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- package models
- import (
- "encoding/json"
- "errors"
- "math/rand"
- "net"
- "strings"
- "time"
- "github.com/go-playground/validator/v10"
- "github.com/gravitl/netmaker/database"
- )
- const charset = "abcdefghijklmnopqrstuvwxyz" + "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
- var seededRand *rand.Rand = rand.New(
- rand.NewSource(time.Now().UnixNano()))
- //node struct
- type Node struct {
- ID string `json:"id,omitempty" bson:"id,omitempty"`
- Address string `json:"address" bson:"address" validate:"omitempty,ipv4"`
- Address6 string `json:"address6" bson:"address6" validate:"omitempty,ipv6"`
- LocalAddress string `json:"localaddress" bson:"localaddress" validate:"omitempty,ip"`
- Name string `json:"name" bson:"name" validate:"omitempty,max=12,in_charset"`
- ListenPort int32 `json:"listenport" bson:"listenport" validate:"omitempty,numeric,min=1024,max=65535"`
- PublicKey string `json:"publickey" bson:"publickey" validate:"required,base64"`
- Endpoint string `json:"endpoint" bson:"endpoint" validate:"required,ip"`
- PostUp string `json:"postup" bson:"postup"`
- PostDown string `json:"postdown" bson:"postdown"`
- AllowedIPs []string `json:"allowedips" bson:"allowedips"`
- PersistentKeepalive int32 `json:"persistentkeepalive" bson:"persistentkeepalive" validate:"omitempty,numeric,max=1000"`
- SaveConfig string `json:"saveconfig" bson:"saveconfig" validate:"checkyesorno"`
- AccessKey string `json:"accesskey" bson:"accesskey"`
- Interface string `json:"interface" bson:"interface"`
- LastModified int64 `json:"lastmodified" bson:"lastmodified"`
- KeyUpdateTimeStamp int64 `json:"keyupdatetimestamp" bson:"keyupdatetimestamp"`
- ExpirationDateTime int64 `json:"expdatetime" bson:"expdatetime"`
- LastPeerUpdate int64 `json:"lastpeerupdate" bson:"lastpeerupdate"`
- LastCheckIn int64 `json:"lastcheckin" bson:"lastcheckin"`
- MacAddress string `json:"macaddress" bson:"macaddress" validate:"required,mac,macaddress_unique"`
- CheckInInterval int32 `json:"checkininterval" bson:"checkininterval"`
- Password string `json:"password" bson:"password" validate:"required,min=6"`
- Network string `json:"network" bson:"network" validate:"network_exists"`
- IsPending bool `json:"ispending" bson:"ispending"`
- IsEgressGateway bool `json:"isegressgateway" bson:"isegressgateway"`
- IsIngressGateway bool `json:"isingressgateway" bson:"isingressgateway"`
- EgressGatewayRanges []string `json:"egressgatewayranges" bson:"egressgatewayranges"`
- IngressGatewayRange string `json:"ingressgatewayrange" bson:"ingressgatewayrange"`
- PostChanges string `json:"postchanges" bson:"postchanges"`
- StaticIP string `json:"staticip" bson:"staticip"`
- StaticPubKey string `json:"staticpubkey" bson:"staticpubkey"`
- UDPHolePunch string `json:"udpholepunch" bson:"udpholepunch" validate:"checkyesorno"`
- }
- //TODO:
- //Not sure if below two methods are necessary. May want to revisit
- func (node *Node) SetLastModified() {
- node.LastModified = time.Now().Unix()
- }
- func (node *Node) SetLastCheckIn() {
- node.LastCheckIn = time.Now().Unix()
- }
- func (node *Node) SetLastPeerUpdate() {
- node.LastPeerUpdate = time.Now().Unix()
- }
- func (node *Node) SetID() {
- node.ID = node.MacAddress + "###" + node.Network
- }
- func (node *Node) SetExpirationDateTime() {
- node.ExpirationDateTime = time.Unix(33174902665, 0).Unix()
- }
- func (node *Node) SetDefaultName() {
- if node.Name == "" {
- nodeid := StringWithCharset(5, charset)
- nodename := "node-" + nodeid
- node.Name = nodename
- }
- }
- func (node *Node) GetNetwork() (Network, error) {
- var network Network
- networkData, err := database.FetchRecord(database.NETWORKS_TABLE_NAME, node.Network)
- if err != nil {
- return network, err
- }
- if err = json.Unmarshal([]byte(networkData), &network); err != nil {
- return Network{}, err
- }
- return network, nil
- }
- //TODO: I dont know why this exists
- //This should exist on the node.go struct. I'm sure there was a reason?
