relay.go 3.7 KB

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  1. package logic
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "time"
  7. "github.com/gravitl/netmaker/database"
  8. "github.com/gravitl/netmaker/logger"
  9. "github.com/gravitl/netmaker/models"
  10. )
  11. // CreateRelay - creates a relay
  12. func CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error) {
  13. var returnnodes []models.Node
  14. node, err := GetNodeByID(relay.NodeID)
  15. if err != nil {
  16. return returnnodes, models.Node{}, err
  17. }
  18. if node.OS != "linux" {
  19. return returnnodes, models.Node{}, fmt.Errorf("only linux machines can be relay nodes")
  20. }
  21. err = ValidateRelay(relay)
  22. if err != nil {
  23. return returnnodes, models.Node{}, err
  24. }
  25. node.IsRelay = "yes"
  26. node.RelayAddrs = relay.RelayAddrs
  27. node.SetLastModified()
  28. nodeData, err := json.Marshal(&node)
  29. if err != nil {
  30. return returnnodes, node, err
  31. }
  32. if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {
  33. return returnnodes, models.Node{}, err
  34. }
  35. returnnodes, err = SetRelayedNodes(true, node.Network, node.RelayAddrs)
  36. if err != nil {
  37. return returnnodes, node, err
  38. }
  39. return returnnodes, node, nil
  40. }
  41. // SetRelayedNodes- set relayed nodes
  42. func SetRelayedNodes(setRelayed bool, networkName string, addrs []string) ([]models.Node, error) {
  43. var returnnodes []models.Node
  44. networkNodes, err := GetNetworkNodes(networkName)
  45. if err != nil {
  46. return returnnodes, err
  47. }
  48. for _, node := range networkNodes {
  49. if node.IsServer != "yes" {
  50. for _, addr := range addrs {
  51. if addr == node.Address || addr == node.Address6 {
  52. if setRelayed {
  53. node.IsRelayed = "yes"
  54. } else {
  55. node.IsRelayed = "no"
  56. }
  57. data, err := json.Marshal(&node)
  58. if err != nil {
  59. return returnnodes, err
  60. }
  61. database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)
  62. returnnodes = append(returnnodes, node)
  63. }
  64. }
  65. }
  66. }
  67. return returnnodes, nil
  68. }
  69. func GetRelayedNodes(relayNode *models.Node) ([]models.Node, error) {
  70. var returnnodes []models.Node
  71. networkNodes, err := GetNetworkNodes(relayNode.Network)
  72. if err != nil {
  73. return returnnodes, err
  74. }
  75. for _, node := range networkNodes {
  76. if node.IsServer != "yes" {
  77. for _, addr := range relayNode.RelayAddrs {
  78. if addr == node.Address || addr == node.Address6 {
  79. returnnodes = append(returnnodes, node)
  80. }
  81. }
  82. }
  83. }
  84. return returnnodes, nil
  85. }
  86. // ValidateRelay - checks if relay is valid
  87. func ValidateRelay(relay models.RelayRequest) error {
  88. var err error
  89. //isIp := functions.IsIpCIDR(gateway.RangeString)
  90. empty := len(relay.RelayAddrs) == 0
  91. if empty {
  92. err = errors.New("IP Ranges Cannot Be Empty")
  93. }
  94. return err
  95. }
  96. // UpdateRelay - updates a relay
  97. func UpdateRelay(network string, oldAddrs []string, newAddrs []string) []models.Node {
  98. var returnnodes []models.Node
  99. time.Sleep(time.Second / 4)
  100. _, err := SetRelayedNodes(false, network, oldAddrs)
  101. if err != nil {
  102. logger.Log(1, err.Error())
  103. }
  104. returnnodes, err = SetRelayedNodes(true, network, newAddrs)
  105. if err != nil {
  106. logger.Log(1, err.Error())
  107. }
  108. return returnnodes
  109. }
  110. // DeleteRelay - deletes a relay
  111. func DeleteRelay(network, nodeid string) ([]models.Node, models.Node, error) {
  112. var returnnodes []models.Node
  113. node, err := GetNodeByID(nodeid)
  114. if err != nil {
  115. return returnnodes, models.Node{}, err
  116. }
  117. returnnodes, err = SetRelayedNodes(false, node.Network, node.RelayAddrs)
  118. if err != nil {
  119. return returnnodes, node, err
  120. }
  121. node.IsRelay = "no"
  122. node.RelayAddrs = []string{}
  123. node.SetLastModified()
  124. data, err := json.Marshal(&node)
  125. if err != nil {
  126. return returnnodes, models.Node{}, err
  127. }
  128. if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {
  129. return returnnodes, models.Node{}, err
  130. }
  131. return returnnodes, node, nil
  132. }