| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178 | package logicimport (	"encoding/json"	"errors"	"fmt"	"time"	"github.com/gravitl/netmaker/database"	"github.com/gravitl/netmaker/logger"	"github.com/gravitl/netmaker/models")// CreateRelay - creates a relayfunc CreateRelay(relay models.RelayRequest) ([]models.Node, models.Node, error) {	var returnnodes []models.Node	node, err := GetNodeByID(relay.NodeID)	if err != nil {		return returnnodes, models.Node{}, err	}	if node.OS != "linux" {		return returnnodes, models.Node{}, fmt.Errorf("only linux machines can be relay nodes")	}	err = ValidateRelay(relay)	if err != nil {		return returnnodes, models.Node{}, err	}	node.IsRelay = "yes"	node.RelayAddrs = relay.RelayAddrs	node.SetLastModified()	node.PullChanges = "yes"	nodeData, err := json.Marshal(&node)	if err != nil {		return returnnodes, node, err	}	if err = database.Insert(node.ID, string(nodeData), database.NODES_TABLE_NAME); err != nil {		return returnnodes, models.Node{}, err	}	returnnodes, err = SetRelayedNodes("yes", node.Network, node.RelayAddrs)	if err != nil {		return returnnodes, node, err	}	if err = NetworkNodesUpdatePullChanges(node.Network); err != nil {		return returnnodes, models.Node{}, err	}	return returnnodes, node, nil}// SetRelayedNodes- set relayed nodesfunc SetRelayedNodes(yesOrno string, networkName string, addrs []string) ([]models.Node, error) {	var returnnodes []models.Node	collections, err := database.FetchRecords(database.NODES_TABLE_NAME)	if err != nil {		return returnnodes, err	}	network, err := GetNetworkSettings(networkName)	if err != nil {		return returnnodes, err	}	for _, value := range collections {		var node models.Node		err := json.Unmarshal([]byte(value), &node)		if err != nil {			return returnnodes, err		}		if node.Network == networkName && !(node.IsServer == "yes") {			for _, addr := range addrs {				if addr == node.Address || addr == node.Address6 {					node.IsRelayed = yesOrno					if yesOrno == "yes" {						node.UDPHolePunch = "no"					} else {						node.UDPHolePunch = network.DefaultUDPHolePunch					}					data, err := json.Marshal(&node)					if err != nil {						return returnnodes, err					}					database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)					returnnodes = append(returnnodes, node)				}			}		}	}	return returnnodes, nil}// SetNodeIsRelayed - Sets IsRelayed to on or off for relayfunc SetNodeIsRelayed(yesOrno string, id string) error {	node, err := GetNodeByID(id)	if err != nil {		return err	}	network, err := GetNetworkByNode(&node)	if err != nil {		return err	}	node.IsRelayed = yesOrno	if yesOrno == "yes" {		node.UDPHolePunch = "no"	} else {		node.UDPHolePunch = network.DefaultUDPHolePunch	}	data, err := json.Marshal(&node)	if err != nil {		return err	}	return database.Insert(node.ID, string(data), database.NODES_TABLE_NAME)}// PeerListUnRelay - call this function if a relayed node fails to get its relay: unrelays node and gets new peer listfunc PeerListUnRelay(id string, network string) ([]models.Node, error) {	err := SetNodeIsRelayed("no", id)	if err != nil {		return nil, err	}	return GetPeersList(network, true, "")}// ValidateRelay - checks if relay is validfunc ValidateRelay(relay models.RelayRequest) error {	var err error	//isIp := functions.IsIpCIDR(gateway.RangeString)	empty := len(relay.RelayAddrs) == 0	if empty {		err = errors.New("IP Ranges Cannot Be Empty")	}	return err}// UpdateRelay - updates a relayfunc UpdateRelay(network string, oldAddrs []string, newAddrs []string) []models.Node {	var returnnodes []models.Node	time.Sleep(time.Second / 4)	returnnodes, err := SetRelayedNodes("no", network, oldAddrs)	if err != nil {		logger.Log(1, err.Error())	}	returnnodes, err = SetRelayedNodes("yes", network, newAddrs)	if err != nil {		logger.Log(1, err.Error())	}	return returnnodes}// DeleteRelay - deletes a relayfunc DeleteRelay(network, nodeid string) ([]models.Node, models.Node, error) {	var returnnodes []models.Node	node, err := GetNodeByID(nodeid)	if err != nil {		return returnnodes, models.Node{}, err	}	_, err = SetRelayedNodes("no", node.Network, node.RelayAddrs)	if err != nil {		return returnnodes, node, err	}	node.IsRelay = "no"	node.RelayAddrs = []string{}	node.SetLastModified()	node.PullChanges = "yes"	data, err := json.Marshal(&node)	if err != nil {		return returnnodes, models.Node{}, err	}	if err = database.Insert(nodeid, string(data), database.NODES_TABLE_NAME); err != nil {		return returnnodes, models.Node{}, err	}	if err = NetworkNodesUpdatePullChanges(network); err != nil {		return returnnodes, models.Node{}, err	}	return returnnodes, node, nil}
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