| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 | package serverctlimport (	"net"	"os"	"strings"	"github.com/gravitl/netmaker/database"	"github.com/gravitl/netmaker/logger"	"github.com/gravitl/netmaker/logic"	"github.com/gravitl/netmaker/logic/acls"	"github.com/gravitl/netmaker/logic/acls/nodeacls"	"github.com/gravitl/netmaker/logic/pro"	"github.com/gravitl/netmaker/netclient/ncutils"	"github.com/gravitl/netmaker/servercfg")const (	// NETMAKER_BINARY_NAME - name of netmaker binary	NETMAKER_BINARY_NAME = "netmaker")// InitServerNetclient - intializes the server netclient// 1. Check if config directory exists, if not attempt to make// 2. Check current networks and run pull to get interface up to date in case of restartfunc InitServerNetclient() error {	netclientDir := ncutils.GetNetclientPath()	_, err := os.Stat(netclientDir + "/config")	if os.IsNotExist(err) {		os.MkdirAll(netclientDir+"/config", 0700)	} else if err != nil {		logger.Log(1, "could not find or create", netclientDir)		return err	}	var networks, netsErr = logic.GetNetworks()	if netsErr == nil || database.IsEmptyRecord(netsErr) {		for _, network := range networks {			var currentServerNode, nodeErr = logic.GetNetworkServerLocal(network.NetID)			if nodeErr == nil {				if currentServerNode.Version != servercfg.Version {					currentServerNode.Version = servercfg.Version					logic.UpdateNode(¤tServerNode, ¤tServerNode)				}				if err = logic.ServerPull(¤tServerNode, true); err != nil {					logger.Log(1, "failed pull for network", network.NetID, ", on server node", currentServerNode.ID)				}			}			if err = logic.InitializeNetUsers(&network); err != nil {				logger.Log(0, "something went wrong syncing usrs on network", network.NetID, "-", err.Error())			}		}	}	return nil}// SyncServerNetwork - ensures a wg interface and node exists for serverfunc SyncServerNetwork(network string) error {	serverNetworkSettings, err := logic.GetNetwork(network)	if err != nil {		return err	}	localnets, err := net.Interfaces()	if err != nil {		return err	}	ifaceExists := false	for _, localnet := range localnets {		if serverNetworkSettings.DefaultInterface == localnet.Name {			ifaceExists = true		}	}	serverNode, err := logic.GetNetworkServerLocal(network)	if !ifaceExists && (err == nil && serverNode.ID != "") {		return logic.ServerUpdate(&serverNode, true)	} else if !ifaceExists {		_, err := logic.ServerJoin(&serverNetworkSettings)		if err != nil {			logger.Log(0, "network add failed for "+serverNetworkSettings.NetID)		}	}	return nil}func SetDefaults() error {	if err := setNodeDefaults(); err != nil {		return err	}	if err := setNetworkDefaults(); err != nil {		return err	}	if err := setUserDefaults(); err != nil {		return err	}	return nil}// setNodeDefaults - runs through each node and set defaultsfunc setNodeDefaults() error {	// upgraded systems will not have ACL's set, which is why we need this function	nodes, err := logic.GetAllNodes()	if err != nil {		return err	}	for i := range nodes {		logic.SetNodeDefaults(&nodes[i])		logic.UpdateNode(&nodes[i], &nodes[i])		currentNodeACL, err := nodeacls.FetchNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID))		if (err != nil && (database.IsEmptyRecord(err) || strings.Contains(err.Error(), "no node ACL present"))) || currentNodeACL == nil {			if _, err = nodeacls.CreateNodeACL(nodeacls.NetworkID(nodes[i].Network), nodeacls.NodeID(nodes[i].ID), acls.Allowed); err != nil {				logger.Log(1, "could not create a default ACL for node", nodes[i].ID)			}		}	}	return nil}func setNetworkDefaults() error {	// upgraded systems will not have NetworkUsers's set, which is why we need this function	networks, err := logic.GetNetworks()	if err != nil && !database.IsEmptyRecord(err) {		return err	}	for _, network := range networks {		if err = pro.InitializeNetworkUsers(network.NetID); err != nil {			logger.Log(0, "could not initialize NetworkUsers on network", network.NetID)		}		pro.AddProNetDefaults(&network)		update := false		newNet := network		if strings.Contains(network.NetID, ".") {			newNet.NetID = strings.ReplaceAll(network.NetID, ".", "")			newNet.DefaultInterface = strings.ReplaceAll(network.DefaultInterface, ".", "")			update = true		}		if strings.ContainsAny(network.NetID, "ABCDEFGHIJKLMNOPQRSTUVWXYZ") {			newNet.NetID = strings.ToLower(network.NetID)			newNet.DefaultInterface = strings.ToLower(network.DefaultInterface)			update = true		}		if update {			newNet.SetDefaults()			if err := logic.SaveNetwork(&newNet); err != nil {				logger.Log(0, "error saving networks during initial update:", err.Error())			}			if err := logic.DeleteNetwork(network.NetID); err != nil {				logger.Log(0, "error deleting old network:", err.Error())			}		} else {			network.SetDefaults()			_, _, _, _, _, _, err = logic.UpdateNetwork(&network, &network)			if err != nil {				logger.Log(0, "could not set defaults on network", network.NetID)			}		}	}	return nil}func setUserDefaults() error {	users, err := logic.GetUsers()	if err != nil && !database.IsEmptyRecord(err) {		return err	}	for _, user := range users {		updateUser, err := logic.GetUser(user.UserName)		if err != nil {			logger.Log(0, "could not update user", updateUser.UserName)		}		logic.SetUserDefaults(updateUser)		copyUser := updateUser		copyUser.Password = ""		if _, err = logic.UpdateUser(copyUser, updateUser); err != nil {			logger.Log(0, "could not update user", updateUser.UserName)		}	}	return nil}
 |