| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464 | package logicimport (	"encoding/json"	"errors"	"fmt"	"time"	"github.com/go-playground/validator/v10"	"golang.org/x/crypto/bcrypt"	"github.com/gravitl/netmaker/database"	"github.com/gravitl/netmaker/logger"	"github.com/gravitl/netmaker/logic/pro"	"github.com/gravitl/netmaker/models"	"github.com/gravitl/netmaker/models/promodels"	"github.com/gravitl/netmaker/servercfg")// HasAdmin - checks if server has an adminfunc HasAdmin() (bool, error) {	collection, err := database.FetchRecords(database.USERS_TABLE_NAME)	if err != nil {		if database.IsEmptyRecord(err) {			return false, nil		} else {			return true, err		}	}	for _, value := range collection { // filter for isadmin true		var user models.User		err = json.Unmarshal([]byte(value), &user)		if err != nil {			continue		}		if user.IsAdmin {			return true, nil		}	}	return false, err}// GetUsers - gets usersfunc GetUsers() ([]models.ReturnUser, error) {	var users []models.ReturnUser	collection, err := database.FetchRecords(database.USERS_TABLE_NAME)	if err != nil {		return users, err	}	for _, value := range collection {		var user models.ReturnUser		err = json.Unmarshal([]byte(value), &user)		if err != nil {			continue // get users		}		users = append(users, user)	}	return users, err}// CreateUser - creates a userfunc CreateUser(user *models.User) error {	// check if user exists	if _, err := GetUser(user.UserName); err == nil {		return errors.New("user exists")	}	var err = ValidateUser(user)	if err != nil {		return err	}	// encrypt that password so we never see it again	hash, err := bcrypt.GenerateFromPassword([]byte(user.Password), 5)	if err != nil {		return err	}	// set password to encrypted password	user.Password = string(hash)	tokenString, _ := CreateProUserJWT(user.UserName, user.Networks, user.Groups, user.IsAdmin)	if tokenString == "" {		// logic.ReturnErrorResponse(w, r, errorResponse)		return err	}	SetUserDefaults(user)	// connect db	data, err := json.Marshal(user)	if err != nil {		return err	}	err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME)	if err != nil {		return err	}	// == PRO == Add user to every network as network user ==	currentNets, err := GetNetworks()	if err != nil {		currentNets = []models.Network{}	}	for i := range currentNets {		newUser := promodels.NetworkUser{			ID:      promodels.NetworkUserID(user.UserName),			Clients: []string{},			Nodes:   []string{},		}		pro.AddProNetDefaults(¤tNets[i])		if pro.IsUserAllowed(¤tNets[i], user.UserName, user.Groups) {			newUser.AccessLevel = currentNets[i].ProSettings.DefaultAccessLevel			newUser.ClientLimit = currentNets[i].ProSettings.DefaultUserClientLimit			newUser.NodeLimit = currentNets[i].ProSettings.DefaultUserNodeLimit		} else {			newUser.AccessLevel = pro.NO_ACCESS			newUser.ClientLimit = 0			newUser.NodeLimit = 0		}		// legacy		if StringSliceContains(user.Networks, currentNets[i].NetID) {			if !servercfg.Is_EE {				newUser.AccessLevel = pro.NET_ADMIN			}		}		userErr := pro.CreateNetworkUser(¤tNets[i], &newUser)		if userErr != nil {			logger.Log(0, "failed to add network user data on network", currentNets[i].NetID, "for user", user.UserName)		}	}	// == END PRO ==	return nil}// CreateAdmin - creates an admin userfunc CreateAdmin(admin *models.User) error {	hasadmin, err := HasAdmin()	if err != nil {		return err	}	if hasadmin {		return errors.New("admin user already exists")	}	admin.IsAdmin = true	return CreateUser(admin)}// VerifyAuthRequest - verifies an auth requestfunc VerifyAuthRequest(authRequest models.UserAuthParams) (string, error) {	var result models.User	if authRequest.UserName == "" {		return "", errors.New("username can't be empty")	} else if authRequest.Password == "" {		return "", errors.New("password can't be empty")	}	// Search DB for node with Mac Address. Ignore pending nodes (they should not be able to authenticate with API until approved).	