relay.go 2.9 KB

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  1. package logic
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "time"
  6. "github.com/gravitl/netmaker/database"
  7. "github.com/gravitl/netmaker/logger"
  8. "github.com/gravitl/netmaker/models"
  9. )
  10. // CreateRelay - creates a relay
  11. func CreateRelay(relay models.RelayRequest) (models.Node, error) {
  12. node, err := GetNodeByID(relay.NodeID)
  13. if err != nil {
  14. return models.Node{}, err
  15. }
  16. err = ValidateRelay(relay)
  17. if err != nil {
  18. return models.Node{}, err
  19. }
  20. node.IsRelay = "yes"
  21. node.RelayAddrs = relay.RelayAddrs
  22. node.SetLastModified()
  23. node.PullChanges = "yes"
  24. nodeData, err := json.Marshal(&node)
  25. if err != nil {
  26. return node, err
  27. }
  28. if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
  29. return models.Node{}, err
  30. }
  31. err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)
  32. if err != nil {
  33. return node, err
  34. }
  35. if err = NetworkNodesUpdatePullChanges(node.Network); err != nil {
  36. return models.Node{}, err
  37. }
  38. return node, nil
  39. }
  40. // SetRelayedNodes- set relayed nodes
  41. func SetRelayedNodes(yesOrno string, networkName string, addrs []string) error {
  42. collections, err := database.FetchRecords(database.NODES_TABLE_NAME)
  43. if err != nil {
  44. return err
  45. }
  46. for _, value := range collections {
  47. var node models.Node
  48. err := json.Unmarshal([]byte(value), &node)
  49. if err != nil {
  50. return err
  51. }
  52. if node.Network == networkName {
  53. for _, addr := range addrs {
  54. if addr == node.Address || addr == node.Address6 {
  55. node.IsRelayed = yesOrno
  56. data, err := json.Marshal(&node)
  57. if err != nil {
  58. return err
  59. }
  60. database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
  61. }
  62. }
  63. }
  64. }
  65. return nil
  66. }
  67. // ValidateRelay - checks if relay is valid
  68. func ValidateRelay(relay models.RelayRequest) error {
  69. var err error
  70. //isIp := functions.IsIpCIDR(gateway.RangeString)
  71. empty := len(relay.RelayAddrs) == 0
  72. if empty {
  73. err = errors.New("IP Ranges Cannot Be Empty")
  74. }
  75. return err
  76. }
  77. // UpdateRelay - updates a relay
  78. func UpdateRelay(network string, oldAddrs []string, newAddrs []string) {
  79. time.Sleep(time.Second / 4)
  80. err := SetRelayedNodes("no", network, oldAddrs)
  81. if err != nil {
  82. logger.Log(1, err.Error())
  83. }
  84. err = SetRelayedNodes("yes", network, newAddrs)
  85. if err != nil {
  86. logger.Log(1, err.Error())
  87. }
  88. }
  89. // DeleteRelay - deletes a relay
  90. func DeleteRelay(network, nodeid string) (models.Node, error) {
  91. node, err := GetNodeByID(nodeid)
  92. if err != nil {
  93. return models.Node{}, err
  94. }
  95. err = SetRelayedNodes("no", node.Network, node.RelayAddrs)
  96. if err != nil {
  97. return node, err
  98. }
  99. node.IsRelay = "no"
  100. node.RelayAddrs = []string{}
  101. node.SetLastModified()
  102. node.PullChanges = "yes"
  103. data, err := json.Marshal(&node)
  104. if err != nil {
  105. return models.Node{}, err
  106. }
  107. if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {
  108. return models.Node{}, err
  109. }
  110. if err = NetworkNodesUpdatePullChanges(network); err != nil {
  111. return models.Node{}, err
  112. }
  113. return node, nil
  114. }