, err := GetNetworks()
- if err != nil {
- currentNets = []models.Network{}
- }
- for i := range currentNets {
- newUser := promodels.NetworkUser{
- ID: promodels.NetworkUserID(user.UserName),
- Clients: []string{},
- Nodes: []string{},
- }
- pro.AddProNetDefaults(¤tNets[i])
- if pro.IsUserAllowed(¤tNets[i], user.UserName, user.Groups) {
- newUser.AccessLevel = currentNets[i].ProSettings.DefaultAccessLevel
- newUser.ClientLimit = currentNets[i].ProSettings.DefaultUserClientLimit
- newUser.NodeLimit = currentNets[i].ProSettings.DefaultUserNodeLimit
- } else {
- newUser.AccessLevel = pro.NO_ACCESS
- newUser.ClientLimit = 0
- newUser.NodeLimit = 0
- }
- // legacy
- if StringSliceContains(user.Networks, currentNets[i].NetID) {
- if !servercfg.Is_EE {
- newUser.AccessLevel = pro.NET_ADMIN
- }
- }
- userErr := pro.CreateNetworkUser(¤tNets[i], &newUser)
- if userErr != nil {
- logger.Log(0, "failed to add network user data on network", currentNets[i].NetID, "for user", user.UserName)
- }
- }
- // == END PRO ==
- return user, nil
- }
- // CreateAdmin - creates an admin user
- func CreateAdmin(admin models.User) (models.User, error) {
- hasadmin, err := HasAdmin()
- if err != nil {
- return models.User{}, err
- }
- if hasadmin {
- return models.User{}, errors.New("admin user already exists")
- }
- admin.IsAdmin = true
- return CreateUser(admin)
- }
- // VerifyAuthRequest - verifies an auth request
- func VerifyAuthRequest(authRequest models.UserAuthParams) (string, error) {
- var result models.User
- if authRequest.UserName == "" {
- return "", errors.New("username can't be empty")
- } else if authRequest.Password == "" {
- return "", errors.New("password can't be empty")
- }
- //Search DB for node with Mac Address. Ignore pending nodes (they should not be able to authenticate with API until approved).
- record, err := database.FetchRecord(database.USERS_TABLE_NAME, authRequest.UserName)
- if err != nil {
- return "", errors.New("error retrieving user from db: " + err.Error())
- }
- if err = json.Unmarshal([]byte(record), &result); err != nil {
- return "", errors.New("error unmarshalling user json: " + err.Error())
- }
- // compare password from request to stored password in database
- // might be able to have a common hash (certificates?) and compare those so that a password isn't passed in in plain text...
- // TODO: Consider a way of hashing the password client side before sending, or using certificates
- if err = bcrypt.CompareHashAndPassword([]byte(result.Password), []byte(authRequest.Password)); err != nil {
- return "", errors.New("incorrect credentials")
- }
- //Create a new JWT for the node
- tokenString, _ := CreateProUserJWT(authRequest.UserName, result.Networks, result.Groups, result.IsAdmin)
- return tokenString, nil
- }
- // UpdateUserNetworks - updates the networks of a given user
- func UpdateUserNetworks(newNetworks, newGroups []string, isadmin bool, currentUser *models.ReturnUser) error {
- // check if user exists
- returnedUser, err := GetUser(currentUser.UserName)
- if err != nil {
- return err
- } else if returnedUser.IsAdmin {
- return fmt.Errorf("can not make changes to an admin user, attempted to change %s", returnedUser.UserName)
- }
- if isadmin {
- currentUser.IsAdmin = true
- currentUser.Networks = nil
- } else {
- // == PRO ==
- currentUser.Groups = newGroups
- for _, n := range newNetworks {
- if !StringSliceContains(currentUser.Networks, n) {
- // make net admin of any network not previously assigned
- pro.MakeNetAdmin(n, currentUser.UserName)
- }
- }
- // Compare networks, find networks not in previous
- for _, n := range currentUser.Networks {
- if !StringSliceContains(newNetworks, n) {
- // if user was removed from a network, re-assign access to net default level
- if network, err := GetNetwork(n); err == nil {
- if network.ProSettings != nil {
- ok := pro.AssignAccessLvl(n, currentUser.UserName, network.ProSettings.DefaultAccessLevel)
- if ok {
- logger.Log(0, "changed", currentUser.UserName, "access level on network", network.NetID, "to", fmt.Sprintf("%d", network.ProSettings.DefaultAccessLevel))
- }
- }
- }
- }
- }
- if err := AdjustGroupPermissions(currentUser); err != nil {
- logger.Log(0, "failed to update user", currentUser.UserName, "after group update", err.Error())
- }
- // == END PRO ==
- currentUser.Networks = newNetworks
- }
- _, err = UpdateUser(models.User{
- UserName: currentUser.UserName,
- Networks: currentUser.Networks,
- IsAdmin: currentUser.IsAdmin,
- Password: "",
- Groups: currentUser.Groups,
- }, returnedUser)
- return err
- }
- // UpdateUser - updates a given user
- func UpdateUser(userchange models.User, user models.User) (models.User, error) {
- //check if user exists
- if _, err := GetUser(user.UserName); err != nil {
- return models.User{}, err
- }
- queryUser := user.UserName
- if userchange.UserName != "" {
- user.UserName = userchange.UserName
- }
- if len(userchange.Networks) > 0 {
- user.Networks = userchange.Networks
- }
- if len(userchange.Groups) > 0 {
- user.Groups = userchange.Groups
- }
- if userchange.Password != "" {
- // encrypt that password so we never see it again
