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- package mq
- import (
- "encoding/json"
- "fmt"
- "github.com/gravitl/netmaker/database"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/logic"
- "github.com/gravitl/netmaker/models"
- "github.com/gravitl/netmaker/servercfg"
- "github.com/gravitl/netmaker/serverctl"
- )
- // PublishPeerUpdate --- deterines and publishes a peer update to all the peers of a node
- func PublishPeerUpdate(newNode *models.Node, publishToSelf bool) error {
- if !servercfg.IsMessageQueueBackend() {
- return nil
- }
- networkNodes, err := logic.GetNetworkNodes(newNode.Network)
- if err != nil {
- logger.Log(1, "err getting Network Nodes", err.Error())
- return err
- }
- for _, node := range networkNodes {
- if node.IsServer == "yes" {
- continue
- }
- if !publishToSelf && newNode.ID == node.ID {
- //skip self
- continue
- }
- peerUpdate, err := logic.GetPeerUpdate(&node)
- if err != nil {
- logger.Log(1, "error getting peer update for node", node.ID, err.Error())
- continue
- }
- data, err := json.Marshal(&peerUpdate)
- if err != nil {
- logger.Log(2, "error marshaling peer update for node", node.ID, err.Error())
- continue
- }
- if err = publish(&node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {
- logger.Log(1, "failed to publish peer update for node", node.ID)
- } else {
- logger.Log(1, "sent peer update for node", node.Name, "on network:", node.Network)
- }
- }
- return nil
- }
- // PublishPeerUpdate --- publishes a peer update to all the peers of a node
- func PublishExtPeerUpdate(node *models.Node) error {
- var err error
- if logic.IsLocalServer(node) {
- if err = logic.ServerUpdate(node, false); err != nil {
- logger.Log(1, "server node:", node.ID, "failed to update peers with ext clients")
- return err
- } else {
- return nil
- }
- }
- if !servercfg.IsMessageQueueBackend() {
- return nil
- }
- peerUpdate, err := logic.GetPeerUpdate(node)
- if err != nil {
- return err
- }
- data, err := json.Marshal(&peerUpdate)
- if err != nil {
- return err
- }
- if err = publish(node, fmt.Sprintf("peers/%s/%s", node.Network, node.ID), data); err != nil {
- return err
- }
- go PublishPeerUpdate(node, false)
- return nil
- }
- // NodeUpdate -- publishes a node update
- func NodeUpdate(node *models.Node) error {
- if !servercfg.IsMessageQueueBackend() || node.IsServer == "yes" {
- return nil
- }
- logger.Log(3, "publishing node update to "+node.Name)
- data, err := json.Marshal(node)
- if err != nil {
- logger.Log(2, "error marshalling node update ", err.Error())
- return err
- }
- if err = publish(node, fmt.Sprintf("update/%s/%s", node.Network, node.ID), data); err != nil {
- logger.Log(2, "error publishing node update to peer ", node.ID, err.Error())
- return err
- }
- return nil
- }
- // sendPeers - retrieve networks, send peer ports to all peers
- func sendPeers() {
- var force bool
- peer_force_send++
- if peer_force_send == 5 {
- // run iptables update to ensure gateways work correctly and mq is forwarded if containerized
- if servercfg.ManageIPTables() != "off" {
- serverctl.InitIPTables(false)
- }
- servercfg.SetHost()
- force = true
- peer_force_send = 0
- err := logic.TimerCheckpoint() // run telemetry & log dumps if 24 hours has passed..
- if err != nil {
- logger.Log(3, "error occurred on timer,", err.Error())
- }
- }
- networks, err := logic.GetNetworks()
- if err != nil && !database.IsEmptyRecord(err) {
- logger.Log(1, "error retrieving networks for keepalive", err.Error())
- }
- for _, network := range networks {
- serverNode, errN := logic.GetNetworkServerLocal(network.NetID)
- if errN == nil {
- serverNode.SetLastCheckIn()
- if err := logic.UpdateNode(&serverNode, &serverNode); err != nil {
- logger.Log(0, "failed checkin for server node", serverNode.Name, "on network", network.NetID, err.Error())
- }
- }
- isLeader := logic.IsLeader(&serverNode)
- if errN == nil && isLeader {
- if network.DefaultUDPHolePunch == "yes" {
- if logic.ShouldPublishPeerPorts(&serverNode) || force {
- if force {
- logger.Log(2, "sending scheduled peer update (5 min)")
- }
- err = PublishPeerUpdate(&serverNode, false)
- if err != nil {
- logger.Log(1, "error publishing udp port updates for network", network.NetID)
- logger.Log(1, errN.Error())
- }
- }
- }
- } else {
- if isLeader {
- logger.Log(1, "unable to retrieve leader for network ", network.NetID)
- }
- logger.Log(2, "server checkin complete for server", serverNode.Name, "on network", network.NetID)
- serverctl.SyncServerNetwork(network.NetID)
- if errN != nil {
- logger.Log(1, errN.Error())
- }
- }
- }
- }
- // ServerStartNotify - notifies all non server nodes to pull changes after a restart
- func ServerStartNotify() error {
- nodes, err := logic.GetAllNodes()
- if err != nil {
- return err
- }
- for i := range nodes {
- nodes[i].Action = models.NODE_FORCE_UPDATE
- if err = NodeUpdate(&nodes[i]); err != nil {
- logger.Log(1, "error when notifying node", nodes[i].Name, " - ", nodes[i].ID, "of a server startup")
- }
- }
- return nil
- }
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