record, err := database.FetchRecord(database.USERS_TABLE_NAME, authRequest.UserName)	if err != nil {		return "", errors.New("error retrieving user from db: " + err.Error())	}	if err = json.Unmarshal([]byte(record), &result); err != nil {		return "", errors.New("error unmarshalling user json: " + err.Error())	}	// compare password from request to stored password in database	// might be able to have a common hash (certificates?) and compare those so that a password isn't passed in in plain text...	// TODO: Consider a way of hashing the password client side before sending, or using certificates	if err = bcrypt.CompareHashAndPassword([]byte(result.Password), []byte(authRequest.Password)); err != nil {		return "", errors.New("incorrect credentials")	}	// Create a new JWT for the node	tokenString, _ := CreateProUserJWT(authRequest.UserName, result.Networks, result.Groups, result.IsAdmin)	return tokenString, nil}// UpdateUserNetworks - updates the networks of a given userfunc UpdateUserNetworks(newNetworks, newGroups []string, isadmin bool, currentUser *models.ReturnUser) error {	// check if user exists	returnedUser, err := GetUser(currentUser.UserName)	if err != nil {		return err	} else if returnedUser.IsAdmin {		return fmt.Errorf("can not make changes to an admin user, attempted to change %s", returnedUser.UserName)	}	if isadmin {		currentUser.IsAdmin = true		currentUser.Networks = nil	} else {		// == PRO ==		currentUser.Groups = newGroups		for _, n := range newNetworks {			if !StringSliceContains(currentUser.Networks, n) {				// make net admin of any network not previously assigned				pro.MakeNetAdmin(n, currentUser.UserName)			}		}		// Compare networks, find networks not in previous		for _, n := range currentUser.Networks {			if !StringSliceContains(newNetworks, n) {				// if user was removed from a network, re-assign access to net default level				if network, err := GetNetwork(n); err == nil {					if network.ProSettings != nil {						ok := pro.AssignAccessLvl(n, currentUser.UserName, network.ProSettings.DefaultAccessLevel)						if ok {							logger.Log(0, "changed", currentUser.UserName, "access level on network", network.NetID, "to", fmt.Sprintf("%d", network.ProSettings.DefaultAccessLevel))						}					}				}			}		}		if err := AdjustGroupPermissions(currentUser); err != nil {			logger.Log(0, "failed to update user", currentUser.UserName, "after group update", err.Error())		}		// == END PRO ==		currentUser.Networks = newNetworks	}	userChange := models.User{		UserName: currentUser.UserName,		Networks: currentUser.Networks,		IsAdmin:  currentUser.IsAdmin,		Password: "",		Groups:   currentUser.Groups,	}	_, err = UpdateUser(&userChange, returnedUser)	return err}// UpdateUser - updates a given userfunc UpdateUser(userchange, user *models.User) (*models.User, error) {	// check if user exists	if _, err := GetUser(user.UserName); err != nil {		return &models.User{}, err	}	queryUser := user.UserName	if userchange.UserName != "" {		user.UserName = userchange.UserName	}	if len(userchange.Networks) > 0 {		user.Networks = userchange.Networks	}	if len(userchange.Groups) > 0 {		user.Groups = userchange.Groups	}	if userchange.Password != "" {		// encrypt that password so we never see it again		hash, err := bcrypt.GenerateFromPassword([]byte(userchange.Password), 5)		if err != nil {			return userchange, err		}		// set password to encrypted password		userchange.Password = string(hash)		user.Password = userchange.Password	}	if (userchange.IsAdmin != user.IsAdmin) && !user.IsAdmin {		user.IsAdmin = userchange.IsAdmin	}	err := ValidateUser(user)	if err != nil {		return &models.User{}, err	}	if err = database.DeleteRecord(database.USERS_TABLE_NAME, queryUser); err != nil {		return &models.User{}, err	}	data, err := json.Marshal(&user)	if err != nil {		return &models.User{}, err	}	if err = database.Insert(user.UserName, string(data), database.USERS_TABLE_NAME); err != nil {		return &models.User{}, err	}	logger.Log(1, "updated user", queryUser)	return user, nil}// ValidateUser - validates a user modelfunc ValidateUser(user *models.User) error {	v := validator.New()	_ = v.RegisterValidation("in_charset", func(fl validator.FieldLevel) bool {		isgood := user.NameInCharSet()		return isgood	})	err := v.Struct(user)	if err != nil {		for _, e := range err.