- hash, err := bcrypt.GenerateFromPassword([]byte(userchange.Password), 5)
- if err != nil {
- return userchange, err
- }
- // set password to encrypted password
- userchange.Password = string(hash)
- user.Password = userchange.Password
- }
- if userchange.IsAdmin != user.IsAdmin {
- user.IsAdmin = userchange.IsAdmin
- }
- err := ValidateUser(user)
- if err != nil {
- return models.User{}, err
- }
- if err = database.DeleteRecord(database.USERS_TABLE_NAME, queryUser); err != nil {
- return models.User{}, err
- }
- data, err := json.Marshal(&user)
- if err != nil {
- return models.User{}, err
- }
- if err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME); err != nil {
- return models.User{}, err
- }
- logger.Log(1, "updated user", queryUser)
- return user, nil
- }
- // ValidateUser - validates a user model
- func ValidateUser(user models.User) error {
- v := validator.New()
- _ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {
- isgood := user.NameInCharSet()
- return isgood
- })
- err := v.Struct(user)
- if err != nil {
- for _, e := range err.(validator.ValidationErrors) {
- logger.Log(2, e.Error())
- }
- }
- return err
- }
- // DeleteUser - deletes a given user
- func DeleteUser(user string) (bool, error) {
- if userRecord, err := database.FetchRecord(database.USERS_TABLE_NAME, user); err != nil || len(userRecord) == 0 {
- return false, errors.New("user does not exist")
- }
- err := database.DeleteRecord(database.USERS_TABLE_NAME, user)
- if err != nil {
- return false, err
- }
- // == pro - remove user from all network user instances ==
- currentNets, err := GetNetworks()
- if err != nil {
- return true, err
- }
- for i := range currentNets {
- netID := currentNets[i].NetID
- if err = pro.DeleteNetworkUser(netID, user); err != nil {
- logger.Log(0, "failed to remove", user, "as network user from network", netID, err.Error())
- }
- }
- return true, nil
- }
- // FetchAuthSecret - manages secrets for oauth
- func FetchAuthSecret(key string, secret string) (string, error) {
- var record, err = database.FetchRecord(database.GENERATED_TABLE_NAME, key)
- if err != nil {
- if err = database.Insert(key, secret, database.GENERATED_TABLE_NAME); err != nil {
- return "", err
- } else {
- return secret, nil
- }
- }
- return record, nil
- }
- // GetState - gets an SsoState from DB, if expired returns error
- func GetState(state string) (*models.SsoState, error) {
- var s models.SsoState
- record, err := database.FetchRecord(database.SSO_STATE_CACHE, state)
- if err != nil {
- return &s, err
- }
- if err = json.Unmarshal([]byte(record), &s); err != nil {
- return &s, err
- }
- if s.IsExpired() {
- return &s, fmt.Errorf("state expired")
- }
- return &s, nil
- }
- // SetState - sets a state with new expiration
- func SetState(state string) error {
- s := models.SsoState{
- Value: state,
- Expiration: time.Now().Add(models.DefaultExpDuration),
- }
- data, err := json.Marshal(&s)
- if err != nil {
- return err
- }
- return database.Insert(state, string(data), database.SSO_STATE_CACHE)
- }
- // IsStateValid - checks if given state is valid or not
- // deletes state after call is made to clean up, should only be called once per sign-in
- func IsStateValid(state string) (string, bool) {
- s, err := GetState(state)
- if s.Value != "" {
- delState(state)
- }
- if err != nil {
- logger.Log(2, "error retrieving oauth state:", err.Error())
- }
- return s.Value, err == nil
- }
- // delState - removes a state from cache/db
- func delState(state string) error {
- return database.DeleteRecord(database.SSO_STATE_CACHE, state)
- }
- // PRO
- // AdjustGroupPermissions - adjusts a given user's network access based on group changes
- func AdjustGroupPermissions(user *models.ReturnUser) error {
- networks, err := GetNetworks()
- if err != nil {
- return err
- }
- // UPDATE
- // go through all networks and see if new group is in
- // if access level of current user is greater (value) than network's default
- // assign network's default
- // DELETE
- // if user not allowed on network a
- for i := range networks {
- AdjustNetworkUserPermissions(user, &networks[i])
- }
- return nil
- }
- // AdjustGroupPermissions - adjusts a given user's network access based on group changes
- func AdjustNetworkUserPermissions(user *models.ReturnUser, network *models.Network) error {
- networkUser, err := pro.GetNetworkUser(
- network.NetID,
- promodels.NetworkUserID(user.UserName),
- )
- if err == nil && network.ProSettings != nil {
- if pro.IsUserAllowed(network, user.UserName, user.Groups) {
- if networkUser.AccessLevel > network.ProSettings.DefaultAccessLevel {
- networkUser.AccessLevel = network.ProSettings.DefaultAccessLevel
- }
- if networkUser.NodeLimit < network.ProSettings.DefaultUserNodeLimit {
- networkUser.NodeLimit = network.ProSettings.DefaultUserNodeLimit
- }
- if networkUser.ClientLimit < network.ProSettings.DefaultUserClientLimit {
- networkUser.ClientLimit = network.ProSettings.DefaultUserClientLimit
- }
- } else {
- networkUser.AccessLevel = pro.NO_ACCESS
- networkUser.NodeLimit = 0
- networkUser.ClientLimit = 0
- }
- pro.UpdateNetworkUser(network.NetID, networkUser)
- }
- return err
- }
|