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@@ -194,6 +194,10 @@ HL_PRIM void HL_NAME(unmap)( dx_resource *r, int subRes ) {
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driver->context->Unmap(r, subRes);
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}
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+HL_PRIM void HL_NAME(copy_resource)( dx_resource *to, dx_resource *from ) {
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+ driver->context->CopyResource(to,from);
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+}
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+
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HL_PRIM vbyte *HL_NAME(compile_shader)( vbyte *data, int dataSize, char *source, char *entry, char *target, int flags, bool *error, int *size ) {
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ID3DBlob *code;
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ID3DBlob *errorMessage;
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@@ -383,6 +387,7 @@ DEFINE_PRIM(_F64, get_supported_version, _NO_ARG);
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DEFINE_PRIM(_RESOURCE, create_buffer, _I32 _I32 _I32 _I32 _I32 _I32 _BYTES);
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DEFINE_PRIM(_BYTES, map, _RESOURCE _I32 _I32 _BOOL);
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DEFINE_PRIM(_VOID, unmap, _RESOURCE _I32);
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+DEFINE_PRIM(_VOID, copy_resource, _RESOURCE _RESOURCE);
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DEFINE_PRIM(_BYTES, compile_shader, _BYTES _I32 _BYTES _BYTES _BYTES _I32 _REF(_BOOL) _REF(_I32));
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DEFINE_PRIM(_BYTES, disassemble_shader, _BYTES _I32 _I32 _BYTES _REF(_I32));
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DEFINE_PRIM(_POINTER, create_vertex_shader, _BYTES _I32);
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