(validator.ValidationErrors) {			logger.Log(2, e.Error())		}	}	return err}// DeleteUser - deletes a given userfunc DeleteUser(user string) (bool, error) {	if userRecord, err := database.FetchRecord(database.USERS_TABLE_NAME, user); err != nil || len(userRecord) == 0 {		return false, errors.New("user does not exist")	}	err := database.DeleteRecord(database.USERS_TABLE_NAME, user)	if err != nil {		return false, err	}	// == pro - remove user from all network user instances ==	currentNets, err := GetNetworks()	if err != nil {		if database.IsEmptyRecord(err) {			currentNets = []models.Network{}		} else {			return true, err		}	}	for i := range currentNets {		netID := currentNets[i].NetID		if err = pro.DeleteNetworkUser(netID, user); err != nil {			logger.Log(0, "failed to remove", user, "as network user from network", netID, err.Error())		}	}	return true, nil}// FetchAuthSecret - manages secrets for oauthfunc FetchAuthSecret(key string, secret string) (string, error) {	var record, err = database.FetchRecord(database.GENERATED_TABLE_NAME, key)	if err != nil {		if err = database.Insert(key, secret, database.GENERATED_TABLE_NAME); err != nil {			return "", err		} else {			return secret, nil		}	}	return record, nil}// GetState - gets an SsoState from DB, if expired returns errorfunc GetState(state string) (*models.SsoState, error) {	var s models.SsoState	record, err := database.FetchRecord(database.SSO_STATE_CACHE, state)	if err != nil {		return &s, err	}	if err = json.Unmarshal([]byte(record), &s); err != nil {		return &s, err	}	if s.IsExpired() {		return &s, fmt.Errorf("state expired")	}	return &s, nil}// SetState - sets a state with new expirationfunc SetState(state string) error {	s := models.SsoState{		Value:      state,		Expiration: time.Now().Add(models.DefaultExpDuration),	}	data, err := json.Marshal(&s)	if err != nil {		return err	}	return database.Insert(state, string(data), database.SSO_STATE_CACHE)}// IsStateValid - checks if given state is valid or not// deletes state after call is made to clean up, should only be called once per sign-infunc IsStateValid(state string) (string, bool) {	s, err := GetState(state)	if err != nil {		logger.Log(2, "error retrieving oauth state:", err.Error())		return "", false	}	if s.Value != "" {		if err = delState(state); err != nil {			logger.Log(2, "error deleting oauth state:", err.Error())			return "", false		}	}	return s.Value, true}// delState - removes a state from cache/dbfunc delState(state string) error {	return database.DeleteRecord(database.SSO_STATE_CACHE, state)}// PRO// AdjustGroupPermissions - adjusts a given user's network access based on group changesfunc AdjustGroupPermissions(user *models.ReturnUser) error {	networks, err := GetNetworks()	if err != nil {		return err	}	// UPDATE	// go through all networks and see if new group is in	// if access level of current user is greater (value) than network's default	// assign network's default	// DELETE	// if user not allowed on network a	for i := range networks {		AdjustNetworkUserPermissions(user, &networks[i])	}	return nil}// AdjustNetworkUserPermissions - adjusts a given user's network access based on group changesfunc AdjustNetworkUserPermissions(user *models.ReturnUser, network *models.Network) error {	networkUser, err := pro.GetNetworkUser(		network.NetID,		promodels.NetworkUserID(user.UserName),	)	if err == nil && network.ProSettings != nil {		if pro.IsUserAllowed(network, user.UserName, user.Groups) {			if networkUser.AccessLevel > network.ProSettings.DefaultAccessLevel {				networkUser.AccessLevel = network.ProSettings.DefaultAccessLevel			}			if networkUser.NodeLimit < network.ProSettings.DefaultUserNodeLimit {				networkUser.NodeLimit = network.ProSettings.DefaultUserNodeLimit			}			if networkUser.ClientLimit < network.ProSettings.DefaultUserClientLimit {				networkUser.ClientLimit = network.ProSettings.DefaultUserClientLimit			}		} else {			networkUser.AccessLevel = pro.NO_ACCESS			networkUser.NodeLimit = 0			networkUser.ClientLimit = 0		}		pro.UpdateNetworkUser(network.NetID, networkUser)	}	return err}
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