|
@@ -329,12 +329,16 @@ HL_PRIM void HL_NAME(gl_tex_image3d)( int target, int level, int internalFormat,
|
|
|
HL_PRIM void HL_NAME(gl_tex_storage2d)( int target, int levels, int internalFormat, int width, int height) {
|
|
|
#ifndef __APPLE__
|
|
|
glTexStorage2D(target, levels, internalFormat, width, height);
|
|
|
+#else
|
|
|
+ hl_error("glTexStorage2d is not supported on Apple platforms");
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
HL_PRIM void HL_NAME(gl_tex_storage3d)( int target, int levels, int internalFormat, int width, int height, int depth) {
|
|
|
#ifndef __APPLE__
|
|
|
glTexStorage3D(target, levels, internalFormat, width, height, depth);
|
|
|
+#else
|
|
|
+ hl_error("glTexStorage3d is not supported on Apple platforms");
|
|
|
#endif
|
|
|
}
|
|
|
|
|
@@ -663,13 +667,15 @@ HL_PRIM int HL_NAME(gl_get_program_resource_index)( vdynamic *p, int type, vstri
|
|
|
char *cname = hl_to_utf8(name->bytes);
|
|
|
return (int)glGetProgramResourceIndex(p->v.i, type, cname);
|
|
|
#else
|
|
|
- return 0;
|
|
|
+ hl_error("glGetProgramResourceIndex is not supported on Apple platforms");
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
HL_PRIM void HL_NAME(gl_shader_storage_block_binding)( vdynamic *p, int index, int binding ) {
|
|
|
#ifndef __APPLE__
|
|
|
glShaderStorageBlockBinding(p->v.i, index, binding);
|
|
|
+#else
|
|
|
+ hl_error("glShaderStorageBlockBinding is not supported on Apple platforms");
|
|
|
#endif
|
|
|
}
|
|
|
|