zombie.go 2.6 KB

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  1. package logic
  2. import (
  3. "context"
  4. "time"
  5. "github.com/gravitl/netmaker/logger"
  6. "github.com/gravitl/netmaker/models"
  7. )
  8. const (
  9. ZOMBIE_TIMEOUT = 60 // timeout in seconds
  10. ZOMBIE_DELETE_TIME = 10 // minutes
  11. )
  12. var (
  13. zombies []string
  14. removeZombie chan string = make(chan (string))
  15. newZombie chan string = make(chan (string))
  16. )
  17. // CheckZombies - checks if new node has same macaddress as existing node
  18. // if so, existing node is added to zombie node quarantine list
  19. func CheckZombies(newnode *models.Node) {
  20. nodes, err := GetNetworkNodes(newnode.Network)
  21. if err != nil {
  22. logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
  23. return
  24. }
  25. for _, node := range nodes {
  26. if node.MacAddress == newnode.MacAddress {
  27. newZombie <- node.ID
  28. }
  29. }
  30. }
  31. // ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
  32. func ManageZombies(ctx context.Context) {
  33. for {
  34. select {
  35. case <-ctx.Done():
  36. return
  37. case id := <-newZombie:
  38. logger.Log(1, "adding", id, "to zombie quaratine list")
  39. zombies = append(zombies, id)
  40. case id := <-removeZombie:
  41. for i, zombie := range zombies {
  42. if zombie == id {
  43. logger.Log(1, "removing zombie from quaratine list", zombie)
  44. zombies = append(zombies[:i], zombies[i+1:]...)
  45. }
  46. }
  47. logger.Log(3, "no zombies found")
  48. case <-time.After(time.Second * ZOMBIE_TIMEOUT):
  49. for i, zombie := range zombies {
  50. node, err := GetNodeByID(zombie)
  51. if err != nil {
  52. logger.Log(1, "error retrieving zombie node", zombie, err.Error())
  53. continue
  54. }
  55. if time.Since(time.Unix(node.LastCheckIn, 0)) > time.Minute*ZOMBIE_DELETE_TIME {
  56. if err := DeleteNodeByID(&node, true); err != nil {
  57. logger.Log(1, "error deleting zombie node", zombie, err.Error())
  58. }
  59. logger.Log(1, "deleting zombie node", node.Name)
  60. zombies = append(zombies[:i], zombies[i+1:]...)
  61. }
  62. }
  63. }
  64. }
  65. }
  66. //InitializeZombies - populates the zombie quarantine list (should be called from initialization)
  67. func InitalizeZombies() {
  68. nodes, err := GetAllNodes()
  69. if err != nil {
  70. logger.Log(1, "failed to retrieve nodes", err.Error())
  71. return
  72. }
  73. for _, node := range nodes {
  74. othernodes, err := GetNetworkNodes(node.Network)
  75. if err != nil {
  76. logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
  77. continue
  78. }
  79. for _, othernode := range othernodes {
  80. if node.ID == othernode.ID {
  81. continue
  82. }
  83. if node.MacAddress == othernode.MacAddress {
  84. if node.LastCheckIn > othernode.LastCheckIn {
  85. zombies = append(zombies, othernode.ID)
  86. } else {
  87. zombies = append(zombies, node.ID)
  88. }
  89. }
  90. }
  91. }
  92. }