@@ -205,7 +205,7 @@ HL_PRIM vbyte *HL_NAME(compile_shader)( vbyte *data, int dataSize, char *source,
*error = true;
code = errorMessage;
}
- *size = code->GetBufferSize();
+ *size = (int)code->GetBufferSize();
ret = hl_copy_bytes((vbyte*)code->GetBufferPointer(),*size);
code->Release();
return ret;