serverctl.go 3.1 KB

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  1. package serverctl
  2. import (
  3. "net"
  4. "os"
  5. "strings"
  6. "github.com/gravitl/netmaker/database"
  7. "github.com/gravitl/netmaker/logger"
  8. "github.com/gravitl/netmaker/logic"
  9. "github.com/gravitl/netmaker/logic/acls"
  10. "github.com/gravitl/netmaker/logic/acls/nodeacls"
  11. "github.com/gravitl/netmaker/netclient/ncutils"
  12. "github.com/gravitl/netmaker/servercfg"
  13. )
  14. const (
  15. // NETMAKER_BINARY_NAME - name of netmaker binary
  16. NETMAKER_BINARY_NAME = "netmaker"
  17. )
  18. // InitServerNetclient - intializes the server netclient
  19. // 1. Check if config directory exists, if not attempt to make
  20. // 2. Check current networks and run pull to get interface up to date in case of restart
  21. func InitServerNetclient() error {
  22. netclientDir := ncutils.GetNetclientPath()
  23. _, err := os.Stat(netclientDir + "/config")
  24. if os.IsNotExist(err) {
  25. os.MkdirAll(netclientDir+"/config", 0700)
  26. } else if err != nil {
  27. logger.Log(1, "could not find or create", netclientDir)
  28. return err
  29. }
  30. var networks, netsErr = logic.GetNetworks()
  31. if netsErr == nil || database.IsEmptyRecord(netsErr) {
  32. for _, network := range networks {
  33. var currentServerNode, nodeErr = logic.GetNetworkServerLocal(network.NetID)
  34. if nodeErr == nil {
  35. if currentServerNode.Version != servercfg.Version {
  36. currentServerNode.Version = servercfg.Version
  37. logic.UpdateNode(&currentServerNode, &currentServerNode)
  38. }
  39. if err = logic.ServerPull(&currentServerNode, true); err != nil {
  40. logger.Log(1, "failed pull for network", network.NetID, ", on server node", currentServerNode.ID)
  41. }
  42. }
  43. }
  44. }
  45. return nil
  46. }
  47. // SyncServerNetwork - ensures a wg interface and node exists for server
  48. func SyncServerNetwork(network string) error {
  49. serverNetworkSettings, err := logic.GetNetwork(network)
  50. if err != nil {
  51. return err
  52. }
  53. localnets, err := net.Interfaces()
  54. if err != nil {
  55. return err
  56. }
  57. ifaceExists := false
  58. for _, localnet := range localnets {
  59. if serverNetworkSettings.DefaultInterface == localnet.Name {
  60. ifaceExists = true
  61. }
  62. }
  63. serverNode, err := logic.GetNetworkServerLocal(network)
  64. if !ifaceExists && (err == nil && serverNode.ID != "") {
  65. return logic.ServerUpdate(&serverNode, true)
  66. } else if !ifaceExists {
  67. _, err := logic.ServerJoin(&serverNetworkSettings)
  68. if err != nil {
  69. logger.Log(0, "network add failed for "+serverNetworkSettings.NetID)
  70. }
  71. }
  72. return nil
  73. }
  74. // SetDefaultACLS - runs through each network to see if ACL's are set. If not, goes through each node in network and adds the default ACL
  75. func SetDefaultACLS() error {
  76. // upgraded systems will not have ACL's set, which is why we need this function
  77. nodes, err := logic.GetAllNodes()
  78. if err != nil {
  79. return err
  80. }
  81. for i := range nodes {
  82. currentNodeACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID))
  83. if (err != nil && (database.IsEmptyRecord(err) || strings.Contains(err.Error(), "no node ACL present"))) || currentNodeACL == nil {
  84. if _, err = nodeacls.CreateNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID), acls.Allowed); err != nil {
  85. logger.Log(1, "could not create a default ACL for node", nodes[i].ID)
  86. }
  87. }
  88. }
  89. return nil
  90. }