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var out = dxCompileShader(data.toUtf8(), data.length, source.toUtf8(), entryPoint.toUtf8(), target.toUtf8(), flags, isError, size);
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var out = dxCompileShader(data.toUtf8(), data.length, source.toUtf8(), entryPoint.toUtf8(), target.toUtf8(), flags, isError, size);
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public static function disassembleShader( data : haxe.io.Bytes, flags : DisassembleFlags, ?comments : String ) : String {
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public static function disassembleShader( data : haxe.io.Bytes, flags : DisassembleFlags, ?comments : String ) : String {
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