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- package nodeacls
- import (
- "encoding/json"
- "github.com/gravitl/netmaker/database"
- )
- // CreateNodeACL - inserts or updates a node ACL on given network
- func CreateNodeACL(networkID NetworkID, nodeID NodeID, defaultVal byte) (NodeACL, error) {
- if defaultVal != NotAllowed && defaultVal != Allowed {
- defaultVal = NotAllowed
- }
- var currentNetworkACL, err = FetchCurrentACL(networkID)
- if err != nil {
- return nil, err
- }
- var newNodeACL = make(NodeACL)
- for existingNodeID := range currentNetworkACL {
- currentNetworkACL[existingNodeID][nodeID] = defaultVal // set the old nodes to default value for new node
- newNodeACL[existingNodeID] = defaultVal // set the old nodes in new node ACL to default value
- }
- currentNetworkACL[nodeID] = newNodeACL // append the new node's ACL
- retNetworkACL, err := upsertNetworkACL(networkID, currentNetworkACL) // insert into db, return result
- if err != nil {
- return nil, err
- }
- return retNetworkACL[nodeID], nil
- }
- // CreateNetworkACL - creates an empty ACL list in a given network
- func CreateNetworkACL(networkID NetworkID) (NetworkACL, error) {
- var networkACL = make(NetworkACL)
- return networkACL, database.Insert(string(networkID), string(convertNetworkACLtoACLJson(&networkACL)), database.NODE_ACLS_TABLE_NAME)
- }
- // RemoveNodeACL - removes a specific Node's ACL, returns the NetworkACL and error
- func RemoveNodeACL(networkID NetworkID, nodeID NodeID) (NetworkACL, error) {
- var currentNeworkACL, err = FetchCurrentACL(networkID)
- if err != nil {
- return nil, err
- }
- for currentNodeID := range currentNeworkACL {
- if currentNodeID != nodeID {
- currentNeworkACL[currentNodeID].RemoveNode(nodeID)
- }
- }
- delete(currentNeworkACL, nodeID)
- return currentNeworkACL.Save(networkID)
- }
- // RemoveNetworkACL - just delete the network ACL
- func RemoveNetworkACL(networkID NetworkID) error {
- return database.DeleteRecord(database.NODE_ACLS_TABLE_NAME, string(networkID))
- }
- // NodeACL.AllowNode - allows a node by ID in memory
- func (nodeACL NodeACL) AllowNode(nodeID NodeID) {
- nodeACL[nodeID] = Allowed
- }
- // NodeACL.DisallowNode - disallows a node access by ID in memory
- func (nodeACL NodeACL) DisallowNode(nodeID NodeID) {
- nodeACL[nodeID] = NotAllowed
- }
- // NodeACL.RemoveNode - removes a node from a NodeACL
- func (nodeACL NodeACL) RemoveNode(nodeID NodeID) {
- delete(nodeACL, nodeID)
- }
- // NodeACL.Update - updates a nodeACL in DB
- func (nodeACL NodeACL) Save(networkID NetworkID, nodeID NodeID) (NodeACL, error) {
- return upsertNodeACL(networkID, nodeID, nodeACL)
- }
- // NodeACL.IsNodeAllowed - sees if nodeID is allowed in referring NodeACL
- func (nodeACL NodeACL) IsNodeAllowed(nodeID NodeID) bool {
- return nodeACL[nodeID] == Allowed
- }
- // NetworkACL.UpdateNodeACL - saves the state of a NodeACL in the NetworkACL in memory
- func (networkACL NetworkACL) UpdateNodeACL(nodeID NodeID, nodeACL NodeACL) NetworkACL {
- networkACL[nodeID] = nodeACL
- return networkACL
- }
- // NetworkACL.RemoveNodeACL - removes the state of a NodeACL in the NetworkACL in memory
- func (networkACL NetworkACL) RemoveNodeACL(nodeID NodeID) NetworkACL {
- delete(networkACL, nodeID)
- return networkACL
- }
- // NetworkACL.ChangeNodesAccess - changes the relationship between two nodes in memory
- func (networkACL NetworkACL) ChangeNodesAccess(nodeID1, nodeID2 NodeID, value byte) {
- networkACL[nodeID1][nodeID2] = value
- networkACL[nodeID2][nodeID1] = value
- }
- // NetworkACL.Save - saves the state of a NetworkACL to the db
- func (networkACL NetworkACL) Save(networkID NetworkID) (NetworkACL, error) {
- return upsertNetworkACL(networkID, networkACL)
- }
- // == private ==
- // upsertNodeACL - applies a NodeACL to the db, overwrites or creates
- func upsertNodeACL(networkID NetworkID, nodeID NodeID, nodeACL NodeACL) (NodeACL, error) {
- currentNetACL, err := FetchCurrentACL(networkID)
- if err != nil {
- return nodeACL, err
- }
- currentNetACL[nodeID] = nodeACL
- _, err = upsertNetworkACL(networkID, currentNetACL)
- return nodeACL, err
- }
- // upsertNetworkACL - Inserts or updates a network ACL given the json string of the ACL and the network name
- // if nil, create it
- func upsertNetworkACL(networkID NetworkID, networkACL NetworkACL) (NetworkACL, error) {
- if networkACL == nil {
- networkACL = make(NetworkACL)
- }
- return networkACL, database.Insert(string(networkID), string(convertNetworkACLtoACLJson(&networkACL)), database.NODE_ACLS_TABLE_NAME)
- }
- func convertNetworkACLtoACLJson(networkACL *NetworkACL) ACLJson {
- data, err := json.Marshal(networkACL)
- if err != nil {
- return ""
- }
- return ACLJson(data)
- }
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