zombie.go 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. package logic
  2. import (
  3. "context"
  4. "time"
  5. "github.com/gravitl/netmaker/logger"
  6. "github.com/gravitl/netmaker/models"
  7. )
  8. const (
  9. // ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status
  10. ZOMBIE_TIMEOUT = 60
  11. // ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion
  12. ZOMBIE_DELETE_TIME = 10
  13. )
  14. var (
  15. zombies []string
  16. removeZombie chan string = make(chan (string))
  17. newZombie chan string = make(chan (string))
  18. )
  19. // CheckZombies - checks if new node has same macaddress as existing node
  20. // if so, existing node is added to zombie node quarantine list
  21. func CheckZombies(newnode *models.Node) {
  22. nodes, err := GetNetworkNodes(newnode.Network)
  23. if err != nil {
  24. logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
  25. return
  26. }
  27. for _, node := range nodes {
  28. if node.MacAddress == newnode.MacAddress {
  29. newZombie <- node.ID
  30. }
  31. }
  32. }
  33. // ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
  34. func ManageZombies(ctx context.Context) {
  35. for {
  36. select {
  37. case <-ctx.Done():
  38. return
  39. case id := <-newZombie:
  40. logger.Log(1, "adding", id, "to zombie quaratine list")
  41. zombies = append(zombies, id)
  42. case id := <-removeZombie:
  43. found := false
  44. for i, zombie := range zombies {
  45. if zombie == id {
  46. logger.Log(1, "removing zombie from quaratine list", zombie)
  47. zombies = append(zombies[:i], zombies[i+1:]...)
  48. found = true
  49. }
  50. }
  51. if !found {
  52. logger.Log(3, "no zombies found")
  53. }
  54. case <-time.After(time.Second * ZOMBIE_TIMEOUT):
  55. for i, zombie := range zombies {
  56. node, err := GetNodeByID(zombie)
  57. if err != nil {
  58. logger.Log(1, "error retrieving zombie node", zombie, err.Error())
  59. continue
  60. }
  61. if time.Since(time.Unix(node.LastCheckIn, 0)) > time.Minute*ZOMBIE_DELETE_TIME {
  62. if err := DeleteNodeByID(&node, true); err != nil {
  63. logger.Log(1, "error deleting zombie node", zombie, err.Error())
  64. continue
  65. }
  66. logger.Log(1, "deleting zombie node", node.Name)
  67. zombies = append(zombies[:i], zombies[i+1:]...)
  68. }
  69. }
  70. }
  71. }
  72. }
  73. // InitializeZombies - populates the zombie quarantine list (should be called from initialization)
  74. func InitalizeZombies() {
  75. nodes, err := GetAllNodes()
  76. if err != nil {
  77. logger.Log(1, "failed to retrieve nodes", err.Error())
  78. return
  79. }
  80. for _, node := range nodes {
  81. othernodes, err := GetNetworkNodes(node.Network)
  82. if err != nil {
  83. logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
  84. continue
  85. }
  86. for _, othernode := range othernodes {
  87. if node.ID == othernode.ID {
  88. continue
  89. }
  90. if node.MacAddress == othernode.MacAddress {
  91. if node.LastCheckIn > othernode.LastCheckIn {
  92. zombies = append(zombies, othernode.ID)
  93. } else {
  94. zombies = append(zombies, node.ID)
  95. }
  96. }
  97. }
  98. }
  99. }