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- package logic
- import (
- "encoding/json"
- "errors"
- "time"
- "github.com/gravitl/netmaker/database"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/models"
- )
- // CreateRelay - creates a relay
- func CreateRelay(relay models.RelayRequest) (models.Node, error) {
- node, err := GetNodeByID(relay.NodeID)
- if err != nil {
- return models.Node{}, err
- }
- err = ValidateRelay(relay)
- if err != nil {
- return models.Node{}, err
- }
- node.IsRelay = "yes"
- node.RelayAddrs = relay.RelayAddrs
- node.SetLastModified()
- node.PullChanges = "yes"
- nodeData, err := json.Marshal(&node)
- if err != nil {
- return node, err
- }
- if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
- return models.Node{}, err
- }
- err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)
- if err != nil {
- return node, err
- }
- if err = NetworkNodesUpdatePullChanges(node.Network); err != nil {
- return models.Node{}, err
- }
- return node, nil
- }
- // SetRelayedNodes- set relayed nodes
- func SetRelayedNodes(yesOrno string, networkName string, addrs []string) error {
- collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
- if err != nil {
- return err
- }
- for _, value := range collections {
- var node models.Node
- err := json.Unmarshal([]byte(value), &node)
- if err != nil {
- return err
- }
- if node.Network == networkName {
- for _, addr := range addrs {
- if addr == node.Address || addr == node.Address6 {
- node.IsRelayed = yesOrno
- data, err := json.Marshal(&node)
- if err != nil {
- return err
- }
- database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
- }
- }
- }
- }
- return nil
- }
- // ValidateRelay - checks if relay is valid
- func ValidateRelay(relay models.RelayRequest) error {
- var err error
- //isIp := functions.IsIpCIDR(gateway.RangeString)
- empty := len(relay.RelayAddrs) == 0
- if empty {
- err = errors.New("IP Ranges Cannot Be Empty")
- }
- return err
- }
- // UpdateRelay - updates a relay
- func UpdateRelay(network string, oldAddrs []string, newAddrs []string) {
- time.Sleep(time.Second / 4)
- err := SetRelayedNodes("no", network, oldAddrs)
- if err != nil {
- logger.Log(1, err.Error())
- }
- err = SetRelayedNodes("yes", network, newAddrs)
- if err != nil {
- logger.Log(1, err.Error())
- }
- }
- // DeleteRelay - deletes a relay
- func DeleteRelay(network, nodeid string) (models.Node, error) {
- node, err := GetNodeByID(nodeid)
- if err != nil {
- return models.Node{}, err
- }
- err = SetRelayedNodes("no", node.Network, node.RelayAddrs)
- if err != nil {
- return node, err
- }
- node.IsRelay = "no"
- node.RelayAddrs = []string{}
- node.SetLastModified()
- node.PullChanges = "yes"
- data, err := json.Marshal(&node)
- if err != nil {
- return models.Node{}, err
- }
- if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {
- return models.Node{}, err
- }
- if err = NetworkNodesUpdatePullChanges(network); err != nil {
- return models.Node{}, err
- }
- return node, nil
- }
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