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- package logic
- import (
- "context"
- "time"
- "github.com/gravitl/netmaker/logger"
- "github.com/gravitl/netmaker/models"
- )
- const (
- // ZOMBIE_TIMEOUT - timeout in seconds for checking zombie status
- ZOMBIE_TIMEOUT = 60
- // ZOMBIE_DELETE_TIME - timeout in minutes for zombie node deletion
- ZOMBIE_DELETE_TIME = 10
- )
- var (
- zombies []string
- removeZombie chan string = make(chan (string), 10)
- newZombie chan string = make(chan (string), 10)
- )
- // CheckZombies - checks if new node has same macaddress as existing node
- // if so, existing node is added to zombie node quarantine list
- func CheckZombies(newnode *models.Node) {
- nodes, err := GetNetworkNodes(newnode.Network)
- if err != nil {
- logger.Log(1, "Failed to retrieve network nodes", newnode.Network, err.Error())
- return
- }
- for _, node := range nodes {
- if node.MacAddress == newnode.MacAddress {
- logger.Log(0, "adding ", node.ID, " to zombie list")
- newZombie <- node.ID
- }
- }
- }
- // ManageZombies - goroutine which adds/removes/deletes nodes from the zombie node quarantine list
- func ManageZombies(ctx context.Context) {
- logger.Log(2, "Zombie management started")
- InitializeZombies()
- for {
- select {
- case <-ctx.Done():
- return
- case id := <-newZombie:
- logger.Log(1, "adding", id, "to zombie quaratine list")
- zombies = append(zombies, id)
- case id := <-removeZombie:
- found := false
- if len(zombies) > 0 {
- for i := len(zombies) - 1; i >= 0; i-- {
- if zombies[i] == id {
- logger.Log(1, "removing zombie from quaratine list", zombies[i])
- zombies = append(zombies[:i], zombies[i+1:]...)
- found = true
- }
- }
- }
- if !found {
- logger.Log(3, "no zombies found")
- }
- case <-time.After(time.Second * ZOMBIE_TIMEOUT):
- logger.Log(0, "checking for zombie nodes")
- if len(zombies) > 0 {
- for i := len(zombies) - 1; i >= 0; i-- {
- node, err := GetNodeByID(zombies[i])
- if err != nil {
- logger.Log(1, "error retrieving zombie node", zombies[i], err.Error())
- logger.Log(1, "deleting ", node.Name, " from zombie list")
- zombies = append(zombies[:i], zombies[i+1:]...)
- continue
- }
- if time.Since(time.Unix(node.LastCheckIn, 0)) > time.Minute*ZOMBIE_DELETE_TIME {
- if err := DeleteNodeByID(&node, true); err != nil {
- logger.Log(1, "error deleting zombie node", zombies[i], err.Error())
- continue
- }
- logger.Log(1, "deleting zombie node", node.Name)
- zombies = append(zombies[:i], zombies[i+1:]...)
- }
- }
- }
- }
- }
- }
- // InitializeZombies - populates the zombie quarantine list (should be called from initialization)
- func InitializeZombies() {
- nodes, err := GetAllNodes()
- if err != nil {
- logger.Log(1, "failed to retrieve nodes", err.Error())
- return
- }
- for _, node := range nodes {
- othernodes, err := GetNetworkNodes(node.Network)
- if err != nil {
- logger.Log(1, "failled to retrieve nodes for network", node.Network, err.Error())
- continue
- }
- for _, othernode := range othernodes {
- if node.ID == othernode.ID {
- continue
- }
- if node.MacAddress == othernode.MacAddress {
- if node.LastCheckIn > othernode.LastCheckIn {
- zombies = append(zombies, othernode.ID)
- logger.Log(1, "adding ", othernode.Name, " with ID ", othernode.ID, " to zombie list")
- } else {
- zombies = append(zombies, node.ID)
- logger.Log(1, "adding ", node.Name, " with ID ", node.ID, " to zombie list")
- }
- }
- }
- }
- }
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