- func (node *Node) SetDefaults() {
- //TODO: Maybe I should make Network a part of the node struct. Then we can just query the Network object for stuff.
- parentNetwork, _ := node.GetNetwork()
- node.ExpirationDateTime = time.Unix(33174902665, 0).Unix()
- if node.ListenPort == 0 {
- node.ListenPort = parentNetwork.DefaultListenPort
- }
- if node.SaveConfig == "" {
- if parentNetwork.DefaultSaveConfig != "" {
- node.SaveConfig = parentNetwork.DefaultSaveConfig
- }
- }
- if node.Interface == "" {
- node.Interface = parentNetwork.DefaultInterface
- }
- if node.PersistentKeepalive == 0 {
- node.PersistentKeepalive = parentNetwork.DefaultKeepalive
- }
- if node.PostUp == "" {
- postup := parentNetwork.DefaultPostUp
- node.PostUp = postup
- }
- if node.StaticIP == "" {
- node.StaticIP = "no"
- }
- if node.StaticPubKey == "" {
- node.StaticPubKey = "no"
- }
- if node.UDPHolePunch == "" {
- node.UDPHolePunch = parentNetwork.DefaultUDPHolePunch
- }
- node.CheckInInterval = parentNetwork.DefaultCheckInInterval
- node.SetLastModified()
- node.SetDefaultName()
- node.SetLastCheckIn()
- node.SetLastPeerUpdate()
- node.SetID()
- node.KeyUpdateTimeStamp = time.Now().Unix()
- }
- func (currentNode *Node) Update(newNode *Node) error {
- if err := newNode.Validate(true); err != nil {
- return err
- }
- newNode.SetID()
- if newNode.ID == currentNode.ID {
- if data, err := json.Marshal(newNode); err != nil {
- return err
- } else {
- newNode.SetLastModified()
- err = database.Insert(newNode.ID, string(data), database.NODES_TABLE_NAME)
- return err
- }
- }
- // copy values
- return errors.New("failed to update node " + newNode.MacAddress + ", cannot change macaddress.")
- }
- func StringWithCharset(length int, charset string) string {
- b := make([]byte, length)
- for i := range b {
- b[i] = charset[seededRand.Intn(len(charset))]
- }
- return string(b)
- }
- //Check for valid IPv4 address
- //Note: We dont handle IPv6 AT ALL!!!!! This definitely is needed at some point
- //But for iteration 1, lets just stick to IPv4. Keep it simple stupid.
- func IsIpv4Net(host string) bool {
- return net.ParseIP(host) != nil
- }
- func (node *Node) Validate(isUpdate bool) error {
- v := validator.New()
- _ = v.RegisterValidation("macaddress_unique", func(fl validator.FieldLevel) bool {
- if isUpdate {
- return true
- }
- isFieldUnique, _ := node.IsIDUnique()
- return isFieldUnique
- })
- _ = v.RegisterValidation("network_exists", func(fl validator.FieldLevel) bool {
- _, err := node.GetNetwork()
- return err == nil
- })
- _ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {
- isgood := node.NameInNodeCharSet()
- return isgood
- })
- _ = v.RegisterValidation("checkyesorno", func(fl validator.FieldLevel) bool {
- return CheckYesOrNo(fl)
- })
- err := v.Struct(node)
- return err
- }
- func (node *Node) IsIDUnique() (bool, error) {
- record, err := database.FetchRecord(database.NODES_TABLE_NAME, node.ID)
- if err != nil {
- return false, err
- }
- return record == "", err
- }
- func (node *Node) NameInNodeCharSet() bool {
- charset := "abcdefghijklmnopqrstuvwxyz1234567890-"
- for _, char := range node.Name {
- if !strings.Contains(charset, strings.ToLower(string(char))) {
- return false
- }
- }
- return true
- }
- func GetAllNodes() ([]Node, error) {
- var nodes []Node
- collection, err := database.FetchRecords(database.NODES_TABLE_NAME)
- if err != nil {
- return []Node{}, err
- }
- for _, value := range collection {
- var node Node
- if err := json.Unmarshal([]byte(value), &node); err != nil {
- return []Node{}, err
- }
- // add node to our array
- nodes = append(nodes, node)
- }
- return nodes, nil
- }
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