relay.go 4.4 KB

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  1. package logic
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "time"
  7. "github.com/gravitl/netmaker/database"
  8. "github.com/gravitl/netmaker/logger"
  9. "github.com/gravitl/netmaker/models"
  10. )
  11. // CreateRelay - creates a relay
  12. func CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error) {
  13. var returnnodes []models.Node
  14. node, err := GetNodeByID(relay.NodeID)
  15. if err != nil {
  16. return returnnodes, models.Node{}, err
  17. }
  18. if node.OS != "linux" {
  19. return returnnodes, models.Node{}, fmt.Errorf("only linux machines can be relay nodes")
  20. }
  21. err = ValidateRelay(relay)
  22. if err != nil {
  23. return returnnodes, models.Node{}, err
  24. }
  25. node.IsRelay = "yes"
  26. node.RelayAddrs = relay.RelayAddrs
  27. node.SetLastModified()
  28. nodeData, err := json.Marshal(&node)
  29. if err != nil {
  30. return returnnodes, node, err
  31. }
  32. if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
  33. return returnnodes, models.Node{}, err
  34. }
  35. returnnodes, err = SetRelayedNodes(true, node.Network, node.RelayAddrs)
  36. if err != nil {
  37. return returnnodes, node, err
  38. }
  39. if err = NetworkNodesUpdatePullChanges(node.Network); err != nil {
  40. return returnnodes, models.Node{}, err
  41. }
  42. return returnnodes, node, nil
  43. }
  44. // SetRelayedNodes- set relayed nodes
  45. func SetRelayedNodes(setRelayed bool, networkName string, addrs []string) ([]models.Node, error) {
  46. var returnnodes []models.Node
  47. networkNodes, err := GetNetworkNodes(networkName)
  48. if err != nil {
  49. return returnnodes, err
  50. }
  51. network, err := GetNetworkSettings(networkName)
  52. if err != nil {
  53. return returnnodes, err
  54. }
  55. for _, node := range networkNodes {
  56. if node.IsServer != "yes" {
  57. for _, addr := range addrs {
  58. if addr == node.Address || addr == node.Address6 {
  59. if setRelayed {
  60. node.UDPHolePunch = "no"
  61. node.IsRelayed = "yes"
  62. } else {
  63. node.UDPHolePunch = network.DefaultUDPHolePunch
  64. node.IsRelayed = "no"
  65. }
  66. data, err := json.Marshal(&node)
  67. if err != nil {
  68. return returnnodes, err
  69. }
  70. database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
  71. returnnodes = append(returnnodes, node)
  72. }
  73. }
  74. }
  75. }
  76. return returnnodes, nil
  77. }
  78. // SetNodeIsRelayed - Sets IsRelayed to on or off for relay
  79. func SetNodeIsRelayed(yesOrno string, id string) (models.Node, error) {
  80. node, err := GetNodeByID(id)
  81. if err != nil {
  82. return node, err
  83. }
  84. network, err := GetNetworkByNode(&node)
  85. if err != nil {
  86. return node, err
  87. }
  88. node.IsRelayed = yesOrno
  89. if yesOrno == "yes" {
  90. node.UDPHolePunch = "no"
  91. } else {
  92. node.UDPHolePunch = network.DefaultUDPHolePunch
  93. }
  94. data, err := json.Marshal(&node)
  95. if err != nil {
  96. return node, err
  97. }
  98. return node, database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
  99. }
  100. // PeerListUnRelay - call this function if a relayed node fails to get its relay: unrelays node and gets new peer list
  101. func PeerListUnRelay(id string, network string) ([]models.Node, error) {
  102. node, err := SetNodeIsRelayed("no", id)
  103. if err != nil {
  104. return nil, err
  105. }
  106. return GetPeersList(&node)
  107. }
  108. // ValidateRelay - checks if relay is valid
  109. func ValidateRelay(relay models.RelayRequest) error {
  110. var err error
  111. //isIp := functions.IsIpCIDR(gateway.RangeString)
  112. empty := len(relay.RelayAddrs) == 0
  113. if empty {
  114. err = errors.New("IP Ranges Cannot Be Empty")
  115. }
  116. return err
  117. }
  118. // UpdateRelay - updates a relay
  119. func UpdateRelay(network string, oldAddrs []string, newAddrs []string) []models.Node {
  120. var returnnodes []models.Node
  121. time.Sleep(time.Second / 4)
  122. _, err := SetRelayedNodes(false, network, oldAddrs)
  123. if err != nil {
  124. logger.Log(1, err.Error())
  125. }
  126. returnnodes, err = SetRelayedNodes(true, network, newAddrs)
  127. if err != nil {
  128. logger.Log(1, err.Error())
  129. }
  130. return returnnodes
  131. }
  132. // DeleteRelay - deletes a relay
  133. func DeleteRelay(network, nodeid string) ([]models.Node, models.Node, error) {
  134. var returnnodes []models.Node
  135. node, err := GetNodeByID(nodeid)
  136. if err != nil {
  137. return returnnodes, models.Node{}, err
  138. }
  139. _, err = SetRelayedNodes(false, node.Network, node.RelayAddrs)
  140. if err != nil {
  141. return returnnodes, node, err
  142. }
  143. node.IsRelay = "no"
  144. node.RelayAddrs = []string{}
  145. node.SetLastModified()
  146. data, err := json.Marshal(&node)
  147. if err != nil {
  148. return returnnodes, models.Node{}, err
  149. }
  150. if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {
  151. return returnnodes, models.Node{}, err
  152. }
  153. if err = NetworkNodesUpdatePullChanges(network); err != nil {
  154. return returnnodes, models.Node{}, err
  155. }
  156. return returnnodes, node, nil
  157. }