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- package serverctl
- import (
- "errors"
- "net"
- "os"
- "strings"
- "github.com/gravitl/netmaker/database"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/logic"
- "github.com/gravitl/netmaker/logic/acls"
- "github.com/gravitl/netmaker/logic/acls/nodeacls"
- "github.com/gravitl/netmaker/netclient/ncutils"
- "github.com/gravitl/netmaker/servercfg"
- )
- const (
- // NETMAKER_BINARY_NAME - name of netmaker binary
- NETMAKER_BINARY_NAME = "netmaker"
- )
- // InitServerNetclient - intializes the server netclient
- // 1. Check if config directory exists, if not attempt to make
- // 2. Check current networks and run pull to get interface up to date in case of restart
- func InitServerNetclient() error {
- netclientDir := ncutils.GetNetclientPath()
- _, err := os.Stat(netclientDir + "/config")
- if os.IsNotExist(err) {
- os.MkdirAll(netclientDir+"/config", 0700)
- } else if err != nil {
- logger.Log(1, "could not find or create", netclientDir)
- return err
- }
- var networks, netsErr = logic.GetNetworks()
- if netsErr == nil || database.IsEmptyRecord(netsErr) {
- for _, network := range networks {
- var currentServerNode, nodeErr = logic.GetNetworkServerLocal(network.NetID)
- if nodeErr == nil {
- if currentServerNode.Version != servercfg.Version {
- currentServerNode.Version = servercfg.Version
- logic.UpdateNode(¤tServerNode, ¤tServerNode)
- }
- if err = logic.ServerPull(¤tServerNode, true); err != nil {
- logger.Log(1, "failed pull for network", network.NetID, ", on server node", currentServerNode.ID)
- }
- }
- }
- }
- return nil
- }
- // SyncServerNetwork - ensures a wg interface and node exists for server
- func SyncServerNetwork(network string) error {
- serverNetworkSettings, err := logic.GetNetwork(network)
- if err != nil {
- return err
- }
- localnets, err := net.Interfaces()
- if err != nil {
- return err
- }
- ifaceExists := false
- for _, localnet := range localnets {
- if serverNetworkSettings.DefaultInterface == localnet.Name {
- ifaceExists = true
- }
- }
- serverNode, err := logic.GetNetworkServerLocal(network)
- if !ifaceExists && (err == nil && serverNode.ID != "") {
- return logic.ServerUpdate(&serverNode, true)
- } else if !ifaceExists {
- _, err := logic.ServerJoin(&serverNetworkSettings)
- if err != nil {
- if err == nil {
- err = errors.New("network add failed for " + serverNetworkSettings.NetID)
- }
- if !strings.Contains(err.Error(), "macaddress_unique") { // ignore macaddress unique error throws
- logger.Log(1, "error adding network", serverNetworkSettings.NetID, "during sync:", err.Error())
- }
- }
- }
- // remove networks locally that do not exist in database
- /*
- for _, localnet := range localnets {
- if strings.Contains(localnet.Name, "nm-") {
- var exists = ""
- if serverNetworkSettings.DefaultInterface == localnet.Name {
- exists = serverNetworkSettings.NetID
- }
- if exists == "" {
- err := logic.DeleteNodeByID(serverNode, true)
- if err != nil {
- if err == nil {
- err = errors.New("network delete failed for " + exists)
- }
- logger.Log(1, "error removing network", exists, "during sync", err.Error())
- }
- }
- }
- }
- */
- return nil
- }
- // SetDefaultACLS - runs through each network to see if ACL's are set. If not, goes through each node in network and adds the default ACL
- func SetDefaultACLS() error {
- // upgraded systems will not have ACL's set, which is why we need this function
- nodes, err := logic.GetAllNodes()
- if err != nil {
- return err
- }
- for i := range nodes {
- currentNodeACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID))
- if (err != nil && (database.IsEmptyRecord(err) || strings.Contains(err.Error(), "no node ACL present"))) || currentNodeACL == nil {
- if _, err = nodeacls.CreateNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID), acls.Allowed); err != nil {
- logger.Log(1, "could not create a default ACL for node", nodes[i].ID)
- }
- }
- }
- return nil
